yvt / openspades

Compatible client of Ace of Spades 0.75
http://openspades.yvt.jp/
GNU General Public License v3.0
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Black screen on an Acer Aspire E1-571 #4

Closed ehsn closed 8 years ago

ehsn commented 11 years ago

I'm trying to run the game on an Acer Aspire E1-571 laptop. It has a Intel HD Graphics 3000. I have tried to update the drivers to the latest version to no avail. When I try to play the game, I see the GUI but not the 3D world (just black). If I disable the error ignoring, an error dialog shows up after I try to connect to the server. This is the log: Mon Aug 26 21:39:14 2013 [DirectoryFileSystem.cpp:28] Directory File System Initialized: C:\Users\Usu\Downloads\OpenSpades-0.0.6-Windows\OpenSpades-0.0.6-Windows\Resources (Read-only) Mon Aug 26 21:39:14 2013 [DirectoryFileSystem.cpp:28] Directory File System Initialized: C:\Users\Usu\AppData\Roaming\OpenSpades\Resources (Read/Write) Mon Aug 26 21:39:14 2013 [Main.cpp:97] Log Started. Mon Aug 26 21:39:14 2013 [Main.cpp:127] Pak Registered: Base.pak

Mon Aug 26 21:39:14 2013 [Main.cpp:127] Pak Registered: Models.pak

Mon Aug 26 21:39:14 2013 [Main.cpp:127] Pak Registered: Sounds.pak

Mon Aug 26 21:39:14 2013 [MainWindowHandler.cpp:88] Loading Preferences to MainWindow Mon Aug 26 21:39:14 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1366x768 Mon Aug 26 21:39:14 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1360x768 Mon Aug 26 21:39:14 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1280x768 Mon Aug 26 21:39:14 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1280x720 Mon Aug 26 21:39:14 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1280x600 Mon Aug 26 21:39:14 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1024x768 Mon Aug 26 21:39:14 2013 [MainWindowHandler.cpp:105] Video Mode Found: 800x600 Mon Aug 26 21:39:14 2013 [Main.cpp:140] Entering FLTK main loop Mon Aug 26 21:39:47 2013 [MainWindowHandler.cpp:88] Loading Preferences to MainWindow Mon Aug 26 21:39:47 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1366x768 Mon Aug 26 21:39:47 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1360x768 Mon Aug 26 21:39:47 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1280x768 Mon Aug 26 21:39:47 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1280x720 Mon Aug 26 21:39:47 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1280x600 Mon Aug 26 21:39:47 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1024x768 Mon Aug 26 21:39:47 2013 [MainWindowHandler.cpp:105] Video Mode Found: 800x600 Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:64] SDLGLDevice created Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:67] --- OpenGL Renderer Info --- Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:70] Vendor: Intel Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:73] Name: Intel(R) HD Graphics 3000 Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:76] Version: 3.1.0 - Build 9.17.10.3223 Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:79] Shading Language Version: 1.40 - Intel Build 9.17.10.3223 Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:81] --- Extensions --- Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_EXT_blend_minmax Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_EXT_blend_subtract Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_EXT_blend_color Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_EXT_abgr Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_EXT_texture3D Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_EXT_clip_volume_hint Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_EXT_compiled_vertex_array Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_SGIS_texture_edge_clamp Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_SGIS_generate_mipmap Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_EXT_draw_range_elements Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_SGIS_texture_lod Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_EXT_rescale_normal Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_EXT_packed_pixels Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_edge_clamp Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_EXT_separate_specular_color Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_multitexture Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_env_combine Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_EXT_bgra Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_EXT_blend_func_separate Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_EXT_secondary_color Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_EXT_fog_coord Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_env_add Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_cube_map Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_transpose_matrix Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_env_add Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_IBM_texture_mirrored_repeat Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_EXT_multi_draw_arrays Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_NV_blend_square Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_compression Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_3DFX_texture_compression_FXT1 Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_filter_anisotropic Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_border_clamp Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_point_parameters Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_env_combine Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_env_dot3 Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_env_crossbar Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_compression_s3tc Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_shadow Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_window_pos Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_EXT_shadow_funcs Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_EXT_stencil_wrap Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_vertex_program Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_rectangle Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_fragment_program Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_EXT_stencil_two_side Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ATI_separate_stencil Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_vertex_buffer_object Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_lod_bias Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_occlusion_query Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_fragment_shader Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_shader_objects Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_shading_language_100 Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_non_power_of_two Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_vertex_shader Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_NV_texgen_reflection Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_point_sprite Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_fragment_program_shadow Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_EXT_blend_equation_separate Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_depth_texture Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_rectangle Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_draw_buffers Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_color_buffer_float Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_half_float_pixel Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_float Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_pixel_buffer_object Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_EXT_framebuffer_object Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_draw_instanced Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_half_float_vertex Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_occlusion_query2 Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_EXT_draw_buffers2 Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_WIN_swap_hint Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_sRGB Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_multisample Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_EXT_packed_float Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_shared_exponent Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_rg Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_compression_rgtc Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_NV_conditional_render Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_swizzle Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_sync Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_framebuffer_sRGB Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_EXT_packed_depth_stencil Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_depth_buffer_float Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_EXT_transform_feedback Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_EXT_framebuffer_blit Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_EXT_framebuffer_multisample Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_framebuffer_object Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_array Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_integer Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_map_buffer_range Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_snorm Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_INTEL_performance_queries Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_copy_buffer Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_sampler_objects Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_NV_primitive_restart Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_seamless_cube_map Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_uniform_buffer_object Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_depth_clamp Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_vertex_array_bgra Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_shader_bit_encoding Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_draw_buffers_blend Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_query_lod Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_explicit_attrib_location Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_draw_elements_base_vertex Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_instanced_arrays Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_fragment_coord_conventions Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_EXT_gpu_program_parameters Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_buffer_object_rgb32 Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_compatibility Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_rgb10_a2ui Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_vertex_type_2_10_10_10_rev Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_timer_query Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_INTEL_map_texture Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_vertex_array_object Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] GL_ARB_provoking_vertex Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] WGL_EXT_depth_float Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] WGL_ARB_buffer_region Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] WGL_ARB_extensions_string Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] WGL_ARB_make_current_read Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] WGL_ARB_pixel_format Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] WGL_ARB_pbuffer Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] WGL_EXT_extensions_string Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] WGL_EXT_swap_control Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] WGL_EXT_swap_control_tear Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] WGL_ARB_multisample Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] WGL_ARB_pixel_format_float Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] WGL_ARB_framebuffer_sRGB Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] WGL_ARB_create_context Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:88] WGL_EXT_pixel_format_packed_float Mon Aug 26 21:39:49 2013 [SDLGLDevice.cpp:101] ------------------ Mon Aug 26 21:39:49 2013 [GLRenderer.cpp:72] GLRenderer initializing Mon Aug 26 21:39:49 2013 [GLFramebufferManager.cpp:27] Initializing framebuffer manager Mon Aug 26 21:39:49 2013 [GLFramebufferManager.cpp:85] Creating Non-MSAA Buffer Mon Aug 26 21:39:49 2013 [GLFramebufferManager.cpp:118] Color Buffer Allocated Mon Aug 26 21:39:49 2013 [GLFramebufferManager.cpp:143] Depth Buffer Allocated Mon Aug 26 21:39:49 2013 [GLFramebufferManager.cpp:168] Framebuffer Created Mon Aug 26 21:39:49 2013 [GLProgramManager.cpp:72] Loading GLSL program 'Shaders/BasicImage.program' Mon Aug 26 21:39:49 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/BasicImage.fs' Mon Aug 26 21:39:49 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/BasicImage.fs' in 59.748ms Mon Aug 26 21:39:49 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/BasicImage.vs' Mon Aug 26 21:39:49 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/BasicImage.vs' in 0.241ms Mon Aug 26 21:39:49 2013 [GLProgram.cpp:58] Messages for linking program 'Shaders/BasicImage.program': No errors.

