z0w0 / helm

A functionally reactive game engine, with headgear to protect you from the headache of game development provided.
http://helm-engine.org/
MIT License
600 stars 69 forks source link

Balance createTexture with destroyTexture #60

Closed ianthehenry closed 10 years ago

ianthehenry commented 10 years ago

Running the moving-square example on OS X was leaking hundreds of megs of memory per second! Appears a destroyTexture call managed to slip away into some dark night.

z0w0 commented 10 years ago

Woops! Thank you very much, was a result of changing it from the unreleased SDL2 bindings to the released low-level ones.