What's that bundled for? I mean, for instance, I have a shader set, Complementary Shaders, that crashes Apple's ARB shader compiler, and if you're supporting a complete GL to Metal wrapper of your own, maybe ShaderC can compile these shaders better than Apple can. And we all know Apple is just dying to fix OpenGL bugs for Minecraft players, not.
What's that bundled for? I mean, for instance, I have a shader set, Complementary Shaders, that crashes Apple's ARB shader compiler, and if you're supporting a complete GL to Metal wrapper of your own, maybe ShaderC can compile these shaders better than Apple can. And we all know Apple is just dying to fix OpenGL bugs for Minecraft players, not.