Closed GoogleCodeExporter closed 9 years ago
localRotationX/Y/Z are *incremental* rotations.
The lookAt() method influences the *absolute* rotation of an object.
Hence: after a lookAt() localRotationX/Y/Z *must* be reset to 0.
Original comment by tim.k...@gmail.com
on 28 Aug 2008 at 11:45
Above bugreport should have been about obtaining the correct rotation of a
camera.
When orbiting a camera and tracing its rotation & localRotation I cannot get the
correct rotation. The rotation is capped between -90 and 90 on both sides of
the 360
degrees.
Could you elaborate on how one gets the correct rotation of a camera/do3d?
Original comment by wttewaall
on 1 Oct 2008 at 12:53
Original issue reported on code.google.com by
mailingl...@gmail.com
on 28 Aug 2008 at 3:10