Closed ehsn closed 8 years ago
Here is a screencap of it running without error ignoring. And here the log: Mon Aug 26 22:21:24 2013 [DirectoryFileSystem.cpp:28] Directory File System Initialized: C:\Users\Usu\Downloads\OpenSpades-0.0.6-Windows\OpenSpades-0.0.6-Windows\Resources (Read-only) Mon Aug 26 22:21:24 2013 [DirectoryFileSystem.cpp:28] Directory File System Initialized: C:\Users\Usu\AppData\Roaming\OpenSpades\Resources (Read/Write) Mon Aug 26 22:21:24 2013 [Main.cpp:97] Log Started. Mon Aug 26 22:21:24 2013 [Main.cpp:127] Pak Registered: Base.pak
Mon Aug 26 22:21:24 2013 [Main.cpp:127] Pak Registered: Models.pak
Mon Aug 26 22:21:24 2013 [Main.cpp:127] Pak Registered: Sounds.pak
Mon Aug 26 22:21:24 2013 [MainWindowHandler.cpp:88] Loading Preferences to MainWindow Mon Aug 26 22:21:24 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1366x768 Mon Aug 26 22:21:24 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1360x768 Mon Aug 26 22:21:24 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1280x768 Mon Aug 26 22:21:24 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1280x720 Mon Aug 26 22:21:24 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1280x600 Mon Aug 26 22:21:24 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1024x768 Mon Aug 26 22:21:24 2013 [MainWindowHandler.cpp:105] Video Mode Found: 800x600 Mon Aug 26 22:21:24 2013 [Main.cpp:140] Entering FLTK main loop Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:64] SDLGLDevice created Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:67] --- OpenGL Renderer Info --- Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:70] Vendor: Intel Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:73] Name: Intel(R) HD Graphics 3000 Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:76] Version: 3.1.0 - Build 9.17.10.3223 Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:79] Shading Language Version: 1.40 - Intel Build 9.17.10.3223 Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:81] --- Extensions --- Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_EXT_blend_minmax Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_EXT_blend_subtract Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_EXT_blend_color Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_EXT_abgr Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_EXT_texture3D Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_EXT_clip_volume_hint Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_EXT_compiled_vertex_array Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_SGIS_texture_edge_clamp Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_SGIS_generate_mipmap Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_EXT_draw_range_elements Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_SGIS_texture_lod Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_EXT_rescale_normal Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_EXT_packed_pixels Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_edge_clamp Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_EXT_separate_specular_color Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_multitexture Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_env_combine Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_EXT_bgra Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_EXT_blend_func_separate Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_EXT_secondary_color Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_EXT_fog_coord Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_env_add Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_cube_map Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_transpose_matrix Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_env_add Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_IBM_texture_mirrored_repeat Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_EXT_multi_draw_arrays Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_NV_blend_square Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_compression Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_3DFX_texture_compression_FXT1 Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_filter_anisotropic Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_border_clamp Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_point_parameters Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_env_combine Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_env_dot3 Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_env_crossbar Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_compression_s3tc Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_shadow Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_window_pos Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_EXT_shadow_funcs Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_EXT_stencil_wrap Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_vertex_program Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_rectangle Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_fragment_program Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_EXT_stencil_two_side Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ATI_separate_stencil Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_vertex_buffer_object Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_lod_bias Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_occlusion_query Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_fragment_shader Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_shader_objects Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_shading_language_100 Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_non_power_of_two Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_vertex_shader Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_NV_texgen_reflection Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_point_sprite Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_fragment_program_shadow Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_EXT_blend_equation_separate Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_depth_texture Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_rectangle Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_draw_buffers Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_color_buffer_float Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_half_float_pixel Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_float Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_pixel_buffer_object Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_EXT_framebuffer_object Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_draw_instanced Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_half_float_vertex Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_occlusion_query2 Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_EXT_draw_buffers2 Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_WIN_swap_hint Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_sRGB Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_multisample Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_EXT_packed_float Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_shared_exponent Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_rg Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_compression_rgtc Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_NV_conditional_render Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_swizzle Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_sync Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_framebuffer_sRGB Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_EXT_packed_depth_stencil Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_depth_buffer_float Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_EXT_transform_feedback Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_EXT_framebuffer_blit Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_EXT_framebuffer_multisample Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_framebuffer_object Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_array Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_integer Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_map_buffer_range Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_snorm Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_INTEL_performance_queries Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_copy_buffer Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_sampler_objects Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_NV_primitive_restart Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_seamless_cube_map Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_uniform_buffer_object Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_depth_clamp Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_vertex_array_bgra Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_shader_bit_encoding Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_draw_buffers_blend Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_query_lod Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_explicit_attrib_location Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_draw_elements_base_vertex Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_instanced_arrays Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_fragment_coord_conventions Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_EXT_gpu_program_parameters Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_buffer_object_rgb32 Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_compatibility Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_rgb10_a2ui Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_vertex_type_2_10_10_10_rev Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_timer_query Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_INTEL_map_texture Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_vertex_array_object Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_provoking_vertex Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] WGL_EXT_depth_float Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] WGL_ARB_buffer_region Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] WGL_ARB_extensions_string Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] WGL_ARB_make_current_read Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] WGL_ARB_pixel_format Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] WGL_ARB_pbuffer Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] WGL_EXT_extensions_string Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] WGL_EXT_swap_control Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] WGL_EXT_swap_control_tear Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] WGL_ARB_multisample Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] WGL_ARB_pixel_format_float Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] WGL_ARB_framebuffer_sRGB Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] WGL_ARB_create_context Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] WGL_EXT_pixel_format_packed_float Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:101] ------------------ Mon Aug 26 22:21:25 2013 [GLRenderer.cpp:72] GLRenderer initializing Mon Aug 26 22:21:25 2013 [GLFramebufferManager.cpp:27] Initializing framebuffer manager Mon Aug 26 22:21:25 2013 [GLFramebufferManager.cpp:85] Creating Non-MSAA Buffer Mon Aug 26 22:21:25 2013 [GLFramebufferManager.cpp:118] Color Buffer Allocated Mon Aug 26 22:21:25 2013 [GLFramebufferManager.cpp:143] Depth Buffer Allocated Mon Aug 26 22:21:25 2013 [GLFramebufferManager.cpp:168] Framebuffer Created Mon Aug 26 22:21:25 2013 [GLProgramManager.cpp:72] Loading GLSL program 'Shaders/BasicImage.program' Mon Aug 26 22:21:25 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/BasicImage.fs' Mon Aug 26 22:21:25 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/BasicImage.fs' in 61.808ms Mon Aug 26 22:21:25 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/BasicImage.vs' Mon Aug 26 22:21:25 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/BasicImage.vs' in 0.272ms Mon Aug 26 22:21:25 2013 [GLProgram.cpp:58] Messages for linking program 'Shaders/BasicImage.program': No errors.
Mon Aug 26 22:21:25 2013 [GLProgramManager.cpp:108] Successfully linked GLSL program 'Shaders/BasicImage.program' in 2.013ms Mon Aug 26 22:21:25 2013 [GLProgramManager.cpp:72] Loading GLSL program 'Shaders/Sprite.program' Mon Aug 26 22:21:25 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/Sprite.fs' Mon Aug 26 22:21:25 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/Sprite.fs' in 0.302ms Mon Aug 26 22:21:25 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/Sprite.vs' Mon Aug 26 22:21:25 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/Sprite.vs' in 0.547ms Mon Aug 26 22:21:25 2013 [GLProgram.cpp:58] Messages for linking program 'Shaders/Sprite.program': No errors.
Mon Aug 26 22:21:25 2013 [GLProgramManager.cpp:108] Successfully linked GLSL program 'Shaders/Sprite.program' in 3.543ms Mon Aug 26 22:21:25 2013 [GLRenderer.cpp:93] GLRenderer initialized Mon Aug 26 22:21:25 2013 [ALFuncs.cpp:222] Linking with OpenGL library. Mon Aug 26 22:21:25 2013 [ALFuncs.cpp:158] 'OpenAL32.dll' loaded Mon Aug 26 22:21:26 2013 [ALDevice.cpp:359] OpenAL Info: Mon Aug 26 22:21:26 2013 [ALDevice.cpp:360] Vendor: OpenAL Community Mon Aug 26 22:21:26 2013 [ALDevice.cpp:361] Version: 1.1 ALSOFT 1.15.1 Mon Aug 26 22:21:26 2013 [ALDevice.cpp:362] Renderer: OpenAL Soft Mon Aug 26 22:21:26 2013 [ALDevice.cpp:365] OpenAL Extensions: Mon Aug 26 22:21:26 2013 [ALDevice.cpp:367] AL_EXT_ALAW Mon Aug 26 22:21:26 2013 [ALDevice.cpp:367] AL_EXT_DOUBLE Mon Aug 26 22:21:26 2013 [ALDevice.cpp:367] AL_EXT_EXPONENT_DISTANCE Mon Aug 26 22:21:26 2013 [ALDevice.cpp:367] AL_EXT_FLOAT32 Mon Aug 26 22:21:26 2013 [ALDevice.cpp:367] AL_EXT_IMA4 Mon Aug 26 22:21:26 2013 [ALDevice.cpp:367] AL_EXT_LINEAR_DISTANCE Mon Aug 26 22:21:26 2013 [ALDevice.cpp:367] AL_EXT_MCFORMATS Mon Aug 26 22:21:26 2013 [ALDevice.cpp:367] AL_EXT_MULAW Mon Aug 26 22:21:26 2013 [ALDevice.cpp:367] AL_EXT_MULAW_MCFORMATS Mon Aug 26 22:21:26 2013 [ALDevice.cpp:367] AL_EXT_OFFSET Mon Aug 26 22:21:26 2013 [ALDevice.cpp:367] AL_EXT_source_distance_model Mon Aug 26 22:21:26 2013 [ALDevice.cpp:367] AL_LOKI_quadriphonic Mon Aug 26 22:21:26 2013 [ALDevice.cpp:367] AL_SOFT_buffer_samples Mon Aug 26 22:21:26 2013 [ALDevice.cpp:367] AL_SOFT_buffer_sub_data Mon Aug 26 22:21:26 2013 [ALDevice.cpp:367] AL_SOFTX_deferred_updates Mon Aug 26 22:21:26 2013 [ALDevice.cpp:367] AL_SOFT_direct_channels Mon Aug 26 22:21:26 2013 [ALDevice.cpp:367] AL_SOFT_loop_points Mon Aug 26 22:21:26 2013 [ALDevice.cpp:367] AL_SOFT_source_latency Mon Aug 26 22:21:26 2013 [ALDevice.cpp:372] OpenAL ALC Extensions: Mon Aug 26 22:21:26 2013 [ALDevice.cpp:374] ALC_ENUMERATE_ALL_EXT Mon Aug 26 22:21:26 2013 [ALDevice.cpp:374] ALC_ENUMERATION_EXT Mon Aug 26 22:21:26 2013 [ALDevice.cpp:374] ALC_EXT_CAPTURE Mon Aug 26 22:21:26 2013 [ALDevice.cpp:374] ALC_EXT_DEDICATED Mon Aug 26 22:21:26 2013 [ALDevice.cpp:374] ALC_EXT_disconnect Mon Aug 26 22:21:26 2013 [ALDevice.cpp:374] ALC_EXT_EFX Mon Aug 26 22:21:26 2013 [ALDevice.cpp:374] ALC_EXT_thread_local_context Mon Aug 26 22:21:26 2013 [ALDevice.cpp:374] ALC_SOFT_loopback Mon Aug 26 22:21:26 2013 [ALDevice.cpp:393] EAX is disabled by configuration (s_eax) Mon Aug 26 22:21:26 2013 [ALDevice.cpp:401] 64 source(s) initialized Mon Aug 26 22:21:26 2013 [Client.cpp:95] Initializing... Mon Aug 26 22:21:26 2013 [Client.cpp:108] Font 'Unsteady Oversteer' Loaded Mon Aug 26 22:21:26 2013 [Client.cpp:115] Font 'Ubuntu Condensed' Loaded Mon Aug 26 22:21:26 2013 [Client.cpp:122] Font 'Ubuntu Condensed (Large)' Loaded Mon Aug 26 22:21:27 2013 [Client.cpp:168] Started connecting to 'aos://774716197:32857' Mon Aug 26 22:21:27 2013 [NetClient.cpp:265] ENet initialized Mon Aug 26 22:21:27 2013 [NetClient.cpp:270] ENet host created Mon Aug 26 22:21:27 2013 [NetClient.cpp:278] ENet Range Coder Enabled Mon Aug 26 22:21:27 2013 [NetClient.cpp:325] Connecting to 774716197:32857 Mon Aug 26 22:21:27 2013 [SDLRunner.cpp:141] Starting Client Loop Mon Aug 26 22:21:27 2013 [NetClient.cpp:193] Packet 0x12 [len=5] 12 00 00 18 00 Mon Aug 26 22:21:36 2013 [NetClient.cpp:193] Packet 0x09 [len=21] 09 17 00 00 02 00 00 00 00 6f 6f 6f 49 6d 62 69 6c 69 6e 6f 00 Mon Aug 26 22:21:36 2013 [NetClient.cpp:193] Packet 0x09 [len=14] 09 00 00 01 02 02 00 00 00 6f 6f 6f 2e 00 Mon Aug 26 22:21:36 2013 [NetClient.cpp:193] Packet 0x09 [len=18] 09 1f 00 00 02 06 00 00 00 6f 6f 6f 4b 41 52 49 4d 00 Mon Aug 26 22:21:36 2013 [NetClient.cpp:193] Packet 0x09 [len=18] 09 11 00 00 02 25 00 00 00 6f 6f 6f 64 61 76 69 64 00 Mon Aug 26 22:21:36 2013 [NetClient.cpp:193] Packet 0x09 [len=19] 09 05 00 00 03 04 00 00 00 6f 6f 6f 4d 6f 64 65 72 73 00 Mon Aug 26 22:21:36 2013 [NetClient.cpp:193] Packet 0x09 [len=21] 09 1e 00 00 00 01 00 00 00 6f 6f 6f 4d 61 74 75 74 61 6e 6f 00 Mon Aug 26 22:21:36 2013 [NetClient.cpp:193] Packet 0x09 [len=21] 09 1d 00 01 02 02 00 00 00 6f 6f 6f 5a 65 72 6f 67 72 61 75 00 Mon Aug 26 22:21:36 2013 [NetClient.cpp:193] Packet 0x09 [len=22] 09 19 00 00 02 03 00 00 00 70 70 70 4f 6c 64 20 46 6c 61 64 73 00 Mon Aug 26 22:21:36 2013 [NetClient.cpp:193] Packet 0x09 [len=24] 09 10 01 01 02 2b 00 00 00 6f 6f 6f 57 61 73 61 61 61 61 61 61 61 61 00 Mon Aug 26 22:21:36 2013 [NetClient.cpp:193] Packet 0x09 [len=18] 09 13 01 01 01 0c 00 00 00 da 07 dc 61 78 65 65 6c 00 Mon Aug 26 22:21:36 2013 [NetClient.cpp:193] Packet 0x09 [len=20] 09 04 01 01 02 00 00 00 00 6f 6f 6f 4c 61 75 6e 31 35 37 00 Mon Aug 26 22:21:36 2013 [NetClient.cpp:193] Packet 0x09 [len=26] 09 0b 00 01 02 22 00 00 00 6f 6f 6f 5b 50 4b 5d 50 52 4f 20 50 6e 69 63 6f 00 Mon Aug 26 22:21:36 2013 [NetClient.cpp:193] Packet 0x09 [len=26] 09 0f 00 00 01 02 00 00 00 9e 00 01 52 61 6e 67 65 72 43 61 70 74 61 69 6e 00 Mon Aug 26 22:21:36 2013 [NetClient.cpp:193] Packet 0x09 [len=23] 09 1c 01 01 02 02 00 00 00 6f 6f 6f 54 72 6f 6c 6c 66 6f 78 31 37 00 Mon Aug 26 22:21:36 2013 [NetClient.cpp:193] Packet 0x09 [len=22] 09 0a 01 01 01 03 00 00 00 df 00 df 4a 6f 61 6e 20 70 61 70 69 00 Mon Aug 26 22:21:36 2013 [NetClient.cpp:193] Packet 0x09 [len=23] 09 18 00 00 02 05 00 00 00 6f 6f 6f 45 6e 69 72 61 76 65 72 65 6e 00 Mon Aug 26 22:21:36 2013 [NetClient.cpp:193] Packet 0x09 [len=20] 09 08 00 00 02 2d 00 00 00 6f 6f 6f 78 6c 65 69 6e 65 72 00 Mon Aug 26 22:21:36 2013 [NetClient.cpp:193] Packet 0x09 [len=22] 09 09 01 00 03 03 00 00 00 6f 6f 6f 45 6c 4d 61 74 61 64 6f 72 00 Mon Aug 26 22:21:36 2013 [NetClient.cpp:193] Packet 0x09 [len=25] 09 16 01 00 01 1b 00 00 00 6f 6f 6f 47 69 72 6c 41 73 73 61 73 73 69 6e 00 Mon Aug 26 22:21:36 2013 [NetClient.cpp:193] Packet 0x09 [len=19] 09 12 01 00 02 1b 02 00 00 6f 6f 6f 72 61 62 7a 6f 6f 00 Mon Aug 26 22:21:36 2013 [NetClient.cpp:193] Packet 0x09 [len=24] 09 0c 01 00 02 05 00 00 00 6f 6f 6f 50 61 61 72 74 68 75 72 6e 61 78 00 Mon Aug 26 22:21:36 2013 [NetClient.cpp:193] Packet 0x09 [len=23] 09 03 00 00 01 39 00 00 00 6f 6f 6f 66 65 6c 69 70 65 33 37 34 32 00 Mon Aug 26 22:21:36 2013 [NetClient.cpp:193] Packet 0x09 [len=25] 09 06 01 01 02 6b 00 00 00 6f 6f 6f 65 64 75 61 72 64 6f 63 72 61 66 74 00 Mon Aug 26 22:21:36 2013 [NetClient.cpp:193] Packet 0x09 [len=19] 09 15 01 00 02 19 00 00 00 6f 6f 6f 4d 61 6c 79 78 44 00 Mon Aug 26 22:21:36 2013 [NetClient.cpp:193] Packet 0x09 [len=20] 09 1b 01 00 02 18 00 00 00 6f 6f 6f 70 69 76 6f 6d 61 72 00 Mon Aug 26 22:21:36 2013 [NetClient.cpp:193] Packet 0x09 [len=21] 09 02 01 00 02 4a 00 00 00 6f 6f 6f 4e 69 63 74 75 73 33 34 00 Mon Aug 26 22:21:36 2013 [NetClient.cpp:193] Packet 0x0f [len=84] 0f 1a ff e8 80 00 ff ff ff 00 ff 59 65 6c 6c 6f 77 00 00 00 00 4d 61 67 65 6e 74 61 00 00 00 00 00 02 0a 02 1c 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 7c 42 00 00 ec 42 Mon Aug 26 22:21:37 2013 [NetClient.cpp:1600] Map decoding succeeded. Mon Aug 26 22:21:37 2013 [GameMapWrapper.cpp:94] 33.882 msecs to rebuild Mon Aug 26 22:21:37 2013 [NetClient.cpp:1605] World initialized. Mon Aug 26 22:21:37 2013 [Client.cpp:200] World set Mon Aug 26 22:21:37 2013 [GLRenderer.cpp:162] New map loaded; freeing old renderers... Mon Aug 26 22:21:37 2013 [GLRenderer.cpp:177] Creating new renderers... Mon Aug 26 22:21:37 2013 [GLRenderer.cpp:179] Creating Terrain Shadow Map Renderer Mon Aug 26 22:21:37 2013 [GLRenderer.cpp:181] Creating TerrainRenderer Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:72] Loading GLSL program 'Shaders/BasicBlock.program' Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/BasicBlock.fs' Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/BasicBlock.fs' in 0.378ms Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/BasicBlock.vs' Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/BasicBlock.vs' in 0.446ms Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/Shadow/Common.fs' Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/Shadow/Common.fs' in 0.179ms Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/Shadow/Common.vs' Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/Shadow/Common.vs' in 0.182ms Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/Shadow/Map.fs' Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/Shadow/Map.fs' in 0.146ms Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/Shadow/Map.vs' Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/Shadow/Map.vs' in 0.133ms Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/Shadow/ModelNull.fs' Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/Shadow/ModelNull.fs' in 0.073ms Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/Shadow/ModelNull.vs' Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/Shadow/ModelNull.vs' in 0.096ms Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/Shadow/MapRadiosityNull.fs' Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/Shadow/MapRadiosityNull.fs' in 0.123ms Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/Shadow/MapRadiosityNull.vs' Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/Shadow/MapRadiosityNull.vs' in 0.080ms Mon Aug 26 22:21:37 2013 [GLProgram.cpp:58] Messages for linking program 'Shaders/BasicBlock.program': No errors.
Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:108] Successfully linked GLSL program 'Shaders/BasicBlock.program' in 4.709ms Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:72] Loading GLSL program 'Shaders/BasicBlockDynamicLit.program' Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/BasicBlockDynamicLit.fs' Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/BasicBlockDynamicLit.fs' in 0.271ms Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/BasicBlockDynamicLit.vs' Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/BasicBlockDynamicLit.vs' in 0.382ms Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/DynamicLight/Common.fs' Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/DynamicLight/Common.fs' in 0.346ms Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/DynamicLight/Common.vs' Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/DynamicLight/Common.vs' in 0.193ms Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/DynamicLight/MapNull.fs' Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/DynamicLight/MapNull.fs' in 0.073ms Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/DynamicLight/MapNull.vs' Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/DynamicLight/MapNull.vs' in 0.075ms Mon Aug 26 22:21:37 2013 [GLProgram.cpp:58] Messages for linking program 'Shaders/BasicBlockDynamicLit.program': No errors.
Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:108] Successfully linked GLSL program 'Shaders/BasicBlockDynamicLit.program' in 3.896ms Mon Aug 26 22:21:37 2013 [GLRenderer.cpp:183] Creating Minimap Renderer Mon Aug 26 22:21:37 2013 [GLRenderer.cpp:185] Creating Water Renderer Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:72] Loading GLSL program 'Shaders/Water.program' Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/Water.fs' Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/Water.fs' in 1.791ms Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/Water.vs' Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/Water.vs' in 0.499ms Mon Aug 26 22:21:37 2013 [GLProgram.cpp:58] Messages for linking program 'Shaders/Water.program': No errors.
Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:108] Successfully linked GLSL program 'Shaders/Water.program' in 8.390ms Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:72] Loading GLSL program 'Shaders/WaterDepth.program' Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/WaterDepth.fs' Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/WaterDepth.fs' in 0.126ms Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/WaterDepth.vs' Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/WaterDepth.vs' in 0.145ms Mon Aug 26 22:21:37 2013 [GLProgram.cpp:58] Messages for linking program 'Shaders/WaterDepth.program': No errors.
Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:108] Successfully linked GLSL program 'Shaders/WaterDepth.program' in 1.059ms Mon Aug 26 22:21:37 2013 [GLRenderer.cpp:194] Radiosity is disabled Mon Aug 26 22:21:37 2013 [GLRenderer.cpp:200] Created Mon Aug 26 22:21:37 2013 [NetClient.cpp:1614] World loaded. Processing saved packets (26)... Mon Aug 26 22:21:37 2013 [NetClient.cpp:1623] Done. Mon Aug 26 22:21:38 2013 [ConcurrentDispatch.cpp:270] Creating 4 dispatch thread(s) Mon Aug 26 22:21:38 2013 [GLProgramManager.cpp:72] Loading GLSL program 'Shaders/VoxelModel.program' Mon Aug 26 22:21:38 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/VoxelModel.fs' Mon Aug 26 22:21:38 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/VoxelModel.fs' in 0.369ms Mon Aug 26 22:21:38 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/VoxelModel.vs' Mon Aug 26 22:21:38 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/VoxelModel.vs' in 0.639ms Mon Aug 26 22:21:38 2013 [GLProgram.cpp:58] Messages for linking program 'Shaders/VoxelModel.program': No errors.
Mon Aug 26 22:21:38 2013 [GLProgramManager.cpp:108] Successfully linked GLSL program 'Shaders/VoxelModel.program' in 5.940ms Mon Aug 26 22:21:38 2013 [GLProgramManager.cpp:72] Loading GLSL program 'Shaders/VoxelModelDynamicLit.program' Mon Aug 26 22:21:38 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/VoxelModelDynamicLit.fs' Mon Aug 26 22:21:38 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/VoxelModelDynamicLit.fs' in 0.248ms Mon Aug 26 22:21:38 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/VoxelModelDynamicLit.vs' Mon Aug 26 22:21:38 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/VoxelModelDynamicLit.vs' in 0.473ms Mon Aug 26 22:21:38 2013 [GLProgram.cpp:58] Messages for linking program 'Shaders/VoxelModelDynamicLit.program': No errors.
Mon Aug 26 22:21:38 2013 [GLProgramManager.cpp:108] Successfully linked GLSL program 'Shaders/VoxelModelDynamicLit.program' in 4.646ms Mon Aug 26 22:21:38 2013 [GLProgramManager.cpp:72] Loading GLSL program 'Shaders/VoxelModelShadowMap.program' Mon Aug 26 22:21:38 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/VoxelModelShadowMap.fs' Mon Aug 26 22:21:38 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/VoxelModelShadowMap.fs' in 0.118ms Mon Aug 26 22:21:38 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/VoxelModelShadowMap.vs' Mon Aug 26 22:21:38 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/VoxelModelShadowMap.vs' in 0.277ms Mon Aug 26 22:21:38 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/ShadowMap/Common.fs' Mon Aug 26 22:21:38 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/ShadowMap/Common.fs' in 0.067ms Mon Aug 26 22:21:38 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/ShadowMap/Common.vs' Mon Aug 26 22:21:38 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/ShadowMap/Common.vs' in 0.065ms Mon Aug 26 22:21:38 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/ShadowMap/Basic.fs' Mon Aug 26 22:21:38 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/ShadowMap/Basic.fs' in 0.091ms Mon Aug 26 22:21:38 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/ShadowMap/Basic.vs' Mon Aug 26 22:21:38 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/ShadowMap/Basic.vs' in 0.116ms Mon Aug 26 22:21:38 2013 [GLProgram.cpp:58] Messages for linking program 'Shaders/VoxelModelShadowMap.program': No errors.
Mon Aug 26 22:21:38 2013 [GLProgramManager.cpp:108] Successfully linked GLSL program 'Shaders/VoxelModelShadowMap.program' in 1.810ms Mon Aug 26 22:21:53 2013 [GLProgramManager.cpp:72] Loading GLSL program 'Shaders/Basic.program' Mon Aug 26 22:21:53 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/Basic.fs' Mon Aug 26 22:21:53 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/Basic.fs' in 0.204ms Mon Aug 26 22:21:53 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/Basic.vs' Mon Aug 26 22:21:53 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/Basic.vs' in 0.172ms Mon Aug 26 22:21:53 2013 [GLProgram.cpp:58] Messages for linking program 'Shaders/Basic.program': No errors.
