Closed enunes closed 6 years ago
Implement 'less-than' and 'select' alu opcodes. Tested with gbm-surface and the following silly vertex shader:
attribute vec3 positionIn; void main() { vec3 myvar = positionIn; if (positionIn.x > 0.1) myvar.y = 0.8; gl_Position = vec4(myvar, 1); }
It causes the rightmost edge of the gbm-surface triangle to have its y-coordinate modified.
Implement 'less-than' and 'select' alu opcodes. Tested with gbm-surface and the following silly vertex shader:
It causes the rightmost edge of the gbm-surface triangle to have its y-coordinate modified.