z-edit / zedit

An integrated development environment for Bethesda Plugin Files.
https://z-edit.github.io
MIT License
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I'd like to be able to use Zedit with SkyrimVR #95

Open BlueGunk opened 5 years ago

BlueGunk commented 5 years ago

Whilst not exactly the same base game as SkyrimSE, the SkyrimVR game ESPs/ESMs work almost identically within the VR set up. LOOT recognises the VR game and sorts them, and MO2 works excellently. I have not been able to use zEdit with my SkyrimVR game.

I would love to have SkyrimVR as an additional, valid option on the Start View Game Profiles and the game folders, SkyrimVR.exe, fully recognised by zEdit so that I can set up a proper profile for the game and make use of zEdit. I also wish to use ZMerge, so having ESM and ESP ordering matching LOOT results is important for me.

A couple of gamers have offered me the suggestion of placing SkyrimSE.exe into the VR game directory, which appears to allow zEdit to 'see' the VR game. But this is a bodge, and the ESMs and ESPs are not sorted as per the LOOT list.

I accept you may not wish to support VR yet - but it would be a help for me in merging my ESPs at my own risk. It's a process I use regularly for SE and it would be great to use zEdit and zMerge for this in my VR game.

Please would you consider adding SkyrimVR fully to zEdit?

Thank you. (Suggest: Enhancement)

syclonix commented 5 years ago

Right now what I do as a workaround for SkyrimVR is make a .bat file with the code below (replace it with your own directories). This should fix the issues with the load order until SkyrimVR is properly supported by Mator.

copy "C:\Modding\MO2\SkyrimVR\profiles\PROFILENAME\plugins.txt" "C:\Users\USERNAME\AppData\Local\Skyrim Special Edition\plugins.txt" /Y

start /d "C:\Program Files (x86)\Steam\steamapps\common\SkyrimVR\zEdit" zEdit.exe
Zoot441 commented 3 years ago

Can someone, explain to me, how to make a bat file, like described here?

BrentW89 commented 3 years ago

To create a bat file, just load notepad and save the file with a .bat extension. That said, I created one, the file copies, and zEdit loads, but I don't see my custom plugin list.

BrentW89 commented 3 years ago

Right now what I do as a workaround for SkyrimVR is make a .bat file with the code below (replace it with your own directories). This should fix the issues with the load order until SkyrimVR is properly supported by Mator.

copy "C:\Modding\MO2\SkyrimVR\profiles\PROFILENAME\plugins.txt" "C:\Users\USERNAME\AppData\Local\Skyrim Special Edition\plugins.txt" /Y

start /d "C:\Program Files (x86)\Steam\steamapps\common\SkyrimVR\zEdit" zEdit.exe

I created the bat, it copies the plugin file to the location you indicated, but I don't see the plugins in zEdit listed when I load it. It seems to just load the base Skyrim modules. Is there something else we need to do to make zEdit work for Skyrim VR? Does zEdit and all its associated files and folders need to be copied into the SkyrimVR EXE folder?

EDIT: What's not mentioned here is I needed to copy skyrimse.exe to the SkyrimVR EXE folder, then when zEdit loads, press the gear icon and change the Skyrim SE folder to point to the SkyrimVR exe folder. Now it sees all the plugins from the list I copied. That said, I saw a youtube video comments say in 2019 that "Make sure to use v0.5.3 not the newest one as it has issues with SkyrimVR". Is this still true?

ruifrvaz commented 3 years ago

I can't even get past the create profiles. When i select my skyrimvr path: "C:\Program Files (x86)\Steam\steamapps\common\SkyrimVR\" , the application highlights it in red and does not accept it. Any other way of forcing the application to accept this path? I tried on version 0.5.3 and 0.6.5. Thanks!

DRGXIII commented 2 years ago

Made an account to say I found a solution. In windows explorer copy you folder path C:\Program Files (x86)\Steam\steamapps\common\SkyrimVR for example then control-v to paste that into the box in zEdit.

W-Drew commented 7 months ago

I have a PR here that adds native VR support to zedit as well as a prebuilt version of it if anyone wants to test it. I have made a few merges with the build without issue so far.

https://github.com/z-edit/zedit/pull/303