What steps will reproduce the problem?
1. Export a model from SketchUp
2. Import into Maya
3. Maya transform nodes have multiple shape nodes
What is the expected output? What do you see instead?
I expect to see each shape node to have it's own individual transform node
as this is how Maya creates geometry by default.
Instead Maya transform nodes have multiple shape nodes which messes the
scene as it makes it almost impossible to select geometry inside of Maya.
I can run this MEL Script:
string $sel[] = `ls -sl -dag -lf`;
for ($each in $sel)
{
string $group = `group -em -n ($each + "_transform")`;
parent -s $each $group;
}
But that will break the hierarchy of the original SketchUp scene.
What version of the product are you using? On what operating system?
Maya 2010x64, 1.2.2 Collada for Maya and Vista x64
Original issue reported on code.google.com by Kiernan....@gmail.com on 3 Mar 2010 at 2:09
Original issue reported on code.google.com by
Kiernan....@gmail.com
on 3 Mar 2010 at 2:09