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In r997, I made unconscious creatures to no longer wake on keepers death.
Please let me know if the problem is solved.
Original comment by mefistotelis
on 24 Jan 2014 at 9:37
I've tried it: What happens now is that at the moment of defeat, all stunned
creatures die and leave a corpse, including the ones being dragged by imps.
However, the imps do not recognize they drop a corpse, and continue to moonwalk
into the prison (with the drag animation).
I like the fact that you now get corpses for your effort.
Original comment by Loobinex
on 25 Jan 2014 at 1:59
Well this is not what I was trying to achieve.
I don't even know where is the code which kills them.
Do you happen to have a saved game from before the heart is destroyed?
Original comment by mefistotelis
on 25 Jan 2014 at 7:21
Sure. Find a savegame attached, it is very easy to kill the enemy from there,
simply cast call to arms on the blue hearth and throw some creatures in range.
Original comment by Loobinex
on 25 Jan 2014 at 7:51
Ok, since r1000 they should stay unconscious. If they wake up by themselves,
they will become "zombie", but if a player will put them in prison before that,
they'll be under custody.
Let me know if it works as I described.
Original comment by mefistotelis
on 25 Jan 2014 at 10:31
I've tried it in r1005
* When enemy hearth destroyed creatures stay unconscious
* Can still be dragged to prison
* When you leave them on the floor, eventually they wake up and walk out.
* If you can't drag them fast enough, they die.
However
* When creatures die in the hands of imps, the imps still continue to moonwalk
towards a prison empty handed.
Original comment by Loobinex
on 27 Jan 2014 at 9:15
Yup, that was a simple mistake in code.
Fixed, verified.
Original comment by mefistotelis
on 1 Feb 2014 at 1:39
Original issue reported on code.google.com by
Loobinex
on 6 Jan 2014 at 10:28