Mon Aug 26 21:39:49 2013 [GLProgramManager.cpp:108] Successfully linked GLSL program 'Shaders/BasicImage.program' in 1.798ms Mon Aug 26 21:39:49 2013 [GLProgramManager.cpp:72] Loading GLSL program 'Shaders/Sprite.program' Mon Aug 26 21:39:49 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/Sprite.fs' Mon Aug 26 21:39:49 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/Sprite.fs' in 0.283ms Mon Aug 26 21:39:49 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/Sprite.vs' Mon Aug 26 21:39:49 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/Sprite.vs' in 0.508ms Mon Aug 26 21:39:49 2013 [GLProgram.cpp:58] Messages for linking program 'Shaders/Sprite.program': No errors.

Mon Aug 26 21:39:49 2013 [GLProgramManager.cpp:108] Successfully linked GLSL program 'Shaders/Sprite.program' in 3.395ms Mon Aug 26 21:39:49 2013 [GLRenderer.cpp:93] GLRenderer initialized Mon Aug 26 21:39:49 2013 [ALFuncs.cpp:222] Linking with OpenGL library. Mon Aug 26 21:39:49 2013 [ALFuncs.cpp:158] 'OpenAL32.dll' loaded Mon Aug 26 21:39:49 2013 [ALDevice.cpp:359] OpenAL Info: Mon Aug 26 21:39:49 2013 [ALDevice.cpp:360] Vendor: OpenAL Community Mon Aug 26 21:39:49 2013 [ALDevice.cpp:361] Version: 1.1 ALSOFT 1.15.1 Mon Aug 26 21:39:49 2013 [ALDevice.cpp:362] Renderer: OpenAL Soft Mon Aug 26 21:39:49 2013 [ALDevice.cpp:365] OpenAL Extensions: Mon Aug 26 21:39:49 2013 [ALDevice.cpp:367] AL_EXT_ALAW Mon Aug 26 21:39:49 2013 [ALDevice.cpp:367] AL_EXT_DOUBLE Mon Aug 26 21:39:49 2013 [ALDevice.cpp:367] AL_EXT_EXPONENT_DISTANCE Mon Aug 26 21:39:49 2013 [ALDevice.cpp:367] AL_EXT_FLOAT32 Mon Aug 26 21:39:49 2013 [ALDevice.cpp:367] AL_EXT_IMA4 Mon Aug 26 21:39:49 2013 [ALDevice.cpp:367] AL_EXT_LINEAR_DISTANCE Mon Aug 26 21:39:49 2013 [ALDevice.cpp:367] AL_EXT_MCFORMATS Mon Aug 26 21:39:49 2013 [ALDevice.cpp:367] AL_EXT_MULAW Mon Aug 26 21:39:49 2013 [ALDevice.cpp:367] AL_EXT_MULAW_MCFORMATS Mon Aug 26 21:39:49 2013 [ALDevice.cpp:367] AL_EXT_OFFSET Mon Aug 26 21:39:49 2013 [ALDevice.cpp:367] AL_EXT_source_distance_model Mon Aug 26 21:39:49 2013 [ALDevice.cpp:367] AL_LOKI_quadriphonic Mon Aug 26 21:39:49 2013 [ALDevice.cpp:367] AL_SOFT_buffer_samples Mon Aug 26 21:39:49 2013 [ALDevice.cpp:367] AL_SOFT_buffer_sub_data Mon Aug 26 21:39:49 2013 [ALDevice.cpp:367] AL_SOFTX_deferred_updates Mon Aug 26 21:39:49 2013 [ALDevice.cpp:367] AL_SOFT_direct_channels Mon Aug 26 21:39:49 2013 [ALDevice.cpp:367] AL_SOFT_loop_points Mon Aug 26 21:39:49 2013 [ALDevice.cpp:367] AL_SOFT_source_latency Mon Aug 26 21:39:49 2013 [ALDevice.cpp:372] OpenAL ALC Extensions: Mon Aug 26 21:39:49 2013 [ALDevice.cpp:374] ALC_ENUMERATE_ALL_EXT Mon Aug 26 21:39:49 2013 [ALDevice.cpp:374] ALC_ENUMERATION_EXT Mon Aug 26 21:39:49 2013 [ALDevice.cpp:374] ALC_EXT_CAPTURE Mon Aug 26 21:39:49 2013 [ALDevice.cpp:374] ALC_EXT_DEDICATED Mon Aug 26 21:39:49 2013 [ALDevice.cpp:374] ALC_EXT_disconnect Mon Aug 26 21:39:49 2013 [ALDevice.cpp:374] ALC_EXT_EFX Mon Aug 26 21:39:49 2013 [ALDevice.cpp:374] ALC_EXT_thread_local_context Mon Aug 26 21:39:49 2013 [ALDevice.cpp:374] ALC_SOFT_loopback Mon Aug 26 21:39:49 2013 [ALDevice.cpp:393] EAX is disabled by configuration (s_eax) Mon Aug 26 21:39:49 2013 [ALDevice.cpp:401] 64 source(s) initialized Mon Aug 