The blender plugin isn't noticed by the NodeEditor and it segfaults on exit. This due to the fact the blender plugin registers all objects as objects containing there own parameters:
capability[_objects][blender_camera][location...., orientation..., lensshift, etc]
We either need the new capabilty organisation using signal ID's or emit_signal needs to account for a hierarchy (this is why these unused methods exists in the top of zocp (#37)
For the latter method probably the emitter argument needs to be a list of keys to the emitter.
The blender plugin isn't noticed by the NodeEditor and it segfaults on exit. This due to the fact the blender plugin registers all objects as objects containing there own parameters: capability[_objects][blender_camera][location...., orientation..., lensshift, etc]
We either need the new capabilty organisation using signal ID's or emit_signal needs to account for a hierarchy (this is why these unused methods exists in the top of zocp (#37)
For the latter method probably the emitter argument needs to be a list of keys to the emitter.