I'm trying to figure out how to run older versions of Minecraft (1.12), and I just read in the README:
`Minecraft Version Compatibility
Minecraft versions prior to 1.14 crash with OpenGL errors on launch. If you care enough, you could probably get them to work by figuring out which version of LWJGL those versions depend on and compiling them yourself. You'd probably also have to add some logic to the wrapper script to make sure you use the right LWJGL version for the corresponding Minecraft version. Not worth it to me personally, but you do you :)`
I realize I may be trying to do something outside of the norm here, but I'm just curious what it meant by "compiling them yourself." Can someone elaborate on how to do this process? My main reason for using MultiMC is to keep old projects in versions where they will still function (annoying when hours of work go bye bye because of an update). I'm happy to put in some extra work to get it to play nice, but not sure what direction to go in.
Hi there,
I'm trying to figure out how to run older versions of Minecraft (1.12), and I just read in the README:
`Minecraft Version Compatibility
Minecraft versions prior to 1.14 crash with OpenGL errors on launch. If you care enough, you could probably get them to work by figuring out which version of LWJGL those versions depend on and compiling them yourself. You'd probably also have to add some logic to the wrapper script to make sure you use the right LWJGL version for the corresponding Minecraft version. Not worth it to me personally, but you do you :)`
I realize I may be trying to do something outside of the norm here, but I'm just curious what it meant by "compiling them yourself." Can someone elaborate on how to do this process? My main reason for using MultiMC is to keep old projects in versions where they will still function (annoying when hours of work go bye bye because of an update). I'm happy to put in some extra work to get it to play nice, but not sure what direction to go in.
I'd appreciate any help!