26 21:39:49 2013 [Client.cpp:95] Initializing... Mon Aug 26 21:39:49 2013 [Client.cpp:108] Font 'Unsteady Oversteer' Loaded Mon Aug 26 21:39:49 2013 [Client.cpp:115] Font 'Ubuntu Condensed' Loaded Mon Aug 26 21:39:49 2013 [Client.cpp:122] Font 'Ubuntu Condensed (Large)' Loaded Mon Aug 26 21:39:50 2013 [Client.cpp:168] Started connecting to 'aos://774716197:32857' Mon Aug 26 21:39:50 2013 [NetClient.cpp:265] ENet initialized Mon Aug 26 21:39:50 2013 [NetClient.cpp:270] ENet host created Mon Aug 26 21:39:50 2013 [NetClient.cpp:278] ENet Range Coder Enabled Mon Aug 26 21:39:50 2013 [NetClient.cpp:325] Connecting to 774716197:32857 Mon Aug 26 21:39:50 2013 [SDLRunner.cpp:141] Starting Client Loop Mon Aug 26 21:39:51 2013 [Client.cpp:226] Disconnecting Mon Aug 26 21:39:51 2013 [NetClient.cpp:352] Waiting for graceful disconnection Mon Aug 26 21:39:52 2013 [NetClient.cpp:370] Connection terminated Mon Aug 26 21:39:52 2013 [NetClient.cpp:291] ENet host destroyed Mon Aug 26 21:39:52 2013 [Client.cpp:230] Disconnected Mon Aug 26 21:39:52 2013 [GLRenderer.cpp:162] New map loaded; freeing old renderers... Mon Aug 26 21:39:52 2013 [GLRenderer.cpp:202] No map loaded Mon Aug 26 21:39:52 2013 [GLRenderer.cpp:101] GLRender finalizing Mon Aug 26 21:39:52 2013 [GLRenderer.cpp:126] GLRenderer finalized Mon Aug 26 21:39:52 2013 [MainWindowHandler.cpp:70] Unhandled exception in SDLRunner: [../Sources/Gui/SDLGLDevice.cpp:49] GL error 0x00000506 in virtual void spades::gui::SDLGLDevice::Enable(spades::draw::IGLDevice::Enum, bool) at ../Sources/Gui/SDLGLDevice.cpp:203 Collected backtrace: virtual void spades::gui::SDLGLDevice::Enable(spades::draw::IGLDevice::Enum, bool) at SDLGLDevice.cpp:188 void spades::draw::GLFramebufferManager::PrepareSceneRendering() at GLFramebufferManager.cpp:190 virtual void spades::draw::GLRenderer::StartScene(const spades::client::SceneDefinition&) at GLRenderer.cpp:318 void spades::client::Client::DrawScene() at Client.cpp:2210 void spades::client::Client::RunFrame(float) at Client.cpp:259 virtual void spades::gui::SDLRunner::Run() at SDLRunner.cpp:197 void MainWindow::StartGame(const std::string&) at MainWindowHandler.cpp:52 void MainWindow::QuickConnectPressed() at MainWindowHandler.cpp:78 int main(int, char**) at Main.cpp:51

Mon Aug 26 21:39:55 2013 [Main.cpp:143] Leaving FLTK main loop

A search on the GL error shows up that it might be related to a framebuffer initialization, see error 0x0506 here http://www.opengl.org/wiki/OpenGL_Error and http://www.opengl.org/wiki/Framebuffer_Objects#Framebuffer_Completeness

I have seen it running on my brother's PC and it looks and feels fantastic, good job ;)

ehsn commented 11 years ago

Here is a screencap of it running without error ignoring. osscreencap And here the log: Mon Aug 26 22:21:24 2013 [DirectoryFileSystem.cpp:28] Directory File System Initialized: C:\Users\Usu\Downloads\OpenSpades-0.0.6-Windows\OpenSpades-0.0.6-Windows\Resources (Read-only) Mon Aug 26 22:21:24 2013 [DirectoryFileSystem.cpp:28] Directory File System Initialized: C:\Users\Usu\AppData\Roaming\OpenSpades\Resources (Read/Write) Mon Aug 26 22:21:24 2013 [Main.cpp:97] Log Started. Mon Aug 26 22:21:24 2013 [Main.cpp:127] Pak Registered: Base.pak

