yvt / openspades

Compatible client of Ace of Spades 0.75
http://openspades.yvt.jp/
GNU General Public License v3.0
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Aborted Openspade 1.3 Alpine Linux #839

Open sodomon2 opened 5 years ago

sodomon2 commented 5 years ago

This comment was edited by feikname to collapse the huge log inside a <details> tag for easier reading of the issue.

Relevant part of the log:

2019/06/25 03:31:18 [GLFramebufferManager.cpp:608] New GLColorBuffer requested (w = 256, h = 150, ifmt = 0x0069)
2019/06/25 03:31:18 [GLFramebufferManager.cpp:617] Texture allocated.
2019/06/25 03:31:18 [GLFramebufferManager.cpp:631] Framebuffer created.
2019/06/25 03:31:18 [GLFramebufferManager.cpp:608] New GLColorBuffer requested (w = 1024, h = 600, ifmt = 0x0062)
2019/06/25 03:31:18 [GLFramebufferManager.cpp:617] Texture allocated.
2019/06/25 03:31:18 [GLFramebufferManager.cpp:631] Framebuffer created.
terminate called after throwing an instance of 'spades::Exception'
  what():  Attempted to release already destroyed object
at /home/diego/Proyectos/alpine/testing/openspades/src/openspades-0.1.3/Sources/Core/RefCountedObject.cpp:52
void spades::ScriptContextUtils::ExecuteChecked() at ScriptManager.cpp:338
void spades::ScriptContextHandle::ExecuteChecked() at ScriptManager.cpp:277
virtual void spades::gui::MainScreen::RunFrame(float) at MainScreen.cpp:232
void spades::gui::SDLRunner::Run(int, int) at SDLRunner.cpp:427
void spades::gui::Runner::Run() at Runner.cpp:70
void spades::gui::Runner::RunProtected() at Runner.cpp:42
int main(int, char**) at Main.cpp:312

