ywywdh / papervision3d

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non-uniform scaling breaks frustum-clipping #140

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. use clipping: renderer.clipping = new
FrustumClipping(FrustumClipping.DEFAULT)
2. create an object and set for example scaleX=2, so the object has
non-uniform scaling applied;
3. render

What is the expected output? What do you see instead?
Clipping should behave normally, but it doesn't

Please use labels and text to provide additional information.

Original issue reported on code.google.com by tim.k...@gmail.com on 1 Dec 2008 at 9:08