Mon Aug 26 22:21:24 2013 [Main.cpp:127] Pak Registered: Models.pak

Mon Aug 26 22:21:24 2013 [Main.cpp:127] Pak Registered: Sounds.pak

Mon Aug 26 22:21:24 2013 [MainWindowHandler.cpp:88] Loading Preferences to MainWindow Mon Aug 26 22:21:24 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1366x768 Mon Aug 26 22:21:24 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1360x768 Mon Aug 26 22:21:24 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1280x768 Mon Aug 26 22:21:24 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1280x720 Mon Aug 26 22:21:24 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1280x600 Mon Aug 26 22:21:24 2013 [MainWindowHandler.cpp:105] Video Mode Found: 1024x768 Mon Aug 26 22:21:24 2013 [MainWindowHandler.cpp:105] Video Mode Found: 800x600 Mon Aug 26 22:21:24 2013 [Main.cpp:140] Entering FLTK main loop Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:64] SDLGLDevice created Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:67] --- OpenGL Renderer Info --- Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:70] Vendor: Intel Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:73] Name: Intel(R) HD Graphics 3000 Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:76] Version: 3.1.0 - Build 9.17.10.3223 Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:79] Shading Language Version: 1.40 - Intel Build 9.17.10.3223 Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:81] --- Extensions --- Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_EXT_blend_minmax Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_EXT_blend_subtract Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_EXT_blend_color Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_EXT_abgr Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_EXT_texture3D Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_EXT_clip_volume_hint Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_EXT_compiled_vertex_array Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_SGIS_texture_edge_clamp Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_SGIS_generate_mipmap Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_EXT_draw_range_elements Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_SGIS_texture_lod Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_EXT_rescale_normal Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_EXT_packed_pixels Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_edge_clamp Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_EXT_separate_specular_color Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_multitexture Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_env_combine Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_EXT_bgra Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_EXT_blend_func_separate Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_EXT_secondary_color Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_EXT_fog_coord Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_env_add Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_cube_map Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_transpose_matrix Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_env_add Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_IBM_texture_mirrored_repeat Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_EXT_multi_draw_arrays Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_NV_blend_square Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_compression Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_3DFX_texture_compression_FXT1 Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_filter_anisotropic Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_border_clamp Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_point_parameters Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_env_combine Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_env_dot3 Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_env_crossbar Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_compression_s3tc Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_shadow Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_window_pos Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_EXT_shadow_funcs Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_EXT_stencil_wrap Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_vertex_program Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_rectangle Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_fragment_program Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_EXT_stencil_two_side Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ATI_separate_stencil Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_vertex_buffer_object Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_lod_bias Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_occlusion_query Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_fragment_shader Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_shader_objects Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_shading_language_100 Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_non_power_of_two Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_vertex_shader Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_NV_texgen_reflection Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_point_sprite Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_fragment_program_shadow Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_EXT_blend_equation_separate Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_depth_texture Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_rectangle Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_draw_buffers Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_color_buffer_float Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_half_float_pixel Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_float Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_pixel_buffer_object Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_EXT_framebuffer_object Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_draw_instanced Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_half_float_vertex Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_occlusion_query2 Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_EXT_draw_buffers2 Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_WIN_swap_hint Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_sRGB Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_multisample Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_EXT_packed_float Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_shared_exponent Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_rg Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_compression_rgtc Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_NV_conditional_render Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_swizzle Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_sync Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_framebuffer_sRGB Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_EXT_packed_depth_stencil Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_depth_buffer_float Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_EXT_transform_feedback Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_EXT_framebuffer_blit Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_EXT_framebuffer_multisample Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_framebuffer_object Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_array Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_integer Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_map_buffer_range Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_EXT_texture_snorm Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_INTEL_performance_queries Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_copy_buffer Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_sampler_objects Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_NV_primitive_restart Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_seamless_cube_map Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_uniform_buffer_object Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_depth_clamp Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_vertex_array_bgra Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_shader_bit_encoding Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_draw_buffers_blend Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_query_lod Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_explicit_attrib_location Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_draw_elements_base_vertex Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_instanced_arrays Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_fragment_coord_conventions Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_EXT_gpu_program_parameters Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_buffer_object_rgb32 Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_compatibility Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_texture_rgb10_a2ui Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_vertex_type_2_10_10_10_rev Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_timer_query Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_INTEL_map_texture Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_vertex_array_object Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] GL_ARB_provoking_vertex Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] WGL_EXT_depth_float Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] WGL_ARB_buffer_region Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] WGL_ARB_extensions_string Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] WGL_ARB_make_current_read Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] WGL_ARB_pixel_format Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] WGL_ARB_pbuffer Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] WGL_EXT_extensions_string Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] WGL_EXT_swap_control Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] WGL_EXT_swap_control_tear Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] WGL_ARB_multisample Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] WGL_ARB_pixel_format_float Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] WGL_ARB_framebuffer_sRGB Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] WGL_ARB_create_context Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:88] WGL_EXT_pixel_format_packed_float Mon Aug 26 22:21:25 2013 [SDLGLDevice.cpp:101] ------------------ Mon Aug 26 22:21:25 2013 [GLRenderer.cpp:72] GLRenderer initializing Mon Aug 26 22:21:25 2013 [GLFramebufferManager.cpp:27] Initializing framebuffer manager Mon Aug 26 22:21:25 2013 [GLFramebufferManager.cpp:85] Creating Non-MSAA Buffer Mon Aug 26 22:21:25 2013 [GLFramebufferManager.cpp:118] Color Buffer Allocated Mon Aug 26 22:21:25 2013 [GLFramebufferManager.cpp:143] Depth Buffer Allocated Mon Aug 26 22:21:25 2013 [GLFramebufferManager.cpp:168] Framebuffer Created Mon Aug 26 22:21:25 2013 [GLProgramManager.cpp:72] Loading GLSL program 'Shaders/BasicImage.program' Mon Aug 26 22:21:25 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/BasicImage.fs' Mon Aug 26 22:21:25 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/BasicImage.fs' in 61.808ms Mon Aug 26 22:21:25 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/BasicImage.vs' Mon Aug 26 22:21:25 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/BasicImage.vs' in 0.272ms Mon Aug 26 22:21:25 2013 [GLProgram.cpp:58] Messages for linking program 'Shaders/BasicImage.program': No errors.

