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z0w0
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helm
A functionally reactive game engine, with headgear to protect you from the headache of game development provided.
http://helm-engine.org/
MIT License
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Install guide does not warn the user about the insecurities of cabal
#38
9Z8LwVMdctC630D0gAWmmFHe1nR
closed
11 years ago
2
give possibility to set frame/time/pause of animations
#37
veryrandomname
closed
11 years ago
2
RFC: Upgrade to SDL2 [$15 awarded]
#36
z0w0
closed
11 years ago
12
Line rendering issues
#35
veryrandomname
closed
11 years ago
3
allow empty animations
#34
veryrandomname
closed
11 years ago
1
added random functions, and blank form and updated helm.cabal
#33
funrep
closed
11 years ago
1
added barebones transition between numbers
#32
veryrandomname
closed
11 years ago
0
added useful utility
#31
funrep
closed
11 years ago
1
rgb doesn't work
#30
funrep
closed
11 years ago
2
Delete platformer.hs
#29
funrep
closed
11 years ago
1
added a platformer game demo, like the one in Elm
#28
funrep
closed
11 years ago
4
Fixed Animation.hs exports
#27
veryrandomname
closed
11 years ago
1
Implementing combine for signals
#26
zmthy
closed
11 years ago
1
added function application combinators (|>) and (<|) from Elm
#25
funrep
closed
11 years ago
1
Removed unecessary import from example in README.md since we use our own...
#24
funrep
closed
11 years ago
4
Add a fixedCollage function for centering at a specific point
#23
z0w0
closed
11 years ago
0
Add our own matrix implementation instead of using Cairo's
#22
z0w0
closed
11 years ago
2
Use Pango instead of the toy font rendering API
#21
z0w0
closed
11 years ago
2
FRP.Helm.Animation doesn't accept empty lists anymore.
#20
veryrandomname
closed
11 years ago
1
Did some changes to run and added runA
#19
funrep
closed
11 years ago
4
foldp isn't needed as it's the same as elereas' transfer
#18
funrep
closed
11 years ago
5
Tidier signal utility definitions
#17
zmthy
closed
11 years ago
1
Transition support in FRP.Helm.Animation
#16
z0w0
closed
11 years ago
7
Multiplying form scale instead of adding it
#15
zmthy
closed
11 years ago
1
Form transformation order
#14
zmthy
closed
11 years ago
1
Simple Animation Module
#13
veryrandomname
closed
11 years ago
3
Added the utility function lift, the one used in Elm
#12
funrep
closed
11 years ago
8
Audio module
#11
funrep
opened
11 years ago
23
fixed hour constant in Time.hs
#10
funrep
closed
11 years ago
1
Investigate segfault when sending SIGINT to a running game
#9
z0w0
closed
11 years ago
1
Center and clip collage
#8
z0w0
closed
11 years ago
0
OS X and SDL problem
#7
puffnfresh
closed
11 years ago
21
Use StateT to manage EngineState [$5 awarded]
#6
crdueck
closed
10 years ago
4
Refactor renderForm function
#5
crdueck
closed
11 years ago
4
Improve the API
#4
z0w0
closed
11 years ago
6
Investigate building and porting to other platforms
#3
z0w0
opened
11 years ago
7
Add some sort of testing and benchmarking
#2
z0w0
closed
11 years ago
1
An additional OpenGL backend [$100]
#1
z0w0
closed
7 years ago
7
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