Closed yutannihilation closed 2 years ago
I thought clipping can be implemented by utilizing stencil buffer, but it means it takes more than one pass. So, probably I need to store the clipping information on uniform and reference it at the vertex shader stage.
But probably I still need stencil buffer when applying posteffects?
I thought clipping can be implemented by utilizing stencil buffer, but it means it takes more than one pass. So, probably I need to store the clipping information on uniform and reference it at the vertex shader stage.