Mon Aug 26 22:21:25 2013 [GLProgramManager.cpp:108] Successfully linked GLSL program 'Shaders/BasicImage.program' in 2.013ms Mon Aug 26 22:21:25 2013 [GLProgramManager.cpp:72] Loading GLSL program 'Shaders/Sprite.program' Mon Aug 26 22:21:25 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/Sprite.fs' Mon Aug 26 22:21:25 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/Sprite.fs' in 0.302ms Mon Aug 26 22:21:25 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/Sprite.vs' Mon Aug 26 22:21:25 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/Sprite.vs' in 0.547ms Mon Aug 26 22:21:25 2013 [GLProgram.cpp:58] Messages for linking program 'Shaders/Sprite.program': No errors.

Mon Aug 26 22:21:25 2013 [GLProgramManager.cpp:108] Successfully linked GLSL program 'Shaders/Sprite.program' in 3.543ms Mon Aug 26 22:21:25 2013 [GLRenderer.cpp:93] GLRenderer initialized Mon Aug 26 22:21:25 2013 [ALFuncs.cpp:222] Linking with OpenGL library. Mon Aug 26 22:21:25 2013 [ALFuncs.cpp:158] 'OpenAL32.dll' loaded Mon Aug 26 22:21:26 2013 [ALDevice.cpp:359] OpenAL Info: Mon Aug 26 22:21:26 2013 [ALDevice.cpp:360] Vendor: OpenAL Community Mon Aug 26 22:21:26 2013 [ALDevice.cpp:361] Version: 1.1 ALSOFT 1.15.1 Mon Aug 26 22:21:26 2013 [ALDevice.cpp:362] Renderer: OpenAL Soft Mon Aug 26 22:21:26 2013 [ALDevice.cpp:365] OpenAL Extensions: Mon Aug 26 22:21:26 2013 [ALDevice.cpp:367] AL_EXT_ALAW Mon Aug 26 22:21:26 2013 [ALDevice.cpp:367] AL_EXT_DOUBLE Mon Aug 26 22:21:26 2013 [ALDevice.cpp:367] AL_EXT_EXPONENT_DISTANCE Mon Aug 26 22:21:26 2013 [ALDevice.cpp:367] AL_EXT_FLOAT32 Mon Aug 26 22:21:26 2013 [ALDevice.cpp:367] AL_EXT_IMA4 Mon Aug 26 22:21:26 2013 [ALDevice.cpp:367] AL_EXT_LINEAR_DISTANCE Mon Aug 26 22:21:26 2013 [ALDevice.cpp:367] AL_EXT_MCFORMATS Mon Aug 26 22:21:26 2013 [ALDevice.cpp:367] AL_EXT_MULAW Mon Aug 26 22:21:26 2013 [ALDevice.cpp:367] AL_EXT_MULAW_MCFORMATS Mon Aug 26 22:21:26 2013 [ALDevice.cpp:367] AL_EXT_OFFSET Mon Aug 26 22:21:26 2013 [ALDevice.cpp:367] AL_EXT_source_distance_model Mon Aug 26 22:21:26 2013 [ALDevice.cpp:367] AL_LOKI_quadriphonic Mon Aug 26 22:21:26 2013 [ALDevice.cpp:367] AL_SOFT_buffer_samples Mon Aug 26 22:21:26 2013 [ALDevice.cpp:367] AL_SOFT_buffer_sub_data Mon Aug 26 22:21:26 2013 [ALDevice.cpp:367] AL_SOFTX_deferred_updates Mon Aug 26 22:21:26 2013 [ALDevice.cpp:367] AL_SOFT_direct_channels Mon Aug 26 22:21:26 2013 [ALDevice.cpp:367] AL_SOFT_loop_points Mon Aug 26 22:21:26 2013 [ALDevice.cpp:367] AL_SOFT_source_latency Mon Aug 26 22:21:26 2013 [ALDevice.cpp:372] OpenAL ALC Extensions: Mon Aug 26 22:21:26 2013 [ALDevice.cpp:374] ALC_ENUMERATE_ALL_EXT Mon Aug 26 22:21:26 2013 [ALDevice.cpp:374] ALC_ENUMERATION_EXT Mon Aug 26 22:21:26 2013 [ALDevice.cpp:374] ALC_EXT_CAPTURE Mon Aug 26 22:21:26 2013 [ALDevice.cpp:374] ALC_EXT_DEDICATED Mon Aug 26 22:21:26 2013 [ALDevice.cpp:374] ALC_EXT_disconnect Mon Aug 26 22:21:26 2013 [ALDevice.cpp:374] ALC_EXT_EFX Mon Aug 26 22:21:26 2013 [ALDevice.cpp:374] ALC_EXT_thread_local_context Mon Aug 26 22:21:26 2013 [ALDevice.cpp:374] ALC_SOFT_loopback Mon Aug 26 22:21:26 2013 [ALDevice.cpp:393] EAX is disabled by configuration (s_eax) Mon Aug 26 22:21:26 2013 [ALDevice.cpp:401] 64 source(s) initialized Mon Aug 26 22:21:26 2013 [Client.cpp:95] Initializing... Mon Aug 26 22:21:26 2013 [Client.cpp:108] Font 'Unsteady Oversteer' Loaded Mon Aug 26 22:21:26 2013 [Client.cpp:115] Font 'Ubuntu Condensed' Loaded Mon Aug 26 22:21:26 2013 [Client.cpp:122] Font 'Ubuntu Condensed (Large)' Loaded Mon Aug 26 22:21:27 2013 [Client.cpp:168] Started connecting to 'aos://774716197:32857' Mon Aug 26 22:21:27 2013 [NetClient.cpp:265] ENet initialized Mon Aug 26 22:21:27 2013 [NetClient.cpp:270] ENet host created Mon Aug 26 22:21:27 2013 [NetClient.cpp:278] ENet Range Coder Enabled Mon Aug 26 22:21:27 2013 [NetClient.cpp:325] Connecting to 774716197:32857 Mon Aug 26 22:21:27 2013 [SDLRunner.cpp:141] Starting Client Loop Mon Aug 26 22:21:27 2013 [NetClient.cpp:193] Packet 0x12 [len=5] 12 00 00 18 00 Mon Aug 26 22:21:36 2013 [NetClient.cpp:193] Packet 0x09 [len=21] 09 17 00 00 02 00 00 00 00 6f 6f 6f 49 6d 62 69 6c 69 6e 6f 00 Mon Aug 26 22:21:36 2013 [NetClient.cpp:193] Packet 0x09 [len=14] 09 00 00 01 02 02 00 00 00 6f 6f 6f 2e 00 Mon Aug 26 22:21:36 2013 [NetClient.cpp:193] Packet 0x09 [len=18] 09 1f 00 00 02 06 00 00 00 6f 6f 6f 4b 41 52 49 4d 00 Mon Aug 26 22:21:36 2013 [NetClient.cpp:193] Packet 0x09 [len=18] 09 11 00 00 02 25 00 00 00 6f 6f 6f 64 61 76 69 64 00 Mon Aug 26 22:21:36 2013 [NetClient.cpp:193] Packet 0x09 [len=19] 09 05 00 00 03 04 00 00 00 6f 6f 6f 4d 6f 64 65 72 73 00 Mon Aug 26 22:21:36 2013 [NetClient.cpp:193] Packet 0x09 [len=21] 09 1e 00 00 00 01 00 00 00 6f 6f 6f 4d 61 74 75 74 61 6e 6f 00 Mon Aug 26 22:21:36 2013 [NetClient.cpp:193] Packet 0x09 [len=21] 09 1d 00 01 02 02 00 00 00 6f 6f 6f 5a 65 72 6f 67 72 61 75 00 Mon Aug 26 22:21:36 2013 [NetClient.cpp:193] Packet 0x09 [len=22] 09 19 00 00 02 03 00 00 00 70 70 70 4f 6c 64 20 46 6c 61 64 73 00 Mon Aug 26 22:21:36 2013 [NetClient.cpp:193] Packet 0x09 [len=24] 09 10 01 01 02 2b 00 00 00 6f 6f 6f 57 61 73 61 61 61 61 61 61 61 61 00 Mon Aug 26 22:21:36 2013 [NetClient.cpp:193] Packet 0x09 [len=18] 09 13 01 01 01 0c 00 00 00 da 07 dc 61 78 65 65 6c 00 Mon Aug 26 22:21:36 2013 [NetClient.cpp:193] Packet 0x09 [len=20] 09 04 01 01 02 00 00 00 00 6f 6f 6f 4c 61 75 6e 31 35 37 00 Mon Aug 26 22:21:36 2013 [NetClient.cpp:193] Packet 0x09 [len=26] 09 0b 00 01 02 22 00 00 00 6f 6f 6f 5b 50 4b 5d 50 52 4f 20 50 6e 69 63 6f 00 Mon Aug 26 22:21:36 2013 [NetClient.cpp:193] Packet 0x09 [len=26] 09 0f 00 00 01 02 00 00 00 9e 00 01 52 61 6e 67 65 72 43 61 70 74 61 69 6e 00 Mon Aug 26 22:21:36 2013 [NetClient.cpp:193] Packet 0x09 [len=23] 09 1c 01 01 02 02 00 00 00 6f 6f 6f 54 72 6f 6c 6c 66 6f 78 31 37 00 Mon Aug 26 22:21:36 2013 [NetClient.cpp:193] Packet 0x09 [len=22] 09 0a 01 01 01 03 00 00 00 df 00 df 4a 6f 61 6e 20 70 61 70 69 00 Mon Aug 26 22:21:36 2013 [NetClient.cpp:193] Packet 0x09 [len=23] 09 18 00 00 02 05 00 00 00 6f 6f 6f 45 6e 69 72 61 76 65 72 65 6e 00 Mon Aug 26 22:21:36 2013 [NetClient.cpp:193] Packet 0x09 [len=20] 09 08 00 00 02 2d 00 00 00 6f 6f 6f 78 6c 65 69 6e 65 72 00 Mon Aug 26 22:21:36 2013 [NetClient.cpp:193] Packet 0x09 [len=22] 09 09 01 00 03 03 00 00 00 6f 6f 6f 45 6c 4d 61 74 61 64 6f 72 00 Mon Aug 26 22:21:36 2013 [NetClient.cpp:193] Packet 0x09 [len=25] 09 16 01 00 01 1b 00 00 00 6f 6f 6f 47 69 72 6c 41 73 73 61 73 73 69 6e 00 Mon Aug 26 22:21:36 2013 [NetClient.cpp:193] Packet 0x09 [len=19] 09 12 01 00 02 1b 02 00 00 6f 6f 6f 72 61 62 7a 6f 6f 00 Mon Aug 26 22:21:36 2013 [NetClient.cpp:193] Packet 0x09 [len=24] 09 0c 01 00 02 05 00 00 00 6f 6f 6f 50 61 61 72 74 68 75 72 6e 61 78 00 Mon Aug 26 22:21:36 2013 [NetClient.cpp:193] Packet 0x09 [len=23] 09 03 00 00 01 39 00 00 00 6f 6f 6f 66 65 6c 69 70 65 33 37 34 32 00 Mon Aug 26 22:21:36 2013 [NetClient.cpp:193] Packet 0x09 [len=25] 09 06 01 01 02 6b 00 00 00 6f 6f 6f 65 64 75 61 72 64 6f 63 72 61 66 74 00 Mon Aug 26 22:21:36 2013 [NetClient.cpp:193] Packet 0x09 [len=19] 09 15 01 00 02 19 00 00 00 6f 6f 6f 4d 61 6c 79 78 44 00 Mon Aug 26 22:21:36 2013 [NetClient.cpp:193] Packet 0x09 [len=20] 09 1b 01 00 02 18 00 00 00 6f 6f 6f 70 69 76 6f 6d 61 72 00 Mon Aug 26 22:21:36 2013 [NetClient.cpp:193] Packet 0x09 [len=21] 09 02 01 00 02 4a 00 00 00 6f 6f 6f 4e 69 63 74 75 73 33 34 00 Mon Aug 26 22:21:36 2013 [NetClient.cpp:193] Packet 0x0f [len=84] 0f 1a ff e8 80 00 ff ff ff 00 ff 59 65 6c 6c 6f 77 00 00 00 00 4d 61 67 65 6e 74 61 00 00 00 00 00 02 0a 02 1c 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 7c 42 00 00 ec 42 Mon Aug 26 22:21:37 2013 [NetClient.cpp:1600] Map decoding succeeded. Mon Aug 26 22:21:37 2013 [GameMapWrapper.cpp:94] 33.882 msecs to rebuild Mon Aug 26 22:21:37 2013 [NetClient.cpp:1605] World initialized. Mon Aug 26 22:21:37 2013 [Client.cpp:200] World set Mon Aug 26 22:21:37 2013 [GLRenderer.cpp:162] New map loaded; freeing old renderers... Mon Aug 26 22:21:37 2013 [GLRenderer.cpp:177] Creating new renderers... Mon Aug 26 22:21:37 2013 [GLRenderer.cpp:179] Creating Terrain Shadow Map Renderer Mon Aug 26 22:21:37 2013 [GLRenderer.cpp:181] Creating TerrainRenderer Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:72] Loading GLSL program 'Shaders/BasicBlock.program' Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/BasicBlock.fs' Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/BasicBlock.fs' in 0.378ms Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/BasicBlock.vs' Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/BasicBlock.vs' in 0.446ms Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/Shadow/Common.fs' Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/Shadow/Common.fs' in 0.179ms Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/Shadow/Common.vs' Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/Shadow/Common.vs' in 0.182ms Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/Shadow/Map.fs' Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/Shadow/Map.fs' in 0.146ms Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/Shadow/Map.vs' Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/Shadow/Map.vs' in 0.133ms Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/Shadow/ModelNull.fs' Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/Shadow/ModelNull.fs' in 0.073ms Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/Shadow/ModelNull.vs' Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/Shadow/ModelNull.vs' in 0.096ms Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/Shadow/MapRadiosityNull.fs' Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/Shadow/MapRadiosityNull.fs' in 0.123ms Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/Shadow/MapRadiosityNull.vs' Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/Shadow/MapRadiosityNull.vs' in 0.080ms Mon Aug 26 22:21:37 2013 [GLProgram.cpp:58] Messages for linking program 'Shaders/BasicBlock.program': No errors.

Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:108] Successfully linked GLSL program 'Shaders/BasicBlock.program' in 4.709ms Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:72] Loading GLSL program 'Shaders/BasicBlockDynamicLit.program' Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/BasicBlockDynamicLit.fs' Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/BasicBlockDynamicLit.fs' in 0.271ms Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/BasicBlockDynamicLit.vs' Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/BasicBlockDynamicLit.vs' in 0.382ms Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/DynamicLight/Common.fs' Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/DynamicLight/Common.fs' in 0.346ms Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/DynamicLight/Common.vs' Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/DynamicLight/Common.vs' in 0.193ms Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/DynamicLight/MapNull.fs' Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/DynamicLight/MapNull.fs' in 0.073ms Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/DynamicLight/MapNull.vs' Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/DynamicLight/MapNull.vs' in 0.075ms Mon Aug 26 22:21:37 2013 [GLProgram.cpp:58] Messages for linking program 'Shaders/BasicBlockDynamicLit.program': No errors.

Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:108] Successfully linked GLSL program 'Shaders/BasicBlockDynamicLit.program' in 3.896ms Mon Aug 26 22:21:37 2013 [GLRenderer.cpp:183] Creating Minimap Renderer Mon Aug 26 22:21:37 2013 [GLRenderer.cpp:185] Creating Water Renderer Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:72] Loading GLSL program 'Shaders/Water.program' Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/Water.fs' Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/Water.fs' in 1.791ms Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/Water.vs' Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/Water.vs' in 0.499ms Mon Aug 26 22:21:37 2013 [GLProgram.cpp:58] Messages for linking program 'Shaders/Water.program': No errors.

Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:108] Successfully linked GLSL program 'Shaders/Water.program' in 8.390ms Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:72] Loading GLSL program 'Shaders/WaterDepth.program' Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/WaterDepth.fs' Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/WaterDepth.fs' in 0.126ms Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/WaterDepth.vs' Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/WaterDepth.vs' in 0.145ms Mon Aug 26 22:21:37 2013 [GLProgram.cpp:58] Messages for linking program 'Shaders/WaterDepth.program': No errors.

