yvsarkisyan / keeperfx

Automatically exported from code.google.com/p/keeperfx
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Keep prisoners when you claim enemy Prison #543

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
What game elements does the new feature/behavior concern?

Prisons.

Where exactly inside the game should it be accessible?

Prisons.

Under which conditions should it be triggered?

Claiming an enemy Prison with enemy prisoners inside it.

How exactly should the new feature work?

1. You claim an enemy Prison.

2. Rather than the any enemy prisoners breaking free (as only your creatures 
should), they should remain imprisoned. This works to emphasize a reward for 
claiming a Prison rather than a punishment.

Original issue reported on code.google.com by jordau...@gmail.com on 3 Apr 2015 at 6:07

GoogleCodeExporter commented 9 years ago
Even better, this should only occur when you have Imprison active. It would 
allow flexibility where one may capture a prison and wish for the enemies to be 
released into the dungeon the Prison exists in.

Original comment by jordau...@gmail.com on 3 Apr 2015 at 6:11

GoogleCodeExporter commented 9 years ago
Jordauxin:

A player can only turn imprisonment on when he already has a prison, so if the 
first prison he claims has rival creatures they would escape.

Original comment by Loobinex on 5 Apr 2015 at 3:41