Open GoogleCodeExporter opened 9 years ago
im running the following code in processing but i only get a white background!! import processing.opengl.*; import SimpleOpenNI.*; SimpleOpenNI kinect; import saito.objloader.*; OBJModel model; void setup() { size(1028, 768, OPENGL); model = new OBJModel(this, "kinect.obj", "relative", TRIANGLES); model.translateToCenter(); // translate the model so its origin // is at its left side BoundingBox box = new BoundingBox(this, model); model.translate(box.getMin()); kinect = new SimpleOpenNI(this); kinect.enableDepth(); kinect.enableUser(); kinect.setMirror(true); } void draw() { kinect.update(); background(255); translate(width/2, height/2, 0); rotateX(radians(180)); IntVector userList = new IntVector(); kinect.getUsers(userList); if (userList.size() > 0) { int userId = userList.get(0); if ( kinect.isTrackingSkeleton(userId)) { PVector leftHand = new PVector(); kinect.getJointPositionSkeleton(userId, SimpleOpenNI.SKEL_LEFT_HAND, leftHand); PVector rightHand = new PVector(); kinect.getJointPositionSkeleton(userId, SimpleOpenNI.SKEL_RIGHT_HAND, rightHand); // subtract right from left hand // to turn leftHand into a vector representing // the difference between them leftHand.sub(rightHand); // convert leftHand to a unit vector leftHand.normalize(); // model is rotated so "up" is the x-axis PVector modelOrientation = new PVector(1, 0, 0); // calculate angle and axis float angle = acos(modelOrientation.dot(leftHand)); PVector axis = modelOrientation.cross(leftHand); stroke(255, 0, 0); strokeWeight(5); drawSkeleton(userId); pushMatrix(); lights(); stroke(175); strokeWeight(1); fill(250); translate(rightHand.x, rightHand.y, rightHand.z); // rotate angle amount around axis rotate(angle, axis.x, axis.y, axis.z); model.draw(); popMatrix(); } } } void drawSkeleton(int userId) { drawLimb(userId, SimpleOpenNI.SKEL_HEAD, SimpleOpenNI.SKEL_NECK); drawLimb(userId, SimpleOpenNI.SKEL_NECK,SimpleOpenNI.SKEL_LEFT_SHOULDER); drawLimb(userId, SimpleOpenNI.SKEL_LEFT_SHOULDER,SimpleOpenNI.SKEL_LEFT_ELBOW); drawLimb(userId, SimpleOpenNI.SKEL_LEFT_ELBOW, SimpleOpenNI.SKEL_LEFT_HAND); drawLimb(userId, SimpleOpenNI.SKEL_NECK, SimpleOpenNI.SKEL_RIGHT_SHOULDER); drawLimb(userId, SimpleOpenNI.SKEL_RIGHT_SHOULDER, SimpleOpenNI.SKEL_RIGHT_ELBOW); drawLimb(userId, SimpleOpenNI.SKEL_RIGHT_ELBOW, SimpleOpenNI.SKEL_RIGHT_HAND); drawLimb(userId, SimpleOpenNI.SKEL_LEFT_SHOULDER,SimpleOpenNI.SKEL_TORSO); drawLimb(userId, SimpleOpenNI.SKEL_RIGHT_SHOULDER,SimpleOpenNI.SKEL_TORSO); drawLimb(userId, SimpleOpenNI.SKEL_TORSO,SimpleOpenNI.SKEL_LEFT_HIP); drawLimb(userId, SimpleOpenNI.SKEL_LEFT_HIP,SimpleOpenNI.SKEL_LEFT_KNEE); drawLimb(userId, SimpleOpenNI.SKEL_LEFT_KNEE,SimpleOpenNI.SKEL_LEFT_FOOT); drawLimb(userId, SimpleOpenNI.SKEL_TORSO,SimpleOpenNI.SKEL_RIGHT_HIP); drawLimb(userId, SimpleOpenNI.SKEL_RIGHT_HIP,SimpleOpenNI.SKEL_RIGHT_KNEE); drawLimb(userId, SimpleOpenNI.SKEL_RIGHT_KNEE,SimpleOpenNI.SKEL_RIGHT_FOOT); drawLimb(userId, SimpleOpenNI.SKEL_RIGHT_HIP,SimpleOpenNI.SKEL_LEFT_HIP); } void drawLimb(int userId, int jointType1, int jointType2) { PVector jointPos1 = new PVector(); PVector jointPos2 = new PVector(); float confidence; // draw the joint position confidence = kinect.getJointPositionSkeleton(userId, jointType1, jointPos1); confidence = kinect.getJointPositionSkeleton(userId, jointType2, jointPos2); line(jointPos1.x, jointPos1.y, jointPos1.z,jointPos2.x, jointPos2.y, jointPos2.z); } // user-tracking callbacks! void onNewUser(SimpleOpenNI Kinect ,int userId) { println("onNewUser - userId: " + userId); println("\tstart tracking skeleton"); Kinect.startTrackingSkeleton(userId); } void onLostUser(SimpleOpenNI Kinect,int userId) { println("onLostUser - userId: " + userId); } void onVisibleUser(SimpleOpenNI Kinect,int userId) { //println("onVisibleUser - userId: " + userId); } im using processing 2.2.1 & simpleOpenNI 1.96 help plz :) ?
Original issue reported on code.google.com by EsraS...@gmail.com on 8 Apr 2015 at 6:42
EsraS...@gmail.com
Original issue reported on code.google.com by
EsraS...@gmail.com
on 8 Apr 2015 at 6:42