Closed yuphin closed 1 year ago
In recent tests, I haven't observed any meaningful performance differences either on mobile or on desktop. (At least on scenes where either Disney or glossy BSDFs are present) Might be a driver related issue, albeit I've only tested it on Nvidia GPUs. Therefore closing this until further notice and leaving ENABLE_DISNEY flag by default.
Currently enabling Disney materials (
ENABLE_DISNEY
macro insrc/shaders/commons.h
) results in significant performance loss compared to the non-Disney counterpart. This issue needs to be investigated.