Aborted
Full log ```text diego [~]$ openspades 2019/06/25 03:31:08 [Main.cpp:324] Package: OpenSpades 0.1.3 2019/06/25 03:31:08 [DirectoryFileSystem.cpp:46] Directory File System Initialized: ./Resources (Read-only) 2019/06/25 03:31:08 [DirectoryFileSystem.cpp:46] Directory File System Initialized: /usr/share/openspades/Resources (Read-only) 2019/06/25 03:31:08 [Main.cpp:397] XDG_DATA_HOME not defined. Assuming that XDG_DATA_HOME is ~/.local/share 2019/06/25 03:31:08 [DirectoryFileSystem.cpp:46] Directory File System Initialized: /home/diego/.local/share/openspades/Resources (Read/Write) 2019/06/25 03:31:08 [Main.cpp:454] Log Started. 2019/06/25 03:31:08 [FltkPreferenceImporter.cpp:82] Checking for legacy preference file: /home/diego/.fltk/yvt.jp/OpenSpades.prefs 2019/06/25 03:31:08 [FltkPreferenceImporter.cpp:86] Legacy preference file wasn't found. 2019/06/25 03:31:08 [Settings.cpp:65] Loading preferences from SPConfig.cfg 2019/06/25 03:31:08 [Settings.cpp:69] SPConfig.cfg found. 2019/06/25 03:31:08 [Main.cpp:463] ---- CPU Information ---- 2019/06/25 03:31:08 [Main.cpp:464] Vendor ID: GenuntelineI 2019/06/25 03:31:08 [Main.cpp:465] Brand ID: Intel(R) Celeron(R) CPU 847 @ 1.10GHz 2019/06/25 03:31:08 [Main.cpp:466] Supports MMX: YES 2019/06/25 03:31:08 [Main.cpp:467] Supports SSE: YES 2019/06/25 03:31:08 [Main.cpp:468] Supports SSE2: YES 2019/06/25 03:31:08 [Main.cpp:469] Supports SSE3: YES 2019/06/25 03:31:08 [Main.cpp:470] Supports SSSE3: YES 2019/06/25 03:31:08 [Main.cpp:471] Supports FMA: NO 2019/06/25 03:31:08 [Main.cpp:472] Supports AVX: NO 2019/06/25 03:31:08 [Main.cpp:473] Supports AVX2: NO 2019/06/25 03:31:08 [Main.cpp:475] Supports AVX512F: NO 2019/06/25 03:31:08 [Main.cpp:477] Supports AVX512CD: NO 2019/06/25 03:31:08 [Main.cpp:479] Supports AVX512ER: NO 2019/06/25 03:31:08 [Main.cpp:481] Supports AVX512PF: NO 2019/06/25 03:31:08 [Main.cpp:483] Simultaneous Multithreading: YES 2019/06/25 03:31:08 [Main.cpp:484] Misc: 2019/06/25 03:31:08 [Main.cpp:485] (none) 2019/06/25 03:31:08 [Main.cpp:486] ------------------------- 2019/06/25 03:31:08 [DirectoryFileSystem.cpp:46] Directory File System Initialized: /usr/share/openspades/Resources (Read-only) 2019/06/25 03:31:08 [PackageUpdateManager.cpp:324] Loading PackageInfo.json 2019/06/25 03:31:09 [PackageUpdateManager.cpp:332] The package version is 0.1.3.4 (0.1.3) 2019/06/25 03:31:09 [PackageUpdateManager.cpp:200] Update feed URL: http://openspades.yvt.jp/api/version.json 2019/06/25 03:31:09 [PackageUpdateManager.cpp:207] Package target platform: SourceCode 2019/06/25 03:31:09 [PackageUpdateManager.cpp:350] Update feed type: Standard 2019/06/25 03:31:09 [PackageUpdateManager.cpp:358] Starting an automatic update check. 2019/06/25 03:31:09 [PackageUpdateManager.cpp:408] Checking for update 2019/06/25 03:31:09 [Main.cpp:560] Pak registered: pak000-Nonfree.pak: bca336c5 2019/06/25 03:31:09 [Main.cpp:560] Pak registered: pak002-Base.pak: 84dabfae 2019/06/25 03:31:09 [Main.cpp:560] Pak registered: pak005-Models.pak: f0711378 2019/06/25 03:31:09 [Main.cpp:560] Pak registered: pak010-BaseSkin.pak: 2f38807a 2019/06/25 03:31:09 [Main.cpp:560] Pak registered: pak050-Locales.pak: 2249fdd3 2019/06/25 03:31:09 [Main.cpp:560] Pak registered: pak999-References.pak: 34d2bd69 2019/06/25 03:31:09 [Main.cpp:543] Ignored loose file: Gfx 2019/06/25 03:31:09 [Main.cpp:543] Ignored loose file: Models 2019/06/25 03:31:09 [Main.cpp:543] Ignored loose file: NetLogs 2019/06/25 03:31:09 [Main.cpp:543] Ignored loose file: PackageInfo.json 2019/06/25 03:31:09 [Main.cpp:543] Ignored loose file: SPConfig.cfg 2019/06/25 03:31:09 [Main.cpp:543] Ignored loose file: Scripts 2019/06/25 03:31:09 [Main.cpp:543] Ignored loose file: Sounds 2019/06/25 03:31:09 [Main.cpp:543] Ignored loose file: SystemMessages.log 2019/06/25 03:31:09 [Main.cpp:543] Ignored loose file: favorite_servers.json 2019/06/25 03:31:09 [Main.cpp:560] Pak registered: font-unifont.pak: 9df0269f 2019/06/25 03:31:09 [Main.cpp:575] Initializing localization system 2019/06/25 03:31:09 [Strings.cpp:1100] Catalog file 'Locales/es/openspades.po' loaded 2019/06/25 03:31:09 [Main.cpp:583] Initializing script engine 2019/06/25 03:31:09 [ScriptManager.cpp:80] Creating script engine 2019/06/25 03:31:09 [ScriptManager.cpp:84] Configuring 2019/06/25 03:31:09 [ScriptManager.cpp:88] Registering standard libray functions 2019/06/25 03:31:09 [ScriptManager.cpp:99] Registering APIs 2019/06/25 03:31:09 [ScriptManager.cpp:105] Loading scripts 2019/06/25 03:31:09 [ScriptManager.cpp:71] Loading script '/Main.as' 2019/06/25 03:31:09 [ScriptManager.cpp:71] Loading script '/Base/Base.as' 2019/06/25 03:31:09 [ScriptManager.cpp:71] Loading script '/Base/Utils.as' 2019/06/25 03:31:09 [ScriptManager.cpp:71] Loading script '/Skin/Skin.as' 2019/06/25 03:31:09 [ScriptManager.cpp:71] Loading script '/Skin/BasicViewWeapon.as' 2019/06/25 03:31:09 [ScriptManager.cpp:71] Loading script '/Skin/Spade/ThirdPerson.as' 2019/06/25 03:31:09 [ScriptManager.cpp:71] Loading script '/Skin/Spade/View.as' 2019/06/25 03:31:09 [ScriptManager.cpp:71] Loading script '/Skin/Block/ThirdPerson.as' 2019/06/25 03:31:09 [ScriptManager.cpp:71] Loading script '/Skin/Block/View.as' 2019/06/25 03:31:09 [ScriptManager.cpp:71] Loading script '/Skin/Grenade/ThirdPerson.as' 2019/06/25 03:31:09 [ScriptManager.cpp:71] Loading script '/Skin/Grenade/View.as' 2019/06/25 03:31:09 [ScriptManager.cpp:71] Loading script '/Skin/Rifle/ThirdPerson.as' 2019/06/25 03:31:09 [ScriptManager.cpp:71] Loading script '/Skin/Rifle/View.as' 2019/06/25 03:31:09 [ScriptManager.cpp:71] Loading script '/Skin/SMG/ThirdPerson.as' 2019/06/25 03:31:09 [ScriptManager.cpp:71] Loading script '/Skin/SMG/View.as' 2019/06/25 03:31:09 [ScriptManager.cpp:71] Loading script '/Skin/Shotgun/ThirdPerson.as' 2019/06/25 03:31:09 [ScriptManager.cpp:71] Loading script '/Skin/Shotgun/View.as' 2019/06/25 03:31:09 [ScriptManager.cpp:71] Loading script '/Gui/Gui.as' 2019/06/25 03:31:09 [ScriptManager.cpp:71] Loading script '/Gui/UIFramework/UIFramework.as' 2019/06/25 03:31:09 [ScriptManager.cpp:71] Loading script '/Gui/MessageBox.as' 2019/06/25 03:31:09 [ScriptManager.cpp:71] Loading script '/Gui/MainScreen/MainScreenUI.as' 2019/06/25 03:31:09 [ScriptManager.cpp:71] Loading script '/Gui/MainScreen/MainMenu.as' 2019/06/25 03:31:09 [ScriptManager.cpp:71] Loading script '/Gui/MainScreen/CreateProfileScreen.as' 2019/06/25 03:31:09 [ScriptManager.cpp:71] Loading script '/Gui/MainScreen/ServerList.as' 2019/06/25 03:31:09 [ScriptManager.cpp:71] Loading script '/Gui/MainScreen/CountryFlags.as' 2019/06/25 03:31:09 [ScriptManager.cpp:71] Loading script '/Gui/StartupScreen/StartupScreenUI.as' 2019/06/25 03:31:09 [ScriptManager.cpp:71] Loading script '/Gui/StartupScreen/MainMenu.as' 2019/06/25 03:31:09 [ScriptManager.cpp:71] Loading script '/Gui/StartupScreen/UpdateCheckView.as' 2019/06/25 03:31:09 [ScriptManager.cpp:71] Loading script '/Gui/UIFramework/UIControls.as' 2019/06/25 03:31:09 [ScriptManager.cpp:71] Loading script '/Gui/UIFramework/Button.as' 2019/06/25 03:31:09 [ScriptManager.cpp:71] Loading script '/Gui/UIFramework/Field.as' 2019/06/25 03:31:09 [ScriptManager.cpp:71] Loading script '/Gui/UIFramework/Label.as' 2019/06/25 03:31:09 [ScriptManager.cpp:71] Loading script '/Gui/UIFramework/ListView.as' 2019/06/25 03:31:09 [ScriptManager.cpp:71] Loading script '/Gui/UIFramework/ScrollBar.as' 2019/06/25 03:31:09 [ScriptManager.cpp:71] Loading script '/Gui/UIFramework/Slider.as' 2019/06/25 03:31:09 [ScriptManager.cpp:71] Loading script '/Gui/UIFramework/TabStrip.as' 2019/06/25 03:31:09 [ScriptManager.cpp:71] Loading script '/Gui/UIFramework/TextViewer.as' 2019/06/25 03:31:09 [ScriptManager.cpp:71] Loading script '/Gui/StartupScreen/ConfigViewTabs.as' 2019/06/25 03:31:09 [ScriptManager.cpp:71] Loading script '/Gui/StartupScreen/ConfigViewFramework.as' 2019/06/25 03:31:09 [ScriptManager.cpp:71] Loading script '/Gui/UIFramework/DropDownList.as' 2019/06/25 03:31:09 [ScriptManager.cpp:71] Loading script '/Gui/Preferences.as' 2019/06/25 03:31:09 [ScriptManager.cpp:71] Loading script '/Gui/Client/ClientUI.as' 2019/06/25 03:31:09 [ScriptManager.cpp:71] Loading script '/Gui/Client/Menu.as' 2019/06/25 03:31:09 [ScriptManager.cpp:71] Loading script '/Gui/Client/FieldWithHistory.as' 2019/06/25 03:31:09 [ScriptManager.cpp:71] Loading script '/Gui/Client/ChatLogWindow.as' 2019/06/25 03:31:09 [ScriptManager.cpp:71] Loading script '/Gui/Client/ChatSayWindow.as' 2019/06/25 03:31:09 [ScriptManager.cpp:115] Building 2019/06/25 03:31:09 [PackageUpdateManager.cpp:111] The latest available version is 0.1.3.4 (0.1.3). 2019/06/25 03:31:10 [Main.cpp:610] Starting startup window 2019/06/25 03:31:10 [StartupScreenHelper.cpp:103] Checking installed locales 2019/06/25 03:31:10 [StartupScreenHelper.cpp:131] Locale 'de' found. 2019/06/25 03:31:10 [StartupScreenHelper.cpp:131] Locale 'el' found. 2019/06/25 03:31:10 [StartupScreenHelper.cpp:131] Locale 'en_us' found. 2019/06/25 03:31:10 [StartupScreenHelper.cpp:131] Locale 'es' found. 2019/06/25 03:31:10 [StartupScreenHelper.cpp:131] Locale 'fr' found. 2019/06/25 03:31:10 [StartupScreenHelper.cpp:131] Locale 'hu' found. 2019/06/25 03:31:10 [StartupScreenHelper.cpp:131] Locale 'id' found. 2019/06/25 03:31:10 [StartupScreenHelper.cpp:131] Locale 'ja' found. 2019/06/25 03:31:10 [StartupScreenHelper.cpp:131] Locale 'ko' found. 2019/06/25 03:31:10 [StartupScreenHelper.cpp:131] Locale 'nl' found. 2019/06/25 03:31:10 [StartupScreenHelper.cpp:131] Locale 'pl' found. 2019/06/25 03:31:10 [StartupScreenHelper.cpp:131] Locale 'pt_br' found. 2019/06/25 03:31:10 [StartupScreenHelper.cpp:131] Locale 'pt_pt' found. 2019/06/25 03:31:10 [StartupScreenHelper.cpp:131] Locale 'ru' found. 2019/06/25 03:31:10 [StartupScreenHelper.cpp:131] Locale 'uk' found. 2019/06/25 03:31:10 [StartupScreenHelper.cpp:131] Locale 'vi' found. 2019/06/25 03:31:10 [StartupScreenHelper.cpp:131] Locale 'zh_CN' found. 2019/06/25 03:31:10 [StartupScreenHelper.cpp:141] Checking YSR availability 2019/06/25 03:31:10 [StartupScreenHelper.cpp:153] Checking OpenAL availability 2019/06/25 03:31:10 [ALFuncs.cpp:249] Linking with OpenAL library. 