Open RossComputerGuy opened 5 months ago
The 32 bit arm CallSystemFunctionNative
won't work for some aarch64 systems (like Apple processors),. Angelscript since 2.36.0 supports aarch64-linux, so in the interest of having more games to test on Asahi Linux, I did a hacky backport of it. Updating Angelscript is the right solution but was going to take more work. This branch is tested on aarch64-linux: https://github.com/xal-0/openspades/tree/angelscript-aarch64-backport
Fixes #1098 by patching AngelScript to handle compiling for specific CPU targets correctly.