yutarochan / WebLive2D

A rebuild of Cybernoids' Live2D demo for interactive systems on mobile platforms.
http://yutarochan.github.io/WebLive2D
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How do I put my own Live2D project in? #1

Closed samsam2310 closed 9 years ago

samsam2310 commented 9 years ago

Does anything I need to set?

yutarochan commented 9 years ago

To put your own Live2D project in, you would need to allocate all of your graphic resources/textures, .moc and .mtn files under the res directory, which is where all of the projects resources are located. Then update the script under the main index file accordingly with the appropriate json files.

samsam2310 commented 9 years ago

But when I put all thing to my server and run html , I got dump exception : $Fe $Q $Ce , $fz $ version $Ce ( SDK : 9 < $Rz : 11 )@_$qq#loadModel() live2d.min.js:2 stack :: undefined in JS console. What's wrong? I can successfully run the sample 'izumi',but got error on my own project.

samsam2310 commented 9 years ago

It seems like I use SDK2.0 but the weblive2D only suport SDK1.0. Now I can run my live2D project! Thanks for your help!