2019/06/25 03:31:10 [ALFuncs.cpp:177] 'libopenal.so.1' loaded 2019/06/25 03:31:10 [StartupScreenHelper.cpp:167] Performing ecapability query 2019/06/25 03:31:10 [StartupScreenHelper.cpp:185] Video Mode Found: 1024x600 2019/06/25 03:31:10 [StartupScreenHelper.cpp:185] Video Mode Found: 800x600 2019/06/25 03:31:10 [StartupScreenHelper.cpp:260] --- OpenGL Renderer Info --- 2019/06/25 03:31:10 [StartupScreenHelper.cpp:265] Vendor: Intel Open Source Technology Center 2019/06/25 03:31:10 [StartupScreenHelper.cpp:269] Name: Mesa DRI Intel(R) Sandybridge Mobile 2019/06/25 03:31:10 [StartupScreenHelper.cpp:274] Version: 3.0 Mesa 18.1.7 2019/06/25 03:31:10 [StartupScreenHelper.cpp:279] Shading Language Version: 1.30 2019/06/25 03:31:10 [StartupScreenHelper.cpp:287] Max Texture Size: 8192 2019/06/25 03:31:10 [StartupScreenHelper.cpp:292] Max 3D Texture Size: 2048 2019/06/25 03:31:10 [StartupScreenHelper.cpp:298] Max Combined Texture Image Units: 48 2019/06/25 03:31:10 [StartupScreenHelper.cpp:304] Max Vertex Texture Image Units: 16 2019/06/25 03:31:10 [StartupScreenHelper.cpp:310] Max Varying Components: 128 2019/06/25 03:31:10 [StartupScreenHelper.cpp:325] --- Extensions --- 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_3DFX_texture_compression_FXT1 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_AMD_draw_buffers_blend 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_AMD_seamless_cubemap_per_texture 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_AMD_shader_trinary_minmax 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ANGLE_texture_compression_dxt3 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ANGLE_texture_compression_dxt5 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_APPLE_object_purgeable 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_APPLE_packed_pixels 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_ES2_compatibility 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_ES3_compatibility 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_arrays_of_arrays 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_blend_func_extended 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_buffer_storage 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_clear_buffer_object 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_clear_texture 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_clip_control 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_color_buffer_float 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_compressed_texture_pixel_storage 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_conditional_render_inverted 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_copy_buffer 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_copy_image 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_cull_distance 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_debug_output 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_depth_buffer_float 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_depth_clamp 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_depth_texture 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_draw_buffers 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_draw_buffers_blend 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_draw_elements_base_vertex 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_draw_instanced 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_explicit_attrib_location 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_explicit_uniform_location 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_fragment_coord_conventions 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_fragment_program 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_fragment_program_shadow 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_fragment_shader 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_framebuffer_object 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_framebuffer_sRGB 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_get_program_binary 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_get_texture_sub_image 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_half_float_pixel 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_half_float_vertex 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_instanced_arrays 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_internalformat_query 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_internalformat_query2 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_invalidate_subdata 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_map_buffer_alignment 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_map_buffer_range 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_multi_bind 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_multisample 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_multitexture 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_occlusion_query 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_occlusion_query2 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_pipeline_statistics_query 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_pixel_buffer_object 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_point_parameters 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_point_sprite 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_polygon_offset_clamp 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_program_interface_query 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_provoking_vertex 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_robustness 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_sample_shading 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_sampler_objects 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_seamless_cube_map 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_seamless_cubemap_per_texture 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_separate_shader_objects 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_shader_bit_encoding 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_shader_draw_parameters 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_shader_group_vote 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_shader_objects 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_shader_texture_lod 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_shading_language_100 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_shading_language_420pack 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_shading_language_packing 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_shadow 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_sync 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_texture_barrier 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_texture_border_clamp 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_texture_compression 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_texture_compression_rgtc 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_texture_cube_map 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_texture_cube_map_array 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_texture_env_add 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_texture_env_combine 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_texture_env_crossbar 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_texture_env_dot3 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_texture_filter_anisotropic 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_texture_float 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_texture_gather 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_texture_mirror_clamp_to_edge 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_texture_mirrored_repeat 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_texture_multisample 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_texture_non_power_of_two 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_texture_query_levels 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_texture_query_lod 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_texture_rectangle 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_texture_rg 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_texture_rgb10_a2ui 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_texture_storage 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_texture_storage_multisample 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_texture_swizzle 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_timer_query 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_transform_feedback2 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_transform_feedback_overflow_query 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_transpose_matrix 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_uniform_buffer_object 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_vertex_array_bgra 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_vertex_array_object 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_vertex_attrib_binding 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_vertex_buffer_object 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_vertex_program 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_vertex_shader 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_vertex_type_10f_11f_11f_rev 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_vertex_type_2_10_10_10_rev 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ARB_window_pos 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ATI_blend_equation_separate 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ATI_draw_buffers 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ATI_separate_stencil 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ATI_texture_env_combine3 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_ATI_texture_float 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_EXT_abgr 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_EXT_bgra 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_EXT_blend_color 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_EXT_blend_equation_separate 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_EXT_blend_func_separate 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_EXT_blend_minmax 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_EXT_blend_subtract 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_EXT_compiled_vertex_array 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_EXT_copy_texture 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_EXT_draw_buffers2 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_EXT_draw_instanced 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_EXT_draw_range_elements 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_EXT_fog_coord 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_EXT_framebuffer_blit 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_EXT_framebuffer_multisample 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_EXT_framebuffer_multisample_blit_scaled 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_EXT_framebuffer_object 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_EXT_framebuffer_sRGB 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_EXT_gpu_program_parameters 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_EXT_multi_draw_arrays 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_EXT_packed_depth_stencil 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_EXT_packed_float 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_EXT_packed_pixels 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_EXT_pixel_buffer_object 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_EXT_point_parameters 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_EXT_polygon_offset 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_EXT_polygon_offset_clamp 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_EXT_provoking_vertex 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_EXT_rescale_normal 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_EXT_secondary_color 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_EXT_separate_specular_color 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_EXT_shader_framebuffer_fetch_non_coherent 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_EXT_shader_integer_mix 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_EXT_shadow_funcs 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_EXT_stencil_two_side 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_EXT_stencil_wrap 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_EXT_subtexture 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_EXT_texture 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_EXT_texture3D 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_EXT_texture_array 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_EXT_texture_compression_dxt1 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_EXT_texture_compression_rgtc 