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TouchEvent #26

Open yunshuipiao opened 5 years ago

yunshuipiao commented 5 years ago

TouchEvent

[TOC]

本篇文章从源码角度分析 Android 触摸事件的分发传递机制。

View 的基础

位置参数

top, left, right, bottom,到父 View 的参数

Android 3.0 之后增加的参数:

在 View 平移的过程中,top 和 left 表示原始左上角的位置信息,值不会发生改变;

另外四个参数改变。

View 的滑动

View的事件分发机制

伪代码如下:

public boolea dispatchTouchEvent(MotionEvent ev) {
  boolean consume = false;
  if(onInterceptTOuchEvent(ev)) {
    consume = onTouchEvent(ev)
  } else {
    consume = child.dispatchTouchEvent(ev)
  }
  return consume
}

Activity

Touch 事件发生,会首先传递给 Activity, 因为以下函数作为整个整个 Touch 事件的入口,开始处理。

// 可以重写该方法,在传递给 window 时进行拦截
// 返回值 true 表示成功消费了事件
public boolean dispatchTouchEvent(MotionEvent ev) {
    if (ev.getAction() == MotionEvent.ACTION_DOWN) {
        onUserInteraction();
    }
    // window 如果为处理,则 交由 Activity.touchEvent 处理。
    if (getWindow().superDispatchTouchEvent(ev)) {
        return true;
    }
    return onTouchEvent(ev);
}
// 常用于点击 window 外部时进行处理,并判断是否关闭 Activity。
public boolean onTouchEvent(MotionEvent event) {
    if (mWindow.shouldCloseOnTouch(this, event)) {
        finish();
        return true;
    }

    return false;
}

ViewGroup

接下来看 window 是怎么进行处理的,这里是 PhoneWindow。

// PhoneWindow.java
@Override
public boolean superDispatchKeyEvent(KeyEvent event) {
    return mDecor.superDispatchKeyEvent(event);
}

// DecorWindow.java
public boolean superDispatchTouchEvent(MotionEvent event) {
        return super.dispatchTouchEvent(event);
    }

// ViewGroup.java
@Override
    public boolean dispatchTouchEvent(MotionEvent ev) {
        ...
        // 丢弃之前无用的事件
        boolean handled = false;
        if (onFilterTouchEventForSecurity(ev)) {
            final int action = ev.getAction();
            final int actionMasked = action & MotionEvent.ACTION_MASK;

            // Handle an initial down.
            if (actionMasked == MotionEvent.ACTION_DOWN) {
                // Throw away all previous state when starting a new touch gesture.
                // The framework may have dropped the up or cancel event for the previous gesture
                // due to an app switch, ANR, or some other state change.
                cancelAndClearTouchTargets(ev);
                resetTouchState();
            }

            // Check for interception.
            final boolean intercepted;
            // DOWN 事件,或者有目标 target,是否拦截通过onInterceptTouchEvent判断
            if (actionMasked == MotionEvent.ACTION_DOWN
                    || mFirstTouchTarget != null) {
                final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                if (!disallowIntercept) {
                    intercepted = onInterceptTouchEvent(ev);
                    ev.setAction(action); // restore action in case it was changed
                } else {
                    intercepted = false;
                }
            } else {
                // 没有 目标 target 或者 不是初始的 DOWN 事件,都进行拦截
                intercepted = true;
            }

            // 未取消和未拦截
            if (!canceled && !intercepted) {

                ...

                    if (newTouchTarget == null && childrenCount != 0) {
                        final float x = ev.getX(actionIndex);
                        final float y = ev.getY(actionIndex);
                        // Find a child that can receive the event.
                        // Scan children from front to back.
                        // 从上往下找到 ViewGroup 中能处理事件的子 View
                        final ArrayList<View> preorderedList = buildTouchDispatchChildList();
                        final boolean customOrder = preorderedList == null
                                && isChildrenDrawingOrderEnabled();
                        // 所有子 View
                        final View[] children = mChildren;
                        for (int i = childrenCount - 1; i >= 0; i--) {
                            final int childIndex = getAndVerifyPreorderedIndex(
                                    childrenCount, i, customOrder);
                            final View child = getAndVerifyPreorderedView(
                                    preorderedList, children, childIndex);

                            // 找到能正确处理接收事件的 View,跳出循环
                            newTouchTarget = getTouchTarget(child);
                            if (newTouchTarget != null) {
                                // Child is already receiving touch within its bounds.
                                // Give it the new pointer in addition to the ones it is handling.
                                newTouchTarget.pointerIdBits |= idBitsToAssign;
                                break;
                            }
                                                        // 这里就是说当前的child不在之前的列表里
                            resetCancelNextUpFlag(child);
                            if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                // 如果这个child要拦截事件
                                mLastTouchDownTime = ev.getDownTime();
                                if (preorderedList != null) {
                                    // childIndex points into presorted list, find original index
                                    for (int j = 0; j < childrenCount; j++) {
                                        if (children[childIndex] == mChildren[j]) {
                                            mLastTouchDownIndex = j;
                                            break;
                                        }
                                    }
                                } else {
                                    mLastTouchDownIndex = childIndex;
                                }
                                mLastTouchDownX = ev.getX();
                                mLastTouchDownY = ev.getY();
                                // 把这个view添加到之前的列表中
                                newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                alreadyDispatchedToNewTouchTarget = true;
                                break;
                            }

