Closed ghost closed 9 years ago
Thanks Saugweis, now I think @z0w0 and I are going to disagree on this but I would actually like to make Helm as close to the Elm API as possible and put anything additional into another project (helm-extra?). That project could include all the animation stuff too that I got rid of for the 0.7 release.
Sounds great, it would be the perfect place for functions you use in every game, so you don't have to implement them everytime you start another project. I just saw that many game engines like pygame, unity, CryEngine... have implemented a function like 'near", so I thought `why not?
Nope, I agree that this sorta thing should be separate. I'll take a look at this when I get back from my holidays on the weekend. On 30/11/2014 8:36 pm, "Kaspar Emanuel" notifications@github.com wrote:
Thanks Saugweis, now I think @z0w0 https://github.com/z0w0 and I are going to disagree on this but I would actually like to make Helm as close to the Elm API as possible and put anything additional into another project (helm-extra?). That project could include all the animation stuff too that I got rid of for the 0.7 release.
— Reply to this email directly or view it on GitHub https://github.com/switchface/helm/pull/78#issuecomment-64983937.
Parking this for a bit.
Implemented 'near', a function which checks if the difference of two values lies within a given tolerance.