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_EXT_texture_compression_s3tc 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_EXT_texture_cube_map 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_EXT_texture_edge_clamp 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_EXT_texture_env_add 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_EXT_texture_env_combine 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_EXT_texture_env_dot3 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_EXT_texture_filter_anisotropic 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_EXT_texture_integer 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_EXT_texture_lod_bias 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_EXT_texture_object 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_EXT_texture_rectangle 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_EXT_texture_sRGB 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_EXT_texture_sRGB_decode 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_EXT_texture_shared_exponent 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_EXT_texture_snorm 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_EXT_texture_swizzle 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_EXT_timer_query 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_EXT_transform_feedback 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_EXT_vertex_array 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_EXT_vertex_array_bgra 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_IBM_multimode_draw_arrays 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_IBM_rasterpos_clip 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_IBM_texture_mirrored_repeat 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_INGR_blend_func_separate 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_INTEL_performance_query 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_KHR_blend_equation_advanced 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_KHR_context_flush_control 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_KHR_debug 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_KHR_no_error 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_KHR_robustness 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_MESA_pack_invert 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_MESA_shader_integer_functions 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_MESA_texture_signed_rgba 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_MESA_window_pos 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_NV_blend_square 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_NV_conditional_render 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_NV_depth_clamp 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_NV_light_max_exponent 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_NV_packed_depth_stencil 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_NV_primitive_restart 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_NV_texgen_reflection 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_NV_texture_barrier 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_NV_texture_env_combine4 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_NV_texture_rectangle 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_OES_EGL_image 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_OES_read_format 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_S3_s3tc 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_SGIS_generate_mipmap 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_SGIS_texture_border_clamp 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_SGIS_texture_edge_clamp 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_SGIS_texture_lod 2019/06/25 03:31:10 [StartupScreenHelper.cpp:328] GL_SUN_multi_draw_arrays 2019/06/25 03:31:10 [StartupScreenHelper.cpp:330] ------------------ 2019/06/25 03:31:10 [StartupScreenHelper.cpp:624] SDL Capability Query Window finalized 2019/06/25 03:31:10 [StartupScreenHelper.cpp:627] OpenGL driver is OpenSpades capable: YES 2019/06/25 03:31:10 [SDLRunner.cpp:435] SDL Version: 2.0.9 hg-12373:8feb5da6f2fb 2019/06/25 03:31:10 [SWRenderer.cpp:65] ---- SWRenderer early initialization started --- 2019/06/25 03:31:10 [SWRenderer.cpp:72] creating image manager 2019/06/25 03:31:10 [SWRenderer.cpp:75] creating image renderer 2019/06/25 03:31:10 [SWRenderer.cpp:80] setting framebuffer. 2019/06/25 03:31:10 [SWRenderer.cpp:84] initializing depth buffer. 2019/06/25 03:31:10 [SWRenderer.cpp:88] ---- SWRenderer early initialization done --- 2019/06/25 03:31:11 [Fonts.cpp:76] Font 'SquareFont (Large)' Loaded 2019/06/25 03:31:11 [Fonts.cpp:38] Loading built-in fonts 2019/06/25 03:31:11 [Fonts.cpp:44] Font 'Alte DIN 1451' loaded 2019/06/25 03:31:11 [Settings.cpp:316] WARNING: setting 'cl_showStartupWindow' has multiple descriptors libpng warning: iCCP: known incorrect sRGB profile libpng warning: iCCP: known incorrect sRGB profile 2019/06/25 03:31:11 [SDLRunner.cpp:193] Starting Client Loop 2019/06/25 03:31:12 [SDLRunner.cpp:221] Close requested by Client 2019/06/25 03:31:12 [SDLRunner.cpp:302] Leaving Client Loop 2019/06/25 03:31:13 [SDLRunner.cpp:435] SDL Version: 2.0.9 hg-12373:8feb5da6f2fb 2019/06/25 03:31:13 [SDLGLDevice.cpp:122] starting SDLGLDevice 2019/06/25 03:31:13 [SDLGLDevice.cpp:140] GLEW initialized 2019/06/25 03:31:13 [SDLGLDevice.cpp:142] --- OpenGL Renderer Info --- 2019/06/25 03:31:13 [SDLGLDevice.cpp:145] Vendor: Intel Open Source Technology Center 2019/06/25 03:31:13 [SDLGLDevice.cpp:148] Name: Mesa DRI Intel(R) Sandybridge Mobile 2019/06/25 03:31:13 [SDLGLDevice.cpp:151] Version: 3.0 Mesa 18.1.7 2019/06/25 03:31:13 [SDLGLDevice.cpp:154] Shading Language Version: 1.30 2019/06/25 03:31:13 [SDLGLDevice.cpp:156] --- Extensions --- 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_3DFX_texture_compression_FXT1 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_AMD_draw_buffers_blend 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_AMD_seamless_cubemap_per_texture 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_AMD_shader_trinary_minmax 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ANGLE_texture_compression_dxt3 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ANGLE_texture_compression_dxt5 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_APPLE_object_purgeable 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_APPLE_packed_pixels 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_ES2_compatibility 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_ES3_compatibility 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_arrays_of_arrays 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_blend_func_extended 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_buffer_storage 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_clear_buffer_object 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_clear_texture 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_clip_control 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_color_buffer_float 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_compressed_texture_pixel_storage 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_conditional_render_inverted 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_copy_buffer 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_copy_image 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_cull_distance 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_debug_output 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_depth_buffer_float 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_depth_clamp 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_depth_texture 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_draw_buffers 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_draw_buffers_blend 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_draw_elements_base_vertex 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_draw_instanced 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_explicit_attrib_location 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_explicit_uniform_location 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_fragment_coord_conventions 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_fragment_program 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_fragment_program_shadow 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_fragment_shader 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_framebuffer_object 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_framebuffer_sRGB 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_get_program_binary 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_get_texture_sub_image 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_half_float_pixel 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_half_float_vertex 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_instanced_arrays 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_internalformat_query 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_internalformat_query2 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_invalidate_subdata 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_map_buffer_alignment 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_map_buffer_range 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_multi_bind 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_multisample 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_multitexture 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_occlusion_query 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_occlusion_query2 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_pipeline_statistics_query 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_pixel_buffer_object 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_point_parameters 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_point_sprite 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_polygon_offset_clamp 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_program_interface_query 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_provoking_vertex 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_robustness 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_sample_shading 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_sampler_objects 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_seamless_cube_map 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_seamless_cubemap_per_texture 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_separate_shader_objects 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_shader_bit_encoding 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_shader_draw_parameters 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_shader_group_vote 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_shader_objects 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_shader_texture_lod 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_shading_language_100 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_shading_language_420pack 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_shading_language_packing 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_shadow 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_sync 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_texture_barrier 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_texture_border_clamp 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_texture_compression 