yvsarkisyan / keeperfx

Automatically exported from code.google.com/p/keeperfx
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Computer player attacking too soon #643

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
On quite a few levels I play where the path between me and the enemy is clear, 
I barely have time to build past the library before the enemy is tunneling 
towards my dungeon. Some levels when i start with a group of creatures that 
research stronger I can get to digging out space for a barracks but again am 
interrupted by enemy imps digging towards me, other levels it's only just 
turned first payday. other levels it's as soon as they reach max creatures, or 
have more creatures than you. Never enough time to train creatures, nor for 
them to train creatures.

Using windows 8 ver 0.4.6.1836

Original issue reported on code.google.com by shortaie...@gmail.com on 9 Jul 2015 at 8:39

GoogleCodeExporter commented 9 years ago
Could you name a few of the levels?

Original comment by Loobinex on 9 Jul 2015 at 9:37

GoogleCodeExporter commented 9 years ago
Wishvale, Sleepiburgh, Tulipscent, Nevergrim, plus a plethora of my own levels. 
I have nearly 900 levels in my levels folder. I can barely build a 
dungeon/train creatures before I'm being infiltrated by the enemy. Like I said 
for various reasons I hear the 'cry' of the enemy Keeper quite soon into 
starting a level.

Original comment by shortaie...@gmail.com on 9 Jul 2015 at 10:13

GoogleCodeExporter commented 9 years ago
What are your command line options? Have you been using -newdig?

Original comment by Loobinex on 9 Jul 2015 at 10:19

GoogleCodeExporter commented 9 years ago
-newdig? No I haven't been using that. Didn't know about it.

Original comment by shortaie...@gmail.com on 9 Jul 2015 at 10:23

GoogleCodeExporter commented 9 years ago
Could be related to issue #612. The computer player behaves differently from 
r1687 onwards.
Could you downgrade to a version from before r1686 and see if your issue is 
solved?

Original comment by Loobinex on 9 Jul 2015 at 4:02

GoogleCodeExporter commented 9 years ago
Both 1680 and 1686 cause me mouse jumping problems, as the screen doesn't 
resolute to the stretched size of my monitor in those version the mouse jumps 
to the "edge" every time I go towards the edge of the screen, it makes the 
levels practically impossible to play to test whether they resolve this 
problem. And 1665 is version 4.5 I have access to no other versions prior to 
1686.

Original comment by nathanda...@hotmail.co.uk on 11 Jul 2015 at 7:10

GoogleCodeExporter commented 9 years ago
O that's right. Nightly builds after 0.4.6 are all really bugged.
But your problem isn't there yet in the main 0.4.6 release?

Original comment by Loobinex on 11 Jul 2015 at 9:32

GoogleCodeExporter commented 9 years ago
I disabled computer AI/computers from attacking doors and claiming territory 
really fast by default since that messes with the balance of the original 
levels. Changes that still remain active in default:

- Computer will manage prisoners
- Computer sacrifices imps
- Computer might build more imps due to mining gems (unsure, will probably 
disable this as well in default AI)

Original comment by eatpajdi...@gmail.com on 12 Jul 2015 at 6:45

GoogleCodeExporter commented 9 years ago
(That will be in new nightly build since I committed it just now.)

Original comment by eatpajdi...@gmail.com on 12 Jul 2015 at 6:46

GoogleCodeExporter commented 9 years ago
ok. are the newer ones still having troubles with the intro movie? I've stuck 
at 1836 due to it?

Original comment by shortaie...@gmail.com on 12 Jul 2015 at 8:12

GoogleCodeExporter commented 9 years ago
Can you skip intro movie by running with -nointro option? (Sorry, don't know 
the background of your problem.)

Original comment by eatpajdi...@gmail.com on 12 Jul 2015 at 8:54

GoogleCodeExporter commented 9 years ago
I already run with another option, dunno the method of starting with 2 options, 
I tried just leaving a space. There was some issues that I know a few people 
experienced of the game not loading because of the new video system. As 
aforementioned in #636.
So will I need to wait for the new nightly?

Original comment by shortaie...@gmail.com on 12 Jul 2015 at 9:01

GoogleCodeExporter commented 9 years ago
- The issue with the intro movie has been fixed in r1870.
- New nightly build is created 4 times a day unless there are build errors. You 
want to try r1880 or newer.
- It is possible to have multiple command line options at the same time:

C:\KeeperFX\keeperfx.exe -alex -nocd -nointro -desktopres -level 15

This would load the game with cheats enabled, music playing, skipping the intro 
movie, game nativaly in high resolution, starting with level 15.

Original comment by Loobinex on 12 Jul 2015 at 9:58

GoogleCodeExporter commented 9 years ago
ah ok. I attemped -alex -nointro and it failed. But 1879 seems to work fine 
without the -nointro. As soon as 1880 is downloadable I'll give it a try.

Original comment by shortaie...@gmail.com on 12 Jul 2015 at 10:00

GoogleCodeExporter commented 9 years ago
What do you mean it failed? Multiple command line options should work without 
any issues. I always have several, 'nocd' is a must for example.

What is the error and how did you try to run it? Make sure you don't put any 
quotes around the options.

Works:
"C:\KeeperFX\keeperfx.exe" -nocd -nointro -desktopres
Doesn't work:
"C:\KeeperFX\keeperfx.exe -nocd -nointro -desktopres"

r1881 is available by now.

Original comment by Loobinex on 13 Jul 2015 at 12:00