Mon Aug 26 22:21:37 2013 [GLProgramManager.cpp:108] Successfully linked GLSL program 'Shaders/WaterDepth.program' in 1.059ms Mon Aug 26 22:21:37 2013 [GLRenderer.cpp:194] Radiosity is disabled Mon Aug 26 22:21:37 2013 [GLRenderer.cpp:200] Created Mon Aug 26 22:21:37 2013 [NetClient.cpp:1614] World loaded. Processing saved packets (26)... Mon Aug 26 22:21:37 2013 [NetClient.cpp:1623] Done. Mon Aug 26 22:21:38 2013 [ConcurrentDispatch.cpp:270] Creating 4 dispatch thread(s) Mon Aug 26 22:21:38 2013 [GLProgramManager.cpp:72] Loading GLSL program 'Shaders/VoxelModel.program' Mon Aug 26 22:21:38 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/VoxelModel.fs' Mon Aug 26 22:21:38 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/VoxelModel.fs' in 0.369ms Mon Aug 26 22:21:38 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/VoxelModel.vs' Mon Aug 26 22:21:38 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/VoxelModel.vs' in 0.639ms Mon Aug 26 22:21:38 2013 [GLProgram.cpp:58] Messages for linking program 'Shaders/VoxelModel.program': No errors.

Mon Aug 26 22:21:38 2013 [GLProgramManager.cpp:108] Successfully linked GLSL program 'Shaders/VoxelModel.program' in 5.940ms Mon Aug 26 22:21:38 2013 [GLProgramManager.cpp:72] Loading GLSL program 'Shaders/VoxelModelDynamicLit.program' Mon Aug 26 22:21:38 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/VoxelModelDynamicLit.fs' Mon Aug 26 22:21:38 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/VoxelModelDynamicLit.fs' in 0.248ms Mon Aug 26 22:21:38 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/VoxelModelDynamicLit.vs' Mon Aug 26 22:21:38 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/VoxelModelDynamicLit.vs' in 0.473ms Mon Aug 26 22:21:38 2013 [GLProgram.cpp:58] Messages for linking program 'Shaders/VoxelModelDynamicLit.program': No errors.

Mon Aug 26 22:21:38 2013 [GLProgramManager.cpp:108] Successfully linked GLSL program 'Shaders/VoxelModelDynamicLit.program' in 4.646ms Mon Aug 26 22:21:38 2013 [GLProgramManager.cpp:72] Loading GLSL program 'Shaders/VoxelModelShadowMap.program' Mon Aug 26 22:21:38 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/VoxelModelShadowMap.fs' Mon Aug 26 22:21:38 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/VoxelModelShadowMap.fs' in 0.118ms Mon Aug 26 22:21:38 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/VoxelModelShadowMap.vs' Mon Aug 26 22:21:38 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/VoxelModelShadowMap.vs' in 0.277ms Mon Aug 26 22:21:38 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/ShadowMap/Common.fs' Mon Aug 26 22:21:38 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/ShadowMap/Common.fs' in 0.067ms Mon Aug 26 22:21:38 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/ShadowMap/Common.vs' Mon Aug 26 22:21:38 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/ShadowMap/Common.vs' in 0.065ms Mon Aug 26 22:21:38 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/ShadowMap/Basic.fs' Mon Aug 26 22:21:38 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/ShadowMap/Basic.fs' in 0.091ms Mon Aug 26 22:21:38 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/ShadowMap/Basic.vs' Mon Aug 26 22:21:38 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/ShadowMap/Basic.vs' in 0.116ms Mon Aug 26 22:21:38 2013 [GLProgram.cpp:58] Messages for linking program 'Shaders/VoxelModelShadowMap.program': No errors.

Mon Aug 26 22:21:38 2013 [GLProgramManager.cpp:108] Successfully linked GLSL program 'Shaders/VoxelModelShadowMap.program' in 1.810ms Mon Aug 26 22:21:53 2013 [GLProgramManager.cpp:72] Loading GLSL program 'Shaders/Basic.program' Mon Aug 26 22:21:53 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/Basic.fs' Mon Aug 26 22:21:53 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/Basic.fs' in 0.204ms Mon Aug 26 22:21:53 2013 [GLProgramManager.cpp:116] Loading GLSL shader 'Shaders/Basic.vs' Mon Aug 26 22:21:53 2013 [GLProgramManager.cpp:134] Successfully compiled GLSL program 'Shaders/Basic.vs' in 0.172ms Mon Aug 26 22:21:53 2013 [GLProgram.cpp:58] Messages for linking program 'Shaders/Basic.program': No errors.

Mon Aug 26 22:21:53 2013 [GLProgramManager.cpp:108] Successfully linked GLSL program 'Shaders/Basic.program' in 1.122ms Mon Aug 26 22:21:54 2013 [SDLRunner.cpp:157] Close requested by Client Mon Aug 26 22:21:54 2013 [SDLRunner.cpp:192] Leaving Client Loop Mon Aug 26 22:21:54 2013 [Client.cpp:226] Disconnecting Mon Aug 26 22:21:54 2013 [NetClient.cpp:352] Waiting for graceful disconnection Mon Aug 26 22:21:54 2013 [NetClient.cpp:291] ENet host destroyed Mon Aug 26 22:21:54 2013 [Client.cpp:230] Disconnected Mon Aug 26 22:21:54 2013 [GLRenderer.cpp:162] New map loaded; freeing old renderers... Mon Aug 26 22:21:54 2013 [GLRenderer.cpp:202] No map loaded Mon Aug 26 22:21:55 2013 [GLRenderer.cpp:101] GLRender finalizing Mon Aug 26 22:21:55 2013 [GLRenderer.cpp:126] GLRenderer finalized Mon Aug 26 22:21:55 2013 [Main.cpp:143] Leaving FLTK main loop

iamgreaser commented 11 years ago

I have the same GPU and it works perfectly. However, I run Linux. Have you tried setting it up on minimum settings (no AA, everything either low or off)? If you still have this problem, consider using Linux.