yvsarkisyan / keeperfx

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Deeper dungeons - Netzcaro - Is this expected? #177

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
Netzcaro is a level in the Deeper dungeons expansion.

In this level there is a road with unclaimed land and unclaimed bridges; around 
the road there are lava and lots of arches harassing your imps.

Initially you can´t build bridges.

At the end of the road is a unclaimed square with 4 smokes and a jar.

In the moment that one of your creatures step in this square you can start 
building your own bridges.

The question is; Was intended that you only need to steep in that square? or 
was expected that you can not build bridges until you have claimed that square?

I´m using: Nighty build 0_4_3_883

In scr00146 the game yet is telling me the intro of the level (I can´t build 
bridges)
in scr00147 I just stepped with a creature (or dropper an imp) and the game is 
telling me that I can now build bridges. (and I really can build bridges)

I can attach a savegame before step the square.

Original issue reported on code.google.com by tempri2...@gmail.com on 3 Dec 2013 at 11:40

Attachments:

GoogleCodeExporter commented 9 years ago
I think if the mapmaker intended to give player the bridge when claimed, he 
would do so - there is a script command which allows that - 
IF(PLAYER0,BRIDGE>0).

Original comment by mefistotelis on 23 Mar 2015 at 9:20

GoogleCodeExporter commented 9 years ago
You misunderstand. It is not about claiming the bridge, but about claiming a 
specific piece of path. This area is well guarded and the tile has smoke pots 
to indicate it is special.

Everything about it indicates that you have to fight your way to the smoke 
pots. But you can easily get around this by dropping an imp on the unclaimed 
path and as such trigger the action point on it. Or use a fast creature and run 
past the guard to trigger the action point.

I do believe the mapmakers intended for the player to claim this square to gain 
the power, but as there is no way to accomplish that they kept it like it is 
now. On the first playthrough the player will most likely not use the exploit 
anyway.

It stands to reason to update the map once a script command has been introduced 
with which to check if a certain tile belongs to a certain player.

Original comment by Loobinex on 23 Mar 2015 at 9:39

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GoogleCodeExporter commented 9 years ago
I remember in original game i could drop imp into that thing and get bridges i 
guess it's fine(or bug?)

Original comment by morfi...@gmail.com on 6 Apr 2015 at 4:23