I try to build a merge of my armor mods (I am using Vortex) and it gets 95% done before it gives me an error that it cannot read property "split" of undefined. It's a fairly common issue that most people solved by unchecking the "Disable Mods" checkbox in Merge Settings. Only problem: That box doesn't exist for me, only the "Disable Plugins" one. I'm using zEdit 0.6.7 and ensured my file paths are correct, it detects mods and gets almost done building the merge before I get this error.
Does anyone know of another way to fix this if that checkbox no longer exists, or perhaps a reason I might be missing it from my installation?
Edit: Upon opening Vortex, the new merged mod appears as an option, but when I enable it my number of plugins is still the same and the old plugins are still activated, and there is no new plugin for the merge. Perhaps it detected the partially-built merge but it still doesn't behave like an actual merged mod or do anything, really, so it's still not doing what it should regardless.
I try to build a merge of my armor mods (I am using Vortex) and it gets 95% done before it gives me an error that it cannot read property "split" of undefined. It's a fairly common issue that most people solved by unchecking the "Disable Mods" checkbox in Merge Settings. Only problem: That box doesn't exist for me, only the "Disable Plugins" one. I'm using zEdit 0.6.7 and ensured my file paths are correct, it detects mods and gets almost done building the merge before I get this error.
Does anyone know of another way to fix this if that checkbox no longer exists, or perhaps a reason I might be missing it from my installation?
Edit: Upon opening Vortex, the new merged mod appears as an option, but when I enable it my number of plugins is still the same and the old plugins are still activated, and there is no new plugin for the merge. Perhaps it detected the partially-built merge but it still doesn't behave like an actual merged mod or do anything, really, so it's still not doing what it should regardless.