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_texture_compression_rgtc 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_texture_cube_map 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_texture_cube_map_array 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_texture_env_add 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_texture_env_combine 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_texture_env_crossbar 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_texture_env_dot3 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_texture_filter_anisotropic 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_texture_float 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_texture_gather 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_texture_mirror_clamp_to_edge 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_texture_mirrored_repeat 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_texture_multisample 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_texture_non_power_of_two 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_texture_query_levels 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_texture_query_lod 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_texture_rectangle 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_texture_rg 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_texture_rgb10_a2ui 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_texture_storage 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_texture_storage_multisample 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_texture_swizzle 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_timer_query 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_transform_feedback2 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_transform_feedback_overflow_query 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_transpose_matrix 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_uniform_buffer_object 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_vertex_array_bgra 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_vertex_array_object 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_vertex_attrib_binding 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_vertex_buffer_object 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_vertex_program 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_vertex_shader 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_vertex_type_10f_11f_11f_rev 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_vertex_type_2_10_10_10_rev 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ARB_window_pos 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ATI_blend_equation_separate 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ATI_draw_buffers 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ATI_separate_stencil 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ATI_texture_env_combine3 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_ATI_texture_float 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_EXT_abgr 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_EXT_bgra 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_EXT_blend_color 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_EXT_blend_equation_separate 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_EXT_blend_func_separate 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_EXT_blend_minmax 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_EXT_blend_subtract 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_EXT_compiled_vertex_array 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_EXT_copy_texture 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_EXT_draw_buffers2 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_EXT_draw_instanced 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_EXT_draw_range_elements 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_EXT_fog_coord 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_EXT_framebuffer_blit 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_EXT_framebuffer_multisample 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_EXT_framebuffer_multisample_blit_scaled 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_EXT_framebuffer_object 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_EXT_framebuffer_sRGB 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_EXT_gpu_program_parameters 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_EXT_multi_draw_arrays 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_EXT_packed_depth_stencil 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_EXT_packed_float 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_EXT_packed_pixels 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_EXT_pixel_buffer_object 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_EXT_point_parameters 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_EXT_polygon_offset 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_EXT_polygon_offset_clamp 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_EXT_provoking_vertex 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_EXT_rescale_normal 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_EXT_secondary_color 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_EXT_separate_specular_color 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_EXT_shader_framebuffer_fetch_non_coherent 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_EXT_shader_integer_mix 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_EXT_shadow_funcs 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_EXT_stencil_two_side 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_EXT_stencil_wrap 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_EXT_subtexture 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_EXT_texture 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_EXT_texture3D 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_EXT_texture_array 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_EXT_texture_compression_dxt1 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_EXT_texture_compression_rgtc 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_EXT_texture_compression_s3tc 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_EXT_texture_cube_map 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_EXT_texture_edge_clamp 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_EXT_texture_env_add 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_EXT_texture_env_combine 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_EXT_texture_env_dot3 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_EXT_texture_filter_anisotropic 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_EXT_texture_integer 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_EXT_texture_lod_bias 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_EXT_texture_object 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_EXT_texture_rectangle 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_EXT_texture_sRGB 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_EXT_texture_sRGB_decode 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_EXT_texture_shared_exponent 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_EXT_texture_snorm 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_EXT_texture_swizzle 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_EXT_timer_query 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_EXT_transform_feedback 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_EXT_vertex_array 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_EXT_vertex_array_bgra 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_IBM_multimode_draw_arrays 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_IBM_rasterpos_clip 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_IBM_texture_mirrored_repeat 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_INGR_blend_func_separate 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_INTEL_performance_query 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_KHR_blend_equation_advanced 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_KHR_context_flush_control 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_KHR_debug 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_KHR_no_error 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_KHR_robustness 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_MESA_pack_invert 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_MESA_shader_integer_functions 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_MESA_texture_signed_rgba 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_MESA_window_pos 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_NV_blend_square 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_NV_conditional_render 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_NV_depth_clamp 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_NV_light_max_exponent 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_NV_packed_depth_stencil 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_NV_primitive_restart 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_NV_texgen_reflection 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_NV_texture_barrier 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_NV_texture_env_combine4 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_NV_texture_rectangle 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_OES_EGL_image 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_OES_read_format 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_S3_s3tc 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_SGIS_generate_mipmap 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_SGIS_texture_border_clamp 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_SGIS_texture_edge_clamp 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_SGIS_texture_lod 2019/06/25 03:31:13 [SDLGLDevice.cpp:171] GL_SUN_multi_draw_arrays 2019/06/25 03:31:13 [SDLGLDevice.cpp:183] ------------------ 2019/06/25 03:31:13 [SDLGLDevice.cpp:190] NOTICE: r_ignoreGLErrors is enabled. OpenGL error detection might not work correctly. 2019/06/25 03:31:13 [GLRenderer.cpp:104] GLRenderer bootstrap 2019/06/25 03:31:13 [GLFramebufferManager.cpp:68] Initializing framebuffer manager 2019/06/25 03:31:13 [GLFramebufferManager.cpp:168] Creating Non-MSAA Buffer 2019/06/25 03:31:13 [GLFramebufferManager.cpp:185] Depth Buffer Allocated 2019/06/25 03:31:13 [GLFramebufferManager.cpp:235] Color Buffer Allocated 2019/06/25 03:31:13 [GLFramebufferManager.cpp:253] Framebuffer Created 2019/06/25 03:31:13 [GLFramebufferManager.cpp:285] Creating Mirror framebuffer 2019/06/25 03:31:13 [GLFramebufferManager.cpp:291] Creating Mirror texture 2019/06/25 03:31:13 [GLFramebufferManager.cpp:296] Color Buffer Allocated 2019/06/25 03:31:13 [GLFramebufferManager.cpp:309] Creating Mirror depth texture 2019/06/25 03:31:13 [GLFramebufferManager.cpp:316] Depth Buffer Allocated 2019/06/25 03:31:13 [GLFramebufferManager.cpp:333] Mirror Framebuffer Created 2019/06/25 03:31:13 [GLProgramManager.cpp:87] Loading GLSL program 'Shaders/BasicImage.program' 2019/06/25 03:31:13 [GLProgramManager.cpp:147] Loading GLSL shader 'Shaders/BasicImage.fs' 2019/06/25 03:31:13 [GLProgramManager.cpp:190] Successfully compiled GLSL program 'Shaders/BasicImage.fs' in 15.707ms 2019/06/25 03:31:13 [GLProgramManager.cpp:147] Loading GLSL shader 'Shaders/BasicImage.vs' 2019/06/25 03:31:13 [GLProgramManager.cpp:190] Successfully compiled GLSL program 'Shaders/BasicImage.vs' in 0.672ms 2019/06/25 03:31:13 [GLProgramManager.cpp:139] Successfully linked GLSL program 'Shaders/BasicImage.program' in 21.793ms 2019/06/25 03:31:13 [GLRenderer.cpp:120] GLRenderer started 2019/06/25 03:31:13 [ALFuncs.cpp:249] Linking with OpenAL library. 2019/06/25 03:31:13 [ALDevice.cpp:433] --- All devices --- 2019/06/25 03:31:13 [ALDevice.cpp:436] ALSA Default 2019/06/25 03:31:13 [ALDevice.cpp:436] HDA Intel PCH, ALC269VB Analog (CARD=PCH,DEV=0) 2019/06/25 03:31:13 [ALDevice.cpp:436] HDA Intel PCH, HDMI 0 (CARD=PCH,DEV=3) 2019/06/25 03:31:13 [ALDevice.cpp:439] ------------------- 2019/06/25 03:31:13 [ALDevice.cpp:441] --- Devices --- 2019/06/25 03:31:13 [ALDevice.cpp:444] OpenAL Soft 2019/06/25 03:31:13 [ALDevice.cpp:447] --------------- 2019/06/25 03:31:13 [ALDevice.cpp:450] Default device: OpenAL Soft 2019/06/25 03:31:13 [ALDevice.cpp:465] OpenAL Info: 2019/06/25 03:31:13 [ALDevice.cpp:466] Vendor: (null) 2019/06/25 03:31:13 [ALDevice.cpp:467] Version: (null) 2019/06/25 03:31:13 [ALDevice.cpp:468] Renderer: (null) 2019/06/25 03:31:13 [ALDevice.cpp:472] OpenAL ALC Extensions: 2019/06/25 03:31:13 [ALDevice.cpp:474] ALC_ENUMERATE_ALL_EXT 2019/06/25 03:31:13 [ALDevice.cpp:474] ALC_ENUMERATION_EXT 2019/06/25 03:31:13 [ALDevice.cpp:474] ALC_EXT_CAPTURE 2019/06/25 03:31:13 [ALDevice.cpp:474] ALC_EXT_DEDICATED 2019/06/25 03:31:13 [ALDevice.cpp:474] ALC_EXT_disconnect 2019/06/25 03:31:13 [ALDevice.cpp:474] ALC_EXT_EFX 2019/06/25 03:31:13 [ALDevice.cpp:474] ALC_EXT_thread_local_context 2019/06/25 03:31:13 [ALDevice.cpp:474] ALC_SOFT_device_clock 2019/06/25 03:31:13 [ALDevice.cpp:474] ALC_SOFT_HRTF 2019/06/25 03:31:13 [ALDevice.cpp:474] ALC_SOFT_loopback 2019/06/25 03:31:13 [ALDevice.cpp:474] ALC_SOFT_output_limiter 2019/06/25 03:31:13 [ALDevice.cpp:474] ALC_SOFT_pause_device 2019/06/25 03:31:13 [ALDevice.cpp:493] EAX enabled 2019/06/25 03:31:13 [ALDevice.cpp:515] 96 source(s) initialized AL lib: (EE) ALCplaybackAlsa_mixerNoMMapProc: available update failed: Broken pipe 2019/06/25 03:31:14 [Fonts.cpp:76] Font 'SquareFont (Large)' Loaded 2019/06/25 03:31:14 [SDLRunner.cpp:193] Starting Client Loop 2019/06/25 03:31:14 [GLRenderer.cpp:135] GLRenderer initializing for 3D rendering 2019/06/25 03:31:14 [GLProgramManager.cpp:87] Loading GLSL program 'Shaders/SoftSprite.program' 2019/06/25 03:31:14 [GLProgramManager.cpp:147] Loading GLSL shader 'Shaders/SoftSprite.fs' 2019/06/25 03:31:14 [GLProgramManager.cpp:190] Successfully compiled GLSL program 'Shaders/SoftSprite.fs' in 29.234ms 2019/06/25 03:31:14 [GLProgramManager.cpp:147] Loading GLSL shader 'Shaders/SoftSprite.vs' 2019/06/25 03:31:14 [GLProgramManager.cpp:190] Successfully compiled GLSL program 'Shaders/SoftSprite.vs' in 0.060ms 2019/06/25 03:31:14 [GLProgramManager.cpp:147] Loading GLSL shader 'Shaders/Fog.vs' 2019/06/25 03:31:14 [GLProgramManager.cpp:190] Successfully compiled GLSL program 'Shaders/Fog.vs' in 19.732ms 2019/06/25 03:31:15 [GLProgramManager.cpp:139] Successfully linked GLSL program 'Shaders/SoftSprite.program' in 58.617ms 2019/06/25 03:31:15 [GLProgramManager.cpp:87] Loading GLSL program 'Shaders/LongSprite.program' 2019/06/25 03:31:15 [GLProgramManager.cpp:147] Loading GLSL shader 'Shaders/LongSprite.fs' 2019/06/25 03:31:15 [GLProgramManager.cpp:190] Successfully compiled GLSL program 'Shaders/LongSprite.fs' in 0.911ms 2019/06/25 03:31:15 [GLProgramManager.cpp:147] Loading GLSL shader 'Shaders/LongSprite.vs' 2019/06/25 03:31:15 [GLProgramManager.cpp:190] Successfully compiled GLSL program 'Shaders/LongSprite.vs' in 25.287ms 2019/06/25 03:31:15 [GLProgramManager.cpp:147] Loading GLSL shader 'Shaders/Fog.vs' 2019/06/25 03:31:15 [GLProgramManager.cpp:190] Successfully compiled GLSL program 'Shaders/Fog.vs' in 0.024ms 2019/06/25 03:31:15 [GLProgramManager.cpp:139] Successfully linked GLSL program 'Shaders/LongSprite.program' in 13.790ms 2019/06/25 03:31:15 [GLRenderer.cpp:148] Preloading Assets 2019/06/25 03:31:15 [GLProgramManager.cpp:87] Loading GLSL program 'Shaders/BasicBlockPhys.program' 2019/06/25 03:31:15 [GLProgramManager.cpp:147] Loading GLSL shader 'Shaders/BasicBlockPhys.fs' 2019/06/25 03:31:15 [GLProgramManager.cpp:190] Successfully compiled GLSL program 'Shaders/BasicBlockPhys.fs' in 0.072ms 2019/06/25 03:31:15 [GLProgramManager.cpp:147] Loading GLSL shader 'Shaders/BasicBlockPhys.vs' 2019/06/25 03:31:15 [GLProgramManager.cpp:190] Successfully compiled GLSL program 'Shaders/BasicBlockPhys.vs' in 0.044ms 2019/06/25 03:31:15 [GLProgramManager.cpp:147] Loading GLSL shader 'Shaders/PhysicalModel/OrenNayar.fs' 2019/06/25 03:31:15 [GLProgramManager.cpp:190] Successfully compiled GLSL program 'Shaders/PhysicalModel/OrenNayar.fs' in 0.027ms 2019/06/25 03:31:15 [GLProgramManager.cpp:147] Loading GLSL shader 'Shaders/PhysicalModel/CookTorrance.fs' 2019/06/25 03:31:15 [GLProgramManager.cpp:190] Successfully compiled GLSL program 'Shaders/PhysicalModel/CookTorrance.fs' in 0.042ms 2019/06/25 03:31:15 [GLProgramManager.cpp:147] Loading GLSL shader 'Shaders/Shadow/Common.fs' 2019/06/25 03:31:15 [GLProgramManager.cpp:190] Successfully compiled GLSL program 'Shaders/Shadow/Common.fs' in 0.027ms 2019/06/25 03:31:15 [GLProgramManager.cpp:147] Loading GLSL shader 'Shaders/Shadow/Common.vs' 2019/06/25 03:31:15 [GLProgramManager.cpp:190] Successfully compiled GLSL program 'Shaders/Shadow/Common.vs' in 0.023ms 2019/06/25 03:31:15 [GLProgramManager.cpp:147] Loading GLSL shader 'Shaders/Shadow/Map.fs' 2019/06/25 03:31:15 [GLProgramManager.cpp:190] Successfully compiled GLSL program 'Shaders/Shadow/Map.fs' in 0.349ms 2019/06/25 03:31:15 [GLProgramManager.cpp:147] Loading GLSL shader 'Shaders/Shadow/Map.vs' 2019/06/25 03:31:15 [GLProgramManager.cpp:190] Successfully compiled GLSL program 'Shaders/Shadow/Map.vs' in 0.024ms 2019/06/25 03:31:15 [GLProgramManager.cpp:147] Loading GLSL shader 'Shaders/Shadow/ModelSparse.fs' 2019/06/25 03:31:15 [GLProgramManager.cpp:190] Successfully compiled GLSL program 'Shaders/Shadow/ModelSparse.fs' in 0.029ms 2019/06/25 03:31:15 [GLProgramManager.cpp:147] Loading GLSL shader 'Shaders/Shadow/ModelSparse.vs' 2019/06/25 03:31:15 [GLProgramManager.cpp:190] Successfully compiled GLSL program 'Shaders/Shadow/ModelSparse.vs' in 0.021ms 2019/06/25 03:31:15 [GLProgramManager.cpp:147] Loading GLSL shader 'Shaders/Shadow/MapRadiosityNull.fs' 2019/06/25 03:31:15 [GLProgramManager.cpp:190] Successfully compiled GLSL program 'Shaders/Shadow/MapRadiosityNull.fs' in 0.440ms 2019/06/25 03:31:15 [GLProgramManager.cpp:147] Loading GLSL shader 'Shaders/Shadow/MapRadiosityNull.vs' 2019/06/25 03:31:15 [GLProgramManager.cpp:190] Successfully compiled GLSL program 'Shaders/Shadow/MapRadiosityNull.vs' in 16.188ms 2019/06/25 03:31:15 [GLProgramManager.cpp:147] Loading GLSL shader 'Shaders/Fog.vs' 2019/06/25 03:31:15 [GLProgramManager.cpp:190] Successfully compiled GLSL program 'Shaders/Fog.vs' in 0.023ms 2019/06/25 03:31:15 [GLProgramManager.cpp:139] Successfully linked GLSL program 'Shaders/BasicBlockPhys.program' in 16.732ms 2019/06/25 03:31:15 [GLProgramManager.cpp:87] Loading GLSL program 'Shaders/BasicBlockDepthOnly.program' 2019/06/25 03:31:15 [GLProgramManager.cpp:147] Loading GLSL shader 'Shaders/BasicBlockDepthOnly.fs' 2019/06/25 03:31:15 [GLProgramManager.cpp:190] Successfully compiled GLSL program 'Shaders/BasicBlockDepthOnly.fs' in 0.024ms 2019/06/25 03:31:15 [GLProgramManager.cpp:147] Loading GLSL shader 'Shaders/BasicBlockDepthOnly.vs' 2019/06/25 03:31:15 [GLProgramManager.cpp:190] Successfully compiled GLSL program 'Shaders/BasicBlockDepthOnly.vs' in 0.033ms 2019/06/25 03:31:15 [GLProgramManager.cpp:139] Successfully linked GLSL program 'Shaders/BasicBlockDepthOnly.program' in 8.828ms 2019/06/25 03:31:15 [GLProgramManager.cpp:87] Loading GLSL program 'Shaders/BasicBlockDynamicLit.program' 2019/06/25 03:31:15 [GLProgramManager.cpp:147] Loading GLSL shader 'Shaders/BasicBlockDynamicLit.fs' 2019/06/25 03:31:15 [GLProgramManager.cpp:190] Successfully compiled GLSL program 'Shaders/BasicBlockDynamicLit.fs' in 0.041ms 2019/06/25 03:31:15 [GLProgramManager.cpp:147] Loading GLSL shader 'Shaders/BasicBlockDynamicLit.vs' 2019/06/25 03:31:15 [GLProgramManager.cpp:190] Successfully compiled GLSL program 'Shaders/BasicBlockDynamicLit.vs' in 0.031ms 2019/06/25 03:31:15 [GLProgramManager.cpp:147] Loading GLSL shader 'Shaders/DynamicLight/Common.fs' 2019/06/25 03:31:15 [GLProgramManager.cpp:190] Successfully compiled GLSL program 'Shaders/DynamicLight/Common.fs' in 0.040ms 2019/06/25 03:31:15 [GLProgramManager.cpp:147] Loading GLSL shader 'Shaders/DynamicLight/Common.vs' 2019/06/25 03:31:15 [GLProgramManager.cpp:190] Successfully compiled GLSL program 'Shaders/DynamicLight/Common.vs' in 0.026ms 2019/06/25 03:31:15 [GLProgramManager.cpp:147] Loading GLSL shader 'Shaders/DynamicLight/MapNull.fs' 2019/06/25 03:31:15 [GLProgramManager.cpp:190] Successfully compiled GLSL program 'Shaders/DynamicLight/MapNull.fs' in 13.589ms 2019/06/25 03:31:15 [GLProgramManager.cpp:147] Loading GLSL shader 'Shaders/DynamicLight/MapNull.vs' 2019/06/25 03:31:15 [GLProgramManager.cpp:190] Successfully compiled GLSL program 'Shaders/DynamicLight/MapNull.vs' in 0.025ms 2019/06/25 03:31:15 [GLProgramManager.cpp:147] Loading GLSL shader 'Shaders/Fog.vs' 2019/06/25 03:31:15 [GLProgramManager.cpp:190] Successfully compiled GLSL program 'Shaders/Fog.vs' in 0.020ms 2019/06/25 03:31:15 [GLProgramManager.cpp:139] Successfully linked GLSL program 'Shaders/BasicBlockDynamicLit.program' in 18.398ms 2019/06/25 03:31:15 [GLProgramManager.cpp:87] Loading GLSL program 'Shaders/BackFaceBlock.program' 2019/06/25 03:31:15 [GLProgramManager.cpp:147] Loading GLSL shader 'Shaders/BackFaceBlock.fs' 2019/06/25 03:31:15 [GLProgramManager.cpp:190] Successfully compiled GLSL program 'Shaders/BackFaceBlock.fs' in 19.503ms 2019/06/25 03:31:15 [GLProgramManager.cpp:147] Loading GLSL shader 'Shaders/BackFaceBlock.vs' 2019/06/25 03:31:15 [GLProgramManager.cpp:190] Successfully compiled GLSL program 'Shaders/BackFaceBlock.vs' in 0.025ms 2019/06/25 03:31:15 [GLProgramManager.cpp:139] Successfully linked GLSL program 'Shaders/BackFaceBlock.program' in 30.290ms 2019/06/25 03:31:15 [GLProgramManager.cpp:87] Loading GLSL program 'Shaders/VoxelModel.program' 2019/06/25 03:31:15 [GLProgramManager.cpp:147] Loading GLSL shader 'Shaders/VoxelModel.fs' 2019/06/25 03:31:15 [GLProgramManager.cpp:190] Successfully compiled GLSL program 'Shaders/VoxelModel.fs' in 0.036ms 2019/06/25 03:31:15 [GLProgramManager.cpp:147] Loading GLSL shader 'Shaders/VoxelModel.vs' 2019/06/25 03:31:15 [GLProgramManager.cpp:190] Successfully compiled GLSL program 'Shaders/VoxelModel.vs' in 0.041ms 2019/06/25 03:31:15 [GLProgramManager.cpp:147] Loading GLSL shader 'Shaders/Fog.vs' 2019/06/25 03:31:15 [GLProgramManager.cpp:190] Successfully compiled GLSL program 'Shaders/Fog.vs' in 0.022ms 2019/06/25 03:31:15 [GLProgramManager.cpp:139] Successfully linked GLSL program 'Shaders/VoxelModel.program' in 14.018ms 2019/06/25 03:31:15 [GLProgramManager.cpp:87] Loading GLSL program 'Shaders/VoxelModelDynamicLit.program' 2019/06/25 03:31:15 [GLProgramManager.cpp:147] Loading GLSL shader 'Shaders/VoxelModelDynamicLit.fs' 2019/06/25 03:31:15 [GLProgramManager.cpp:190] Successfully compiled GLSL program 'Shaders/VoxelModelDynamicLit.fs' in 0.048ms 2019/06/25 03:31:15 [GLProgramManager.cpp:147] Loading GLSL shader 'Shaders/VoxelModelDynamicLit.vs' 2019/06/25 03:31:15 [GLProgramManager.cpp:190] Successfully compiled GLSL program 'Shaders/VoxelModelDynamicLit.vs' in 0.037ms 2019/06/25 03:31:15 [GLProgramManager.cpp:147] Loading GLSL shader 