Closed trsh closed 1 year ago
Seems that the issue is during the compilation of ray tracing shaders. Currently Lumen assumes the GPU supports RTX (or at least Vulkan RT). What GPU do you have?
Seems that the issue is during the compilation of ray tracing shaders. Currently Lumen assumes the GPU supports RTX (or at least Vulkan RT). What GPU do you have?
RTX 3060
Hmm, did you try updating the Vulkan SDK? Judging by the output, it seems like your glslang doesn't compile the shaders correctly. By the way in the master branch Lumen is currently using shaderc instead of relying on an external glslang. What's the behavior there? (Note that the code in master branch needs Vulkan beta drivers to work properly)
My vulkan sdk is 1.3.216.0. And I am using master branch.
Although I've the same GPU, I couldn't reproduce it. Did you try changing the USE_SHADERC
define in Framework/Shader.cpp
? (In the master branch)
Sorry. I missed this. No I did not try to change this define.
The release version (1 from git releases) crashes without any warnings. It says
Logger initialized
and window closes.I build a release with VS 2022 and got this.