Mon Aug 26 22:21:53 2013 [GLProgramManager.cpp:108] Successfully linked GLSL program 'Shaders/Basic.program' in 1.122ms Mon Aug 26 22:21:54 2013 [SDLRunner.cpp:157] Close requested by Client Mon Aug 26 22:21:54 2013 [SDLRunner.cpp:192] Leaving Client Loop Mon Aug 26 22:21:54 2013 [Client.cpp:226] Disconnecting Mon Aug 26 22:21:54 2013 [NetClient.cpp:352] Waiting for graceful disconnection Mon Aug 26 22:21:54 2013 [NetClient.cpp:291] ENet host destroyed Mon Aug 26 22:21:54 2013 [Client.cpp:230] Disconnected Mon Aug 26 22:21:54 2013 [GLRenderer.cpp:162] New map loaded; freeing old renderers... Mon Aug 26 22:21:54 2013 [GLRenderer.cpp:202] No map loaded Mon Aug 26 22:21:55 2013 [GLRenderer.cpp:101] GLRender finalizing Mon Aug 26 22:21:55 2013 [GLRenderer.cpp:126] GLRenderer finalized Mon Aug 26 22:21:55 2013 [Main.cpp:143] Leaving FLTK main loop
I have the same GPU and it works perfectly. However, I run Linux. Have you tried setting it up on minimum settings (no AA, everything either low or off)? If you still have this problem, consider using Linux.
I'm trying to run the game on an Acer Aspire E1-571 laptop. It has a Intel HD Graphics 3000. I have tried to update the drivers to the latest version to no avail. When I try to play the game, I see the GUI but not the 3D world (just black). If I disable the error ignoring, an error dialog shows up after I try to connect to the server. This is the log: Mon Aug 26 21:39:14 2013 [DirectoryFileSystem.cpp:28] Directory File System Initialized: C:\Users\Usu\Downloads\OpenSpades-0.0.6-Windows\OpenSpades-0.0.6-Windows\Resources (Read-only) Mon Aug 26 21:39:14 2013 [DirectoryFileSystem.cpp:28] Directory File System Initialized: C:\Users\Usu\AppData\Roaming\OpenSpades\Resources (Read/Write) Mon Aug 26 21:39:14 2013 [Main.cpp:97] Log Started. Mon Aug 26 21:39:14 2013 [Main.cpp:127] Pak Registered: Base.pak
Mon Aug 26 21:39:14 2013 [Main.cpp:127] Pak Registered: Models.pak
Mon Aug 26 21:39:14 2013 [Main.cpp:127] Pak Registered: Sounds.pak
Mon Aug 26 21:39:14 2013 [MainWindowHandler.cpp:88] Loading Preferences to MainWindow Mon Aug 26 21:39:14 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1366x768 Mon Aug 26 21:39:14 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1360x768 Mon Aug 26 21:39:14 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1280x768 Mon Aug 26 21:39:14 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1280x720 Mon Aug 26 21:39:14 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1280x600 Mon Aug 26 21:39:14 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1024x768 Mon Aug 26 21:39:14 2013 [MainWindowHandler.cpp:105] Video Mode Found: 800x600 Mon Aug 26 21:39:14 2013 [Main.cpp:140] Entering FLTK main loop Mon Aug 26 21:39:47 2013 [MainWindowHandler.cpp:88] Loading Preferences to MainWindow Mon Aug 26 21:39:47 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1366x768 Mon Aug 26 21:39:47 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1360x768 Mon Aug 26 21:39:47 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1280x768 Mon Aug 26 21:39:47 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1280x720 Mon Aug 26 21:39:47 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1280x600 Mon Aug 26 21:39:47 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1024x768 Mon Aug 26 21:39:47 2013 [MainWindowHandler.cpp:105] Video Mode Found: 800x600 Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:64] SDLGLDevice created Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:67] --- OpenGL Renderer Info --- Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:70] Vendor: Intel Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:73] Name: Intel(R) HD Graphics 3000 Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:76] Version: 3.1.0 - Build 9.17.10.3223 Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:79] Shading Language Version: 1.40 - Intel Build 9.17.10.3223 Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:81] --- Extensions --- Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_EXT_blend_minmax Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_EXT_blend_subtract Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_EXT_blend_color Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_EXT_abgr Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_EXT_texture3D Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_EXT_clip_volume_hint Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_EXT_compiled_vertex_array Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_SGIS_texture_edge_clamp Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_SGIS_generate_mipmap Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_EXT_draw_range_elements Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_SGIS_texture_lod Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_EXT_rescale_normal Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_EXT_packed_pixels Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_edge_clamp Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_EXT_separate_specular_color Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_multitexture Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_env_combine Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_EXT_bgra Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_EXT_blend_func_separate Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_EXT_secondary_color Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_EXT_fog_coord Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_env_add Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_cube_map Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_transpose_matrix Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_env_add Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_IBM_texture_mirrored_repeat Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_EXT_multi_draw_arrays Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_NV_blend_square Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_compression Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_3DFX_texture_compression_FXT1 Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_filter_anisotropic Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_border_clamp Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_point_parameters Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_env_combine Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_env_dot3 Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_env_crossbar Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_compression_s3tc Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_shadow Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_window_pos Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_EXT_shadow_funcs Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_EXT_stencil_wrap Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_vertex_program Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_rectangle Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_fragment_program Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_EXT_stencil_two_side Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ATI_separate_stencil Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_vertex_buffer_object Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_lod_bias Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_occlusion_query Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_fragment_shader Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_shader_objects Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_shading_language_100 Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_non_power_of_two Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_vertex_shader Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_NV_texgen_reflection Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_point_sprite Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_fragment_program_shadow Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_EXT_blend_equation_separate Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_depth_texture Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_rectangle Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_draw_buffers Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_color_buffer_float Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_half_float_pixel Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_float Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_pixel_buffer_object Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_EXT_framebuffer_object Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_draw_instanced Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_half_float_vertex Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_occlusion_query2 Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_EXT_draw_buffers2 Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_WIN_swap_hint Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_sRGB Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_multisample Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_EXT_packed_float Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_shared_exponent Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_rg Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_compression_rgtc Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_NV_conditional_render Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_swizzle Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_sync Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_framebuffer_sRGB Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_EXT_packed_depth_stencil Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_depth_buffer_float Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_EXT_transform_feedback Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_EXT_framebuffer_blit Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_EXT_framebuffer_multisample Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_framebuffer_object Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_array Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_integer Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_map_buffer_range Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_snorm Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_INTEL_performance_queries Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_copy_buffer Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_sampler_objects Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_NV_primitive_restart Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_seamless_cube_map Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_uniform_buffer_object Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_depth_clamp Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_vertex_array_bgra Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_shader_bit_encoding Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_draw_buffers_blend Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_query_lod Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_explicit_attrib_location Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_draw_elements_base_vertex Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_instanced_arrays Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_fragment_coord_conventions Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_EXT_gpu_program_parameters Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_buffer_object_rgb32 Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_compatibility Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_rgb10_a2ui Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_vertex_type_2_10_10_10_rev Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_timer_query Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_INTEL_map_texture Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_vertex_array_object Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_provoking_vertex Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] WGL_EXT_depth_float Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] WGL_ARB_buffer_region Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] WGL_ARB_extensions_string Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] WGL_ARB_make_current_read Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] WGL_ARB_pixel_format Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] WGL_ARB_pbuffer Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] WGL_EXT_extensions_string Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] WGL_EXT_swap_control Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] WGL_EXT_swap_control_tear Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] WGL_ARB_multisample Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] WGL_ARB_pixel_format_float Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] WGL_ARB_framebuffer_sRGB Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] WGL_ARB_create_context Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] WGL_EXT_pixel_format_packed_float Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:101] ------------------ Mon Aug 26 21:39:49 2013 [GLRenderer.cpp:72] GLRenderer initializing Mon Aug 26 21:39:49 2013 [GLFramebufferManager.cpp:27] Initializing framebuffer manager Mon Aug 26 21:39:49 2013 [GLFramebufferManager.cpp:85] Creating Non-MSAA Buffer Mon Aug 26 21:39:49 2013 [GLFramebufferManager.cpp:118] Color Buffer Allocated Mon Aug 26 21:39:49 2013 [GLFramebufferManager.cpp:143] Depth Buffer Allocated Mon Aug 26 21:39:49 2013 [GLFramebufferManager.cpp:168] Framebuffer Created Mon Aug 26 21:39:49 2013 [GLProgramManager.cpp:72] Loading GLSL program 'Shaders/BasicImage.program' Mon Aug 26 21:39:49 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/BasicImage.fs' Mon Aug 26 21:39:49 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/BasicImage.fs' in 59.748ms Mon Aug 26 21:39:49 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/BasicImage.vs' Mon Aug 26 21:39:49 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/BasicImage.vs' in 0.241ms Mon Aug 26 21:39:49 2013 [GLProgram.cpp:58] Messages for linking program 'Shaders/BasicImage.program': No errors.