'Shaders/Fog.vs' 2019/06/25 03:31:15 [GLProgramManager.cpp:190] Successfully compiled GLSL program 'Shaders/Fog.vs' in 0.023ms 2019/06/25 03:31:15 [GLProgramManager.cpp:139] Successfully linked GLSL program 'Shaders/VoxelModelDynamicLit.program' in 24.878ms 2019/06/25 03:31:15 [GLProgramManager.cpp:87] Loading GLSL program 'Shaders/VoxelModelShadowMap.program' 2019/06/25 03:31:15 [GLProgramManager.cpp:147] Loading GLSL shader 'Shaders/VoxelModelShadowMap.fs' 2019/06/25 03:31:15 [GLProgramManager.cpp:190] Successfully compiled GLSL program 'Shaders/VoxelModelShadowMap.fs' in 0.041ms 2019/06/25 03:31:15 [GLProgramManager.cpp:147] Loading GLSL shader 'Shaders/VoxelModelShadowMap.vs' 2019/06/25 03:31:15 [GLProgramManager.cpp:190] Successfully compiled GLSL program 'Shaders/VoxelModelShadowMap.vs' in 0.041ms 2019/06/25 03:31:15 [GLProgramManager.cpp:147] Loading GLSL shader 'Shaders/ShadowMap/Common.fs' 2019/06/25 03:31:15 [GLProgramManager.cpp:190] Successfully compiled GLSL program 'Shaders/ShadowMap/Common.fs' in 0.020ms 2019/06/25 03:31:15 [GLProgramManager.cpp:147] Loading GLSL shader 'Shaders/ShadowMap/Common.vs' 2019/06/25 03:31:15 [GLProgramManager.cpp:190] Successfully compiled GLSL program 'Shaders/ShadowMap/Common.vs' in 0.019ms 2019/06/25 03:31:15 [GLProgramManager.cpp:147] Loading GLSL shader 'Shaders/ShadowMap/Basic.fs' 2019/06/25 03:31:15 [GLProgramManager.cpp:190] Successfully compiled GLSL program 'Shaders/ShadowMap/Basic.fs' in 0.021ms 2019/06/25 03:31:15 [GLProgramManager.cpp:147] Loading GLSL shader 'Shaders/ShadowMap/Basic.vs' 2019/06/25 03:31:15 [GLProgramManager.cpp:190] Successfully compiled GLSL program 'Shaders/ShadowMap/Basic.vs' in 0.020ms 2019/06/25 03:31:15 [GLProgramManager.cpp:139] Successfully linked GLSL program 'Shaders/VoxelModelShadowMap.program' in 0.685ms 2019/06/25 03:31:15 [GLProgramManager.cpp:87] Loading GLSL program 'Shaders/OptimizedVoxelModel.program' 2019/06/25 03:31:15 [GLProgramManager.cpp:147] Loading GLSL shader 'Shaders/OptimizedVoxelModel.fs' 2019/06/25 03:31:15 [GLProgramManager.cpp:190] Successfully compiled GLSL program 'Shaders/OptimizedVoxelModel.fs' in 0.037ms 2019/06/25 03:31:15 [GLProgramManager.cpp:147] Loading GLSL shader 'Shaders/OptimizedVoxelModel.vs' 2019/06/25 03:31:15 [GLProgramManager.cpp:190] Successfully compiled GLSL program 'Shaders/OptimizedVoxelModel.vs' in 0.038ms 2019/06/25 03:31:15 [GLProgramManager.cpp:147] Loading GLSL shader 'Shaders/Fog.vs' 2019/06/25 03:31:15 [GLProgramManager.cpp:190] Successfully compiled GLSL program 'Shaders/Fog.vs' in 0.023ms 2019/06/25 03:31:15 [GLProgramManager.cpp:139] Successfully linked GLSL program 'Shaders/OptimizedVoxelModel.program' in 0.916ms 2019/06/25 03:31:15 [GLProgramManager.cpp:87] Loading GLSL program 'Shaders/OptimizedVoxelModelDynamicLit.program' 2019/06/25 03:31:15 [GLProgramManager.cpp:147] Loading GLSL shader 'Shaders/OptimizedVoxelModelDynamicLit.fs' 2019/06/25 03:31:15 [GLProgramManager.cpp:190] Successfully compiled GLSL program 'Shaders/OptimizedVoxelModelDynamicLit.fs' in 0.032ms 2019/06/25 03:31:15 [GLProgramManager.cpp:147] Loading GLSL shader 'Shaders/OptimizedVoxelModelDynamicLit.vs' 2019/06/25 03:31:15 [GLProgramManager.cpp:190] Successfully compiled GLSL program 'Shaders/OptimizedVoxelModelDynamicLit.vs' in 0.037ms 2019/06/25 03:31:15 [GLProgramManager.cpp:147] Loading GLSL shader 'Shaders/Fog.vs' 2019/06/25 03:31:15 [GLProgramManager.cpp:190] Successfully compiled GLSL program 'Shaders/Fog.vs' in 0.022ms 2019/06/25 03:31:15 [GLProgramManager.cpp:139] Successfully linked GLSL program 'Shaders/OptimizedVoxelModelDynamicLit.program' in 7.112ms 2019/06/25 03:31:15 [GLProgramManager.cpp:87] Loading GLSL program 'Shaders/OptimizedVoxelModelShadowMap.program' 2019/06/25 03:31:15 [GLProgramManager.cpp:147] Loading GLSL shader 'Shaders/OptimizedVoxelModelShadowMap.fs' 2019/06/25 03:31:15 [GLProgramManager.cpp:190] Successfully compiled GLSL program 'Shaders/OptimizedVoxelModelShadowMap.fs' in 0.027ms 2019/06/25 03:31:15 [GLProgramManager.cpp:147] Loading GLSL shader 'Shaders/OptimizedVoxelModelShadowMap.vs' 2019/06/25 03:31:15 [GLProgramManager.cpp:190] Successfully compiled GLSL program 'Shaders/OptimizedVoxelModelShadowMap.vs' in 0.026ms 2019/06/25 03:31:15 [GLProgramManager.cpp:147] Loading GLSL shader 'Shaders/Fog.vs' 2019/06/25 03:31:15 [GLProgramManager.cpp:190] Successfully compiled GLSL program 'Shaders/Fog.vs' in 0.026ms 2019/06/25 03:31:15 [GLProgramManager.cpp:139] Successfully linked GLSL program 'Shaders/OptimizedVoxelModelShadowMap.program' in 4.931ms 2019/06/25 03:31:15 [GLProgramManager.cpp:87] Loading GLSL program 'Shaders/Water2.program' 2019/06/25 03:31:15 [GLProgramManager.cpp:147] Loading GLSL shader 'Shaders/Water2.fs' 2019/06/25 03:31:15 [GLProgramManager.cpp:190] Successfully compiled GLSL program 'Shaders/Water2.fs' in 0.099ms 2019/06/25 03:31:15 [GLProgramManager.cpp:147] Loading GLSL shader 'Shaders/Water2.vs' 2019/06/25 03:31:15 [GLProgramManager.cpp:190] Successfully compiled GLSL program 'Shaders/Water2.vs' in 20.602ms 2019/06/25 03:31:15 [GLProgramManager.cpp:147] Loading GLSL shader 'Shaders/Shadow/CommonNoSSAO.fs' 2019/06/25 03:31:15 [GLProgramManager.cpp:190] Successfully compiled GLSL program 'Shaders/Shadow/CommonNoSSAO.fs' in 0.105ms 2019/06/25 03:31:15 [GLProgramManager.cpp:147] Loading GLSL shader 'Shaders/Fog.vs' 2019/06/25 03:31:15 [GLProgramManager.cpp:190] Successfully compiled GLSL program 'Shaders/Fog.vs' in 0.023ms 2019/06/25 03:31:15 [GLProgramManager.cpp:147] Loading GLSL shader 'Shaders/PhysicalModel/CookTorrance.fs' 2019/06/25 03:31:15 [GLProgramManager.cpp:190] Successfully compiled GLSL program 'Shaders/PhysicalModel/CookTorrance.fs' in 0.037ms 2019/06/25 03:31:15 [GLProgramManager.cpp:139] Successfully linked GLSL program 'Shaders/Water2.program' in 19.096ms 2019/06/25 03:31:15 [GLProgramManager.cpp:87] Loading GLSL program 'Shaders/PostFilters/Gauss1D.program' 2019/06/25 03:31:15 [GLProgramManager.cpp:147] Loading GLSL shader 'Shaders/PostFilters/Gauss1D.fs' 2019/06/25 03:31:15 [GLProgramManager.cpp:190] Successfully compiled GLSL program 'Shaders/PostFilters/Gauss1D.fs' in 0.047ms 2019/06/25 03:31:15 [GLProgramManager.cpp:147] Loading GLSL shader 'Shaders/PostFilters/Gauss1D.vs' 2019/06/25 03:31:15 [GLProgramManager.cpp:190] Successfully compiled GLSL program 'Shaders/PostFilters/Gauss1D.vs' in 0.032ms 2019/06/25 03:31:15 [GLProgramManager.cpp:139] Successfully linked GLSL program 'Shaders/PostFilters/Gauss1D.program' in 11.579ms 2019/06/25 03:31:15 [GLProgramManager.cpp:87] Loading GLSL program 'Shaders/LensFlare/Scanner.program' 2019/06/25 03:31:15 [GLProgramManager.cpp:147] Loading GLSL shader 'Shaders/LensFlare/Scanner.fs' 2019/06/25 03:31:15 [GLProgramManager.cpp:190] Successfully compiled GLSL program 'Shaders/LensFlare/Scanner.fs' in 0.047ms 2019/06/25 03:31:15 [GLProgramManager.cpp:147] Loading GLSL shader 'Shaders/LensFlare/Scanner.vs' 2019/06/25 03:31:15 [GLProgramManager.cpp:190] Successfully compiled GLSL program 'Shaders/LensFlare/Scanner.vs' in 0.025ms 2019/06/25 03:31:15 [GLProgramManager.cpp:139] Successfully linked GLSL program 'Shaders/LensFlare/Scanner.program' in 0.454ms 2019/06/25 03:31:15 [GLProgramManager.cpp:87] Loading GLSL program 'Shaders/LensFlare/Draw.program' 2019/06/25 03:31:15 [GLProgramManager.cpp:147] Loading GLSL shader 'Shaders/LensFlare/Draw.fs' 2019/06/25 03:31:15 [GLProgramManager.cpp:190] Successfully compiled GLSL program 'Shaders/LensFlare/Draw.fs' in 0.029ms 2019/06/25 03:31:15 [GLProgramManager.cpp:147] Loading GLSL shader 'Shaders/LensFlare/Draw.vs' 2019/06/25 03:31:15 [GLProgramManager.cpp:190] Successfully compiled GLSL program 'Shaders/LensFlare/Draw.vs' in 0.025ms 2019/06/25 03:31:15 [GLProgramManager.cpp:139] Successfully linked GLSL program 'Shaders/LensFlare/Draw.program' in 26.553ms libpng warning: iCCP: known incorrect sRGB profile 2019/06/25 03:31:15 [GLProgramManager.cpp:87] Loading GLSL program 'Shaders/PostFilters/FXAA.program' 2019/06/25 03:31:15 [GLProgramManager.cpp:147] Loading GLSL shader 'Shaders/PostFilters/FXAA.fs' 2019/06/25 03:31:15 [GLProgramManager.cpp:190] Successfully compiled GLSL program 'Shaders/PostFilters/FXAA.fs' in 0.054ms 2019/06/25 03:31:15 [GLProgramManager.cpp:147] Loading GLSL shader 'Shaders/PostFilters/FXAA.vs' 2019/06/25 03:31:15 [GLProgramManager.cpp:190] Successfully compiled GLSL program 'Shaders/PostFilters/FXAA.vs' in 0.024ms 2019/06/25 03:31:15 [GLProgramManager.cpp:139] Successfully linked GLSL program 'Shaders/PostFilters/FXAA.program' in 61.182ms 2019/06/25 03:31:15 [GLRenderer.cpp:192] GLRenderer initialized 2019/06/25 03:31:16 [GLRenderer.cpp:288] New map loaded; freeing old renderers... 2019/06/25 03:31:16 [GLRenderer.cpp:303] Creating new renderers... 2019/06/25 03:31:16 [GLRenderer.cpp:305] Creating Terrain Shadow Map Renderer 2019/06/25 03:31:16 [GLRenderer.cpp:307] Creating TerrainRenderer 2019/06/25 03:31:16 [GLRenderer.cpp:309] Creating Minimap Renderer 2019/06/25 03:31:17 [GLRenderer.cpp:311] Creating Water Renderer 2019/06/25 03:31:17 [GLRenderer.cpp:320] Radiosity is disabled 2019/06/25 03:31:17 [GLRenderer.cpp:325] Created libpng warning: iCCP: known incorrect sRGB profile libpng warning: iCCP: known incorrect sRGB profile WARNING: uniform 'eyeOrigin' not found WARNING: uniform 'eyeFront' not found WARNING: uniform 'minLod' not found WARNING: uniform 'fogDistance' not found WARNING: uniform 'detailTexture' not found 2019/06/25 03:31:18 [ConcurrentDispatch.cpp:271] Creating 2 dispatch thread(s) 2019/06/25 03:31:18 [GLFramebufferManager.cpp:608] New GLColorBuffer requested (w = 1024, h = 600, ifmt = 0x0069) 2019/06/25 03:31:18 [GLFramebufferManager.cpp:617] Texture allocated. 2019/06/25 03:31:18 [GLFramebufferManager.cpp:631] Framebuffer created. WARNING: uniform 'projectionViewModelMatrix' not found WARNING: uniform 'viewModelMatrix' not found WARNING: uniform 'fogDistance' not found WARNING: uniform 'skyColor' not found WARNING: uniform 'waveTexture' not found WARNING: uniform 'mirrorDepthTexture' not found WARNING: uniform 'eyeOrigin' not found WARNING: uniform 'eyeFront' not found WARNING: uniform 'minLod' not found WARNING: uniform 'rightVector' not found WARNING: uniform 'upVector' not found WARNING: uniform 'viewMatrix' not found WARNING: uniform 'fogDistance' not found WARNING: uniform 'viewMatrix' not found WARNING: uniform 'fogDistance' not found 2019/06/25 03:31:18 [GLFramebufferManager.cpp:608] New GLColorBuffer requested (w = 256, h = 150, ifmt = 0x0069) 2019/06/25 03:31:18 [GLFramebufferManager.cpp:617] Texture allocated. 2019/06/25 03:31:18 [GLFramebufferManager.cpp:631] Framebuffer created. 2019/06/25 03:31:18 [GLFramebufferManager.cpp:608] New GLColorBuffer requested (w = 1024, h = 600, ifmt = 0x0062) 2019/06/25 03:31:18 [GLFramebufferManager.cpp:617] Texture allocated. 2019/06/25 03:31:18 [GLFramebufferManager.cpp:631] Framebuffer created. terminate called after throwing an instance of 'spades::Exception' what(): Attempted to release already destroyed object at /home/diego/Proyectos/alpine/testing/openspades/src/openspades-0.1.3/Sources/Core/RefCountedObject.cpp:52 void spades::ScriptContextUtils::ExecuteChecked() at ScriptManager.cpp:338 void spades::ScriptContextHandle::ExecuteChecked() at ScriptManager.cpp:277 virtual void spades::gui::MainScreen::RunFrame(float) at MainScreen.cpp:232 void spades::gui::SDLRunner::Run(int, int) at SDLRunner.cpp:427 void spades::gui::Runner::Run() at Runner.cpp:70 void spades::gui::Runner::RunProtected() at Runner.cpp:42 int main(int, char**) at Main.cpp:312 Aborted ```
mckaygerhard commented 5 years ago