                            // The accessibility focus didn't handle the event, so clear
                            // the flag and do a normal dispatch to all children.
                            ev.setTargetAccessibilityFocus(false);
                        }
                        if (preorderedList != null) preorderedList.clear();
                    }

                        // 没有找到接收此事件的子View,那就让最后添加进列表的view来处理
                    if (newTouchTarget == null && mFirstTouchTarget != null) {
                        // Did not find a child to receive the event.
                        // Assign the pointer to the least recently added target.
                        newTouchTarget = mFirstTouchTarget;
                        while (newTouchTarget.next != null) {
                            newTouchTarget = newTouchTarget.next;
                        }
                        newTouchTarget.pointerIdBits |= idBitsToAssign;
                    }
                }
            }

            // Dispatch to touch targets.
            if (mFirstTouchTarget == null) {
                // No touch targets so treat this as an ordinary view.
                // TouchTarget这个链表是空的,也就是没有child处理
                handled = dispatchTransformedTouchEvent(ev, canceled, null,
                        TouchTarget.ALL_POINTER_IDS);
            } else {
                // Dispatch to touch targets, excluding the new touch target if we already
                // dispatched to it.  Cancel touch targets if necessary.
                // 对所有的在TouchTarget链表中的child view,一一进行分配
                TouchTarget predecessor = null;
                TouchTarget target = mFirstTouchTarget;
                while (target != null) {
                    final TouchTarget next = target.next;
                    if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                        handled = true;
                    } else {
                        final boolean cancelChild = resetCancelNextUpFlag(target.child)
                                || intercepted;
                        if (dispatchTransformedTouchEvent(ev, cancelChild,
                                target.child, target.pointerIdBits)) {
                            handled = true;
                        }
                        if (cancelChild) {
                            if (predecessor == null) {
                                mFirstTouchTarget = next;
                            } else {
                                predecessor.next = next;
                            }
                            target.recycle();
                            target = next;
                            continue;
                        }
                    }
                    predecessor = target;
                    target = next;
                }
            }
        return handled;
    }

这个部分逻辑比较复杂, 简单来说,先根据 onInterceptTouchEvent 的结果判断当前的 ViewGroup 是否拦截事件。如果拦截,就从维护的 TouchTarget 链表中寻找可以消费事件的 Child。如果不拦截,就遍历所有的子 View, 直到找到消费事件的子 View, 并添加到 TouchTarget 链表中。

// 将事件分发给指定的 view
private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
        View child, int desiredPointerIdBits) {
    final boolean handled;

    if (child == null) {
                handled = super.dispatchTouchEvent(event);
            } else {
                handled = child.dispatchTouchEvent(event);
            }  

    return handled;

中间很很多过程,总结一下, 判断 child 是否为空,对应的方法,都是来到 View中。

View

public boolean dispatchTouchEvent(MotionEvent event) {
            // 如果设置了 OnTouchListener 
        ListenerInfo li = mListenerInfo;
        if (li != null && li.mOnTouchListener != null
                && (mViewFlags & ENABLED_MASK) == ENABLED
                && li.mOnTouchListener.onTouch(this, event)) {
            result = true;
        }
                // 调用 onTouchEvent
        if (!result && onTouchEvent(event)) {
            result = true;
        }
    }
    return result;
}
// View.java 
// 主要根据不同的 Touch 事件作出不同的处理
public boolean onTouchEvent(MotionEvent event) {
    final float x = event.getX();
    final float y = event.getY();
    final int viewFlags = mViewFlags;
    final int action = event.getAction();

    if (clickable || (viewFlags & TOOLTIP) == TOOLTIP) {
        switch (action) {
            case MotionEvent.ACTION_UP:
            ...
            case MotionEvent.ACTION_DOWN:
            ...
            case MotionEvent.ACTION_MOVE:
             ...
        }

        return true;
    }

    return false;

ViewGroup 和 View 的伪代码总结

// ViewGroup
fun dispatchTouchEvent(ev: MotionEvent) {
    var consume = false
    var intercepted = false

    intercepted = onTntercepted(ev)
    // 没有被拦截,往下传递
    if (intercepted == false) {
        consume = child.dispatchTouchEvent(ev)
    } else {
        // 被拦截,交给自己处理,onTouchEvent
        consume = onTntercepted(ev)
    }
    return consume
}
// View
fun dispatchTouchEvent(ev: MotionEvent) {
    var result = false
    // 如果有 touchListener 的监听
    if (mOnTouchListener != null) {
        result = mOnTouchListener.onTouch(ev)
    }
    // 事件没有被消耗,并且有代理,会执行代理的 onTouchEvent.
    if (result == false && mTOuchDelegate != null) {
        result = mTOuchDelegate.onTouchEvent(ev)
    }
    // 事件没有被消耗,
    if (result == false) {
        result = onTouchEvent(ev)

        if(MotionEvent.ACTION_UP == action && mClickListener != null) {
            mClickListener.onClick(event)
        }
    }
    // 返回事件处理结果
    return result
}

总结

上面分别从 Activity,ViewGroup 和 View 三个不同的空间分析的事件传递的大概流程。

其重点在于 ViewGroup 的处理,整个过程类似于 okhttp 中的拦截器,每一层相互独立,结果取决于其他层的结果。