Closed od-hunter closed 3 weeks ago
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The changes involve a significant refactoring of the GameBoard
component to consolidate state management into a single gameState
object, enhancing type safety and clarity. A new PlayerPanel
component has been introduced to modularize player statistics display. The updates improve the structure and organization of the codebase while removing unused elements and simplifying the logic for handling game mechanics.
File | Change Summary |
---|---|
client/src/ui/components/GameBoard.tsx |
Refactored to use a single gameState object for state management, introduced GameState interface, and cleaned up logic for game state updates and rendering. Integrated PlayerPanel for displaying player stats. |
client/src/ui/components/PlayerPanel.tsx |
New component created to display player's score, combo, and max combo using props and styled with FontAwesome icons. |
GameBoard
aligns with the objective to create a centralized game state and improve modularity, as outlined in the issue description.🐰 In the code, I hop and play,
WithgameState
leading the way.
APlayerPanel
bright and new,
Displays the scores, oh what a view!
Refactored code, so neat and spry,
Ready for features, oh me, oh my! 🐇
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Draft PR where i initialized and created a game state , also built sub components to ,make code more readable
Summary by CodeRabbit
PlayerPanel
component to display player statistics, including score and combos, with enhanced visual elements.GameBoard
component to streamline state management, enhancing maintainability and readability.PlayerPanel
into the UI for a more modular approach to displaying scores.GameBoard
component for a cleaner codebase.