yvsarkisyan / keeperfx

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"Your workshop is not big enough" voice message spam #267

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
This message is spammed repeatedly even if you have a massive 50+ tile workshop 
and more than enough space for 4-5 workers.

Im not sure how but it seems that once you manufacture a portion of the 
traps/doors, the game will spam this message non-stop even though there is 
still space left for traps and your workers are in there building more traps. 
If you click the workshop icon in the rooms panel, it will show the workshop is 
full but your workers can still make more traps.

This pretty much happens in every game where you make a workshop...

It only stops once you reach the trap capacity limit and your workers leave the 
workshop. The moment you place one trap down and your workers start making 
more, the message spam continues.

The message spam also continues if your traps are depleted and your workers 
make more to replace the depleted traps.

The voice spam gets REALLY annoying....is there any way to fix this?

Version : KeeperFX r1060 patch, dated 2014.02.18 03:10:01

Original issue reported on code.google.com by Question...@gmail.com on 23 Feb 2014 at 11:40

GoogleCodeExporter commented 9 years ago
You get this message when there are creatures trying to get to the workshop but 
there is no room for them or they have to leave because a trap is created.

Say you have a workshop with a capacity of 10, and have 6 creatures who want to 
use the workshop. As soon as you build your 5th trap you get the message, but 
you can still build 5 more traps. This message is repeated again 5 more times 
as the remaining 5 creatures are replaced with traps. Then if you place a trap 
a creature goes back in, and you receive another message if it has to leave 
again.
If you then pickup and drop one of these creatures somewhere, it will try to 
get back to the workshop, fail, and you hear the message again.

You can prevent this spam by acting upon the first message: Sell/Use all your 
traps, throw those creatures in the training room, or build doors around your 
workshop and lock them.

Original comment by Loobinex on 23 Feb 2014 at 1:10

GoogleCodeExporter commented 9 years ago
None of those are very good solutions sadly. As long as there is more than one 
creature in the workshop, you will inevitably get the message because your 
creatures will max out workshop space with traps eventually (which you want, as 
its best to have a larger stock of traps in reserve than fewer ones).

In gameplay that means that if you have say, 4 trolls in a 50 tile workshop you 
will keep hearing this spam as the workshop eventually fills up.

Isnt there a way to make capacity for traps seperate from creature capacity?

Original comment by Question...@gmail.com on 23 Feb 2014 at 2:28

GoogleCodeExporter commented 9 years ago
Or edit the capacity of the workshop? Terrains.cfg doesnt seem to contain any 
values for that...

Original comment by Question...@gmail.com on 23 Feb 2014 at 2:35

GoogleCodeExporter commented 9 years ago
Capacity of rooms isn't changeable by config files. For workshop it's amount of 
slabs * room efficiency / 2.

Why only workshop irritates you? Isn't there similar problem with small 
training room or small temple?

Original comment by mefistotelis on 23 Feb 2014 at 3:24

GoogleCodeExporter commented 9 years ago
Not possible to change the space traps take up too i suppose? Or the space that 
creatures take up?

With a training room/temple, if it gets full, you just build more space or the 
creatures automatically leave to do something else. With a workshop, you get 
infinite voice spam every single time the workshop is below 100% full. Place a 
single trap and your creatures start making another one? Voice spam. Trap gets 
depleted and your creatures starts making the replacement? Voice spam.

Its not possible to make a large enough workshop to stop the voice spam since 
it will eventually run out of space as traps take up space, while with 
temples/training rooms theres a limit to how many creatures you can have and 
you just need to make a large enough room and you will never get the voice 
message again.

Original comment by Question...@gmail.com on 24 Feb 2014 at 12:51

GoogleCodeExporter commented 9 years ago
I think a proper solution is to introduce a new message: 'Your workshop is 
full' and play it only once when a creature has to leave when a trap is 
created. Play it again after a trap has been placed or a workshop tile been 
built.
The 'Your workshop is not big enough' can then be reserved for when creatures 
try to enter the workshop but no places are available.

An easier solution would be to stick to the current message, but do stop the 
message from being played again until either a trap is placed or a workshop 
tile has been built.

Original comment by Loobinex on 2 Apr 2014 at 8:03

GoogleCodeExporter commented 9 years ago
Actually, the mechanics behind this message is quite complex and we must be 
careful while changing this.

The message is the result of in-game "event". Now, this "event" plays a message 
for human player; but for computer player, it accumulates until a certain 
threshold, and then (conditionally) triggers a process. The process is supposed 
to fix the problem which causes frequent events - for example: workshop is too 
small all the time, so let's enlarge it or build new one.

Incorrectly changing the mechanism of events may lead to workshop spamming, and 
the other way it may cause computer player to only build one, small workshop.

Original comment by mefistotelis on 2 Apr 2014 at 8:33

GoogleCodeExporter commented 9 years ago
So, suppress the sound, but not the event?

Original comment by Loobinex on 2 Apr 2014 at 8:42