Open z3d6380 opened 3 years ago
Generic Game Objects
Object Interactions
Object scripts can be called in the following manner:
filename -{arg(s)}
Argument options will be present for each object, but will not necessarily advance the plot. These options are:
-i (add to inventory)
Will not always be allowed
-a (use/action)
Will not always progress plot
-b (break)
Will reveal action if needed for plot, or delete the object file if not needed
-n (write notes)
Object Uses (Args)
crate
-a
"move" under vent to climb. Will chmod
a vent to allow vent to be executed-i
not allowed. echo
funny easter egg message-b
break crate. Can reveal something or just delete the object-n
taking note of the crate not necessaryvent
-a
go into next room or reply with message saying nothing interesting in the vent-i
not allowed-b
break vent if closed (chmod
next room directory) or just echo
vent broken open; no deletion of script-n
note taking not necessaryvhs
-a
-i
-b
-n
laser
-a
-i
-b
-n
computer
-a
-i
-b
-n
cassette
-a
-i
-b
-n
fax
-a
-i
-b
-n
beeper
-a
-i
-b
-n
phone
-a
-i
-b
-n
floppy
-a
-i
-b
-n
lamp
-a
-i
-b
-n
poster
, statue
, video
)
-a
-i
-b
-n
electricalbox
-a
-i
-b
-n
mask
-a
-i
-b
-n
desk
-a
-i
-b
-n
blanket
-a
-i
-b
-n
paper
-a
-i
-b
-n
plank
-a
-i
-b
-n
television
-a
-i
-b
-n
chair
-a
-i
-b
-n
clock
-a
-i
-b
-n
calendar
-a
-i
-b
-n
rolodex
-a
-i
-b
-n
key
-a
-i
-b
-n
padlock
-a
-i
-b
-n
wallet
-a
-i
-b
-n
Create generic objects/assets for game rooms/levels