umm i have similar problem.. and definitively found its a crap software les see:

2019/06/25 03:31:09 [PackageUpdateManager.cpp:332] The package version is 0.1.3.4 (0.1.3)
2019/06/25 03:31:09 [PackageUpdateManager.cpp:200] Update feed URL: http://openspades.yvt.jp/api/version.json

So complicated, we need to compile and link several pieces of software so then when done will donload again more resources from network and join in uour already working version without avertise?, looks like a windosoft ...

here i noted also seems the linking with openal are not done correctly, in that case its a problem at the side of the OS, looks that:

2019/06/25 03:31:13 [ALDevice.cpp:466] Vendor: (null)
2019/06/25 03:31:13 [ALDevice.cpp:467] Version: (null)
2019/06/25 03:31:13 [ALDevice.cpp:468] Renderer: (null)

but its rare due all the openall realted are done:

2019/06/25 03:31:13 [ALFuncs.cpp:249] Linking with OpenAL library.
2019/06/25 03:31:13 [ALDevice.cpp:433] --- All devices ---
2019/06/25 03:31:13 [ALDevice.cpp:436] ALSA Default
2019/06/25 03:31:13 [ALDevice.cpp:436] HDA Intel PCH, ALC269VB Analog (CARD=PCH,DEV=0)
2019/06/25 03:31:13 [ALDevice.cpp:436] HDA Intel PCH, HDMI 0 (CARD=PCH,DEV=3)
2019/06/25 03:31:13 [ALDevice.cpp:439] -------------------
2019/06/25 03:31:13 [ALDevice.cpp:441] --- Devices ---
2019/06/25 03:31:13 [ALDevice.cpp:444] OpenAL Soft
2019/06/25 03:31:13 [ALDevice.cpp:447] ---------------
2019/06/25 03:31:13 [ALDevice.cpp:450] Default device: OpenAL Soft
2019/06/25 03:31:13 [ALDevice.cpp:465] OpenAL Info:
2019/06/25 03:31:13 [ALDevice.cpp:466] Vendor: (null)
2019/06/25 03:31:13 [ALDevice.cpp:467] Version: (null)
2019/06/25 03:31:13 [ALDevice.cpp:468] Renderer: (null)
2019/06/25 03:31:13 [ALDevice.cpp:472] OpenAL ALC Extensions:
2019/06/25 03:31:13 [ALDevice.cpp:474] ALC_ENUMERATE_ALL_EXT
2019/06/25 03:31:13 [ALDevice.cpp:474] ALC_ENUMERATION_EXT
2019/06/25 03:31:13 [ALDevice.cpp:474] ALC_EXT_CAPTURE
2019/06/25 03:31:13 [ALDevice.cpp:474] ALC_EXT_DEDICATED
2019/06/25 03:31:13 [ALDevice.cpp:474] ALC_EXT_disconnect
2019/06/25 03:31:13 [ALDevice.cpp:474] ALC_EXT_EFX
2019/06/25 03:31:13 [ALDevice.cpp:474] ALC_EXT_thread_local_context
2019/06/25 03:31:13 [ALDevice.cpp:474] ALC_SOFT_device_clock
2019/06/25 03:31:13 [ALDevice.cpp:474] ALC_SOFT_HRTF
2019/06/25 03:31:13 [ALDevice.cpp:474] ALC_SOFT_loopback
2019/06/25 03:31:13 [ALDevice.cpp:474] ALC_SOFT_output_limiter
2019/06/25 03:31:13 [ALDevice.cpp:474] ALC_SOFT_pause_device
2019/06/25 03:31:13 [ALDevice.cpp:493] EAX enabled
2019/06/25 03:31:13 [ALDevice.cpp:515] 96 source(s) initialized
AL lib: (EE) ALCplaybackAlsa_mixerNoMMapProc: available update failed: Broken pipe

later we have a problem with loding textures from files: related to https://www.buildandshoot.com/forums/viewtopic.php?t=14049 ? i dont think so.. seems again some kind o bad linking of openspades

and finnaly a real bug without trace: same problem for me:

terminate called after throwing an instance of 'spades::Exception'
what(): Attempted to release already destroyed object
at /home/diego/Proyectos/alpine/testing/openspades/src/openspades-0.1.3/Sources/Core/RefCountedObject.cpp:52
void spades::ScriptContextUtils::ExecuteChecked() at ScriptManager.cpp:338
void spades::ScriptContextHandle::ExecuteChecked() at ScriptManager.cpp:277
virtual void spades::gui::MainScreen::RunFrame(float) at MainScreen.cpp:232
void spades::gui::SDLRunner::Run(int, int) at SDLRunner.cpp:427
void spades::gui::Runner::Run() at Runner.cpp:70
void spades::gui::Runner::RunProtected() at Runner.cpp:42
int main(int, char**) at Main.cpp:312

i think we need to split this in several isues but in fact its my first time testing openspades and found with this similar bug when i try to open. un playable

feikname commented 5 years ago

So complicated, we need to compile and link several pieces of software so then when done will donload again more resources from network and join in uour already working version without avertise?, looks like a windosoft ...

This is just an automatic update checker, it doesn't change anything in the software. Also, it's not enabled by default.

Also, any medium sized and up project requires you to compile (or install from your package manager) dependencies such as libraries, this is common sense (although OpenSpades could clean up a bit I guess).

later we have a problem with loding textures from files: related to https://www.buildandshoot.com/forums/viewtopic.php?t=14049 ? i dont think so.. seems again some kind o bad linking of openspades

Mods in OpenSpades are fragile, old packs quite likely will not work with newer game versions, IIRC this was fixed in packs made for newers versions but I'm not sure, anyway, it's not related to this thread.

feikname commented 5 years ago

Regarding the crash in Alpine, I'll try to reproduce it later today.

mckaygerhard commented 5 years ago

hi @feikname I'm really surprised by your response full of tolerance .., i will added more information here..

i suspect som kind of bad linkig respect some libraries.. currently i not able to run alpine outside from my debian chroot due i used a very older debian...

quite xtrange the openal output.. seem separate issue? will be the break/exception at the end caused by the openal xtrange issue? still i dont know if are two separate issues so i'll recmmend do not try to package and follow normal ol-scholl install "configure make make&install" @sodomon2 and report feedback here

sodomon2 commented 5 years ago

Regarding the crash in Alpine, I'll try to reproduce it later today.

Well thank you for compiling it in alpine so I don't have to publish every error I have when I run but there's something they forget.

libpng warning: iCCP: known incorrect sRGB profile
WARNING: uniform 'eyeOrigin' not found
WARNING: uniform 'eyeFront' not found
WARNING: uniform 'minLod' not found
WARNING: uniform 'fogDistance' not found
WARNING: uniform 'detailTexture' not found
2019/06/25 03:31:18 [ConcurrentDispatch.cpp:271] Creating 2 dispatch thread(s)
2019/06/25 03:31:18 [GLFramebufferManager.cpp:608] New GLColorBuffer requested (w = 1024, h = 600, ifmt = 0x0069)
2019/06/25 03:31:18 [GLFramebufferManager.cpp:617] Texture allocated.
2019/06/25 03:31:18 [GLFramebufferManager.cpp:631] Framebuffer created.
WARNING: uniform 'projectionViewModelMatrix' not found
WARNING: uniform 'viewModelMatrix' not found
WARNING: uniform 'fogDistance' not found
WARNING: uniform 'skyColor' not found
WARNING: uniform 'waveTexture' not found
WARNING: uniform 'mirrorDepthTexture' not found
WARNING: uniform 'eyeOrigin' not found
WARNING: uniform 'eyeFront' not found
WARNING: uniform 'minLod' not found
WARNING: uniform 'rightVector' not found
WARNING: uniform 'upVector' not found
WARNING: uniform 'viewMatrix' not found
WARNING: uniform 'fogDistance' not found
WARNING: uniform 'viewMatrix' not found
WARNING: uniform 'fogDistance' not found