Closed GoogleCodeExporter closed 9 years ago
Can you find the first revision which introduced the problem?
Original comment by mefistotelis
on 26 Oct 2014 at 7:54
Sure,...
r1385 and after -> Can reproduce the issue
r1382 and before -> Can't reproduce the issue
In r1384 you changed the way flying creatures change altitude, so my guess is
this is where it breaks.
Original comment by Loobinex
on 26 Oct 2014 at 10:20
Thank you.
The ghosts were stuck in the ceiling - because temple floor is higher, there's
less space before ceiling.
I made a fix - hopefully will get rid of such issues for good.
But this is curious - ghosts have a height of 2 tiles (512), like most humanoid
standing creatures. Maybe this should be altered - looking at ghosts
appearance, I wouldn't tell he's as tall as Barbarian or Archer.
Dragons look taller and their height does correspond to that.
Original comment by mefistotelis
on 26 Oct 2014 at 6:31
I agree. Their eye-height should be around the same height as normal humanoids,
but as they are flying. So if they fly about a tile high, the ghost itself
should also be about a tile high.
Visually this seems to match, the look a bit taller than say a demon spawn, but
not as big as a bile demon.
My vote goes to 256.
Original comment by Loobinex
on 26 Oct 2014 at 7:57
I now had a ghost stuck in a hallway on payday,... r1434. See attached save.
Did not happen all the time though, so unfortunately no savegame from before
the fact.
Played on the second map of this campaign:
https://keeperklan.com/threads/4791-Preview-of-my-custom-Campaign-The-Barbarian-
Campaign
Original comment by Loobinex
on 28 Oct 2014 at 12:11
Attachments:
This last one was caused by something completely different - error in room
code. Fixed.
Original comment by mefistotelis
on 28 Oct 2014 at 5:19
I've noticed that ThingSize is same for all creatures - they only differ in
sprite image size. For now let's leave the sizes - it'd have to be tested
whether differentiating the sizes has any benefits.
This concludes the issue - ghost problems are fixed.
Original comment by mefistotelis
on 1 Nov 2014 at 12:17
What about the eye-height?
Original comment by Loobinex
on 2 Nov 2014 at 12:28
Original issue reported on code.google.com by
Loobinex
on 26 Oct 2014 at 1:54Attachments: