Closed GoogleCodeExporter closed 9 years ago
Tim ?
Original comment by r.hauw...@gmail.com
on 1 Dec 2008 at 4:02
hi guys!
no answer at all? is somebody working on that? i it right that "tim" is the
right
person? it would be great if this could fixed!
by the way i found another bug inside AbstractChannel3D.as
at function updateToFrame & updateToTimer you access next frame by:
nextIndex = currentIndex + 1;
currentKeyFrame = this.keyFrames[currentIndex];
nextKeyFrame = this.keyFrames[nextIndex];
that causes a exception if channel has only one frame.
regards Daniel
Original comment by Grummel88@gmail.com
on 3 Dec 2008 at 1:17
Working on it, might take some time though (Xmas/ny etc...)
Original comment by tim.k...@gmail.com
on 29 Dec 2008 at 5:50
Should be fixed
Original comment by tim.k...@gmail.com
on 29 Dec 2008 at 6:32
Original issue reported on code.google.com by
Grummel88@gmail.com
on 21 Nov 2008 at 3:30Attachments: