Right now, Bullet uses double-sided triangle meshes.
The btInternalEdgeUtility can use single-sided triangle meshes, but only
adjusts the normals for contacts near edges. We should add an option to
adjust all contacts against triangles.
See also http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=9&t=4869
Original issue reported on code.google.com by erwin.coumans on 22 Mar 2010 at 10:54
Original issue reported on code.google.com by
erwin.coumans
on 22 Mar 2010 at 10:54