stops in VulkanStructures.h at check(VkResult result, const char* msg = 0)
if (result != VK_SUCCESS && msg) msg is:
Failed to submit draw command buffer
terminal output:
Compiling shader: src/shaders/integrators/restir/gris/ray.rmiss(STREAMING_MODE=0)
Compiling shader: src/shaders/ray.rahit(STREAMING_MODE=0)
Compiling shader: src/shaders/integrators/restir/gris/temporal_reuse.rgen
Compiling shader: src/shaders/ray_shadow.rmiss(STREAMING_MODE=0)
Validation Error: Validation Error: [ UNASSIGNED-Threading-MultipleThreads-Write ] Object 0: handle = 0x27d60e0000000019, type = VK_OBJECT_TYPE_COMMAND_POOL; | MessageID = 0xa05b236e | vkBeginCommandBuffer(): THREADING ERROR : object of type VkCommandPool is simultaneously used in current thread 21756 and thread 37988
stops in VulkanStructures.h at check(VkResult result, const char* msg = 0) if (result != VK_SUCCESS && msg) msg is: Failed to submit draw command buffer
terminal output: Compiling shader: src/shaders/integrators/restir/gris/ray.rmiss(STREAMING_MODE=0) Compiling shader: src/shaders/ray.rahit(STREAMING_MODE=0) Compiling shader: src/shaders/integrators/restir/gris/temporal_reuse.rgen Compiling shader: src/shaders/ray_shadow.rmiss(STREAMING_MODE=0) Validation Error: Validation Error: [ UNASSIGNED-Threading-MultipleThreads-Write ] Object 0: handle = 0x27d60e0000000019, type = VK_OBJECT_TYPE_COMMAND_POOL; | MessageID = 0xa05b236e | vkBeginCommandBuffer(): THREADING ERROR : object of type VkCommandPool is simultaneously used in current thread 21756 and thread 37988
Environment: Windows11Pro 22H2 VisualStudio 2022 Vulkan 1.3.290.0 CMake 3.30.2