Closed od-hunter closed 2 weeks ago
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The changes introduce a custom React hook, useGameLogic
, to manage the logic of a grid-based game, alongside a refactored GameBoard
component that centralizes game state management. Additionally, a new PlayerPanel
component is added to display player statistics effectively. These modifications aim to enhance the modularity and maintainability of the codebase.
Files | Change Summary |
---|---|
client/src/hooks/useGameLogic.ts |
Introduced a custom hook to manage game logic, including state handling for grid, animations, and user interactions. |
client/src/ui/components/GameBoard.tsx |
Refactored to use a consolidated GameState interface, simplifying state management and improving code organization. |
client/src/ui/components/PlayerPanel.tsx |
Added a new component to display player statistics with dynamic rendering based on props, enhancing UI presentation. |
GameState
) and developing a custom hook for game logic (useGameLogic
).🐇 In a game where blocks fall and play,
A hook brings logic to save the day!
With panels for scores and states all neat,
The code now dances to a rhythmic beat!
Hooray for structure, oh what a sight,
A modular game, oh what delight! 🥳✨
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Hi @Cheelax , Here i created another component, created game state and wrote a draft custom hook for the useGameLogic
Summary by CodeRabbit
PlayerPanel
component to display player statistics with dynamic rendering.GameBoard
component to enhance state management and organization.