Mon Aug 26 21:39:49 2013 [GLProgramManager.cpp:108] Successfully linked GLSL program 'Shaders/BasicImage.program' in 1.798ms Mon Aug 26 21:39:49 2013 [GLProgramManager.cpp:72] Loading GLSL program 'Shaders/Sprite.program' Mon Aug 26 21:39:49 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/Sprite.fs' Mon Aug 26 21:39:49 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/Sprite.fs' in 0.283ms Mon Aug 26 21:39:49 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/Sprite.vs' Mon Aug 26 21:39:49 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/Sprite.vs' in 0.508ms Mon Aug 26 21:39:49 2013 [GLProgram.cpp:58] Messages for linking program 'Shaders/Sprite.program': No errors.
Mon Aug 26 21:39:49 2013 [GLProgramManager.cpp:108] Successfully linked GLSL program 'Shaders/Sprite.program' in 3.395ms Mon Aug 26 21:39:49 2013 [GLRenderer.cpp:93] GLRenderer initialized Mon Aug 26 21:39:49 2013 [ALFuncs.cpp:222] Linking with OpenGL library. Mon Aug 26 21:39:49 2013 [ALFuncs.cpp:158] 'OpenAL32.dll' loaded Mon Aug 26 21:39:49 2013 [ALDevice.cpp:359] OpenAL Info: Mon Aug 26 21:39:49 2013 [ALDevice.cpp:360] Vendor: OpenAL Community Mon Aug 26 21:39:49 2013 [ALDevice.cpp:361] Version: 1.1 ALSOFT 1.15.1 Mon Aug 26 21:39:49 2013 [ALDevice.cpp:362] Renderer: OpenAL Soft Mon Aug 26 21:39:49 2013 [ALDevice.cpp:365] OpenAL Extensions: Mon Aug 26 21:39:49 2013 [ALDevice.cpp:367] AL_EXT_ALAW Mon Aug 26 21:39:49 2013 [ALDevice.cpp:367] AL_EXT_DOUBLE Mon Aug 26 21:39:49 2013 [ALDevice.cpp:367] AL_EXT_EXPONENT_DISTANCE Mon Aug 26 21:39:49 2013 [ALDevice.cpp:367] AL_EXT_FLOAT32 Mon Aug 26 21:39:49 2013 [ALDevice.cpp:367] AL_EXT_IMA4 Mon Aug 26 21:39:49 2013 [ALDevice.cpp:367] AL_EXT_LINEAR_DISTANCE Mon Aug 26 21:39:49 2013 [ALDevice.cpp:367] AL_EXT_MCFORMATS Mon Aug 26 21:39:49 2013 [ALDevice.cpp:367] AL_EXT_MULAW Mon Aug 26 21:39:49 2013 [ALDevice.cpp:367] AL_EXT_MULAW_MCFORMATS Mon Aug 26 21:39:49 2013 [ALDevice.cpp:367] AL_EXT_OFFSET Mon Aug 26 21:39:49 2013 [ALDevice.cpp:367] AL_EXT_source_distance_model Mon Aug 26 21:39:49 2013 [ALDevice.cpp:367] AL_LOKI_quadriphonic Mon Aug 26 21:39:49 2013 [ALDevice.cpp:367] AL_SOFT_buffer_samples Mon Aug 26 21:39:49 2013 [ALDevice.cpp:367] AL_SOFT_buffer_sub_data Mon Aug 26 21:39:49 2013 [ALDevice.cpp:367] AL_SOFTX_deferred_updates Mon Aug 26 21:39:49 2013 [ALDevice.cpp:367] AL_SOFT_direct_channels Mon Aug 26 21:39:49 2013 [ALDevice.cpp:367] AL_SOFT_loop_points Mon Aug 26 21:39:49 2013 [ALDevice.cpp:367] AL_SOFT_source_latency Mon Aug 26 21:39:49 2013 [ALDevice.cpp:372] OpenAL ALC Extensions: Mon Aug 26 21:39:49 2013 [ALDevice.cpp:374] ALC_ENUMERATE_ALL_EXT Mon Aug 26 21:39:49 2013 [ALDevice.cpp:374] ALC_ENUMERATION_EXT Mon Aug 26 21:39:49 2013 [ALDevice.cpp:374] ALC_EXT_CAPTURE Mon Aug 26 21:39:49 2013 [ALDevice.cpp:374] ALC_EXT_DEDICATED Mon Aug 26 21:39:49 2013 [ALDevice.cpp:374] ALC_EXT_disconnect Mon Aug 26 21:39:49 2013 [ALDevice.cpp:374] ALC_EXT_EFX Mon Aug 26 21:39:49 2013 [ALDevice.cpp:374] ALC_EXT_thread_local_context Mon Aug 26 21:39:49 2013 [ALDevice.cpp:374] ALC_SOFT_loopback Mon Aug 26 21:39:49 2013 [ALDevice.cpp:393] EAX is disabled by configuration (s_eax) Mon Aug 26 21:39:49 2013 [ALDevice.cpp:401] 64 source(s) initialized Mon Aug 26 21:39:49 2013 [Client.cpp:95] Initializing... Mon Aug 26 21:39:49 2013 [Client.cpp:108] Font 'Unsteady Oversteer' Loaded Mon Aug 26 21:39:49 2013 [Client.cpp:115] Font 'Ubuntu Condensed' Loaded Mon Aug 26 21:39:49 2013 [Client.cpp:122] Font 'Ubuntu Condensed (Large)' Loaded Mon Aug 26 21:39:50 2013 [Client.cpp:168] Started connecting to 'aos://774716197:32857' Mon Aug 26 21:39:50 2013 [NetClient.cpp:265] ENet initialized Mon Aug 26 21:39:50 2013 [NetClient.cpp:270] ENet host created Mon Aug 26 21:39:50 2013 [NetClient.cpp:278] ENet Range Coder Enabled Mon Aug 26 21:39:50 2013 [NetClient.cpp:325] Connecting to 774716197:32857 Mon Aug 26 21:39:50 2013 [SDLRunner.cpp:141] Starting Client Loop Mon Aug 26 21:39:51 2013 [Client.cpp:226] Disconnecting Mon Aug 26 21:39:51 2013 [NetClient.cpp:352] Waiting for graceful disconnection Mon Aug 26 21:39:52 2013 [NetClient.cpp:370] Connection terminated Mon Aug 26 21:39:52 2013 [NetClient.cpp:291] ENet host destroyed Mon Aug 26 21:39:52 2013 [Client.cpp:230] Disconnected Mon Aug 26 21:39:52 2013 [GLRenderer.cpp:162] New map loaded; freeing old renderers... Mon Aug 26 21:39:52 2013 [GLRenderer.cpp:202] No map loaded Mon Aug 26 21:39:52 2013 [GLRenderer.cpp:101] GLRender finalizing Mon Aug 26 21:39:52 2013 [GLRenderer.cpp:126] GLRenderer finalized Mon Aug 26 21:39:52 2013 [MainWindowHandler.cpp:70] Unhandled exception in SDLRunner: [../Sources/Gui/SDLGLDevice.cpp:49] GL error 0x00000506 in virtual void spades::gui::SDLGLDevice::Enable(spades::draw::IGLDevice::Enum, bool) at ../Sources/Gui/SDLGLDevice.cpp:203 Collected backtrace: virtual void spades::gui::SDLGLDevice::Enable(spades::draw::IGLDevice::Enum, bool) at SDLGLDevice.cpp:188 void spades::draw::GLFramebufferManager::PrepareSceneRendering() at GLFramebufferManager.cpp:190 virtual void spades::draw::GLRenderer::StartScene(const spades::client::SceneDefinition&) at GLRenderer.cpp:318 void spades::client::Client::DrawScene() at Client.cpp:2210 void spades::client::Client::RunFrame(float) at Client.cpp:259 virtual void spades::gui::SDLRunner::Run() at SDLRunner.cpp:197 void MainWindow::StartGame(const std::string&) at MainWindowHandler.cpp:52 void MainWindow::QuickConnectPressed() at MainWindowHandler.cpp:78 int main(int, char**) at Main.cpp:51
Mon Aug 26 21:39:55 2013 [Main.cpp:143] Leaving FLTK main loop
A search on the GL error shows up that it might be related to a framebuffer initialization, see error 0x0506 here http://www.opengl.org/wiki/OpenGL_Error and http://www.opengl.org/wiki/Framebuffer_Objects#Framebuffer_Completeness
I have seen it running on my brother's PC and it looks and feels fantastic, good job ;)