z3y / ShaderGraph

Shader Graph target for the Unity built-in pipeline
MIT License
80 stars 2 forks source link

Vertex only works for Lit #9

Open MystrixOfficial opened 4 days ago

MystrixOfficial commented 4 days ago

Hello! I've been working on shaders and I had issues due to Vrchat only rendering one of the lenses properly. And the solution for that was your amazing pipeline! I am so happy that you've made such an amazing pipeline! great work!

There's one issue with it that I encountered, it took time for me to find the reason for why it was broken. It broke the whole position of my shader.

The reason for it breaking was due to me changing my shader to unlit. it seems that Vertex (position, normal, tangent) only works for lit shaders with your pipeline.

Is there a way to fix so that Unlit shaders also works for this pipeline? That would be amazing if you could fix it! again AMAZING work! I am amazed and impressed with your work!

z3y commented 2 days ago

It works fine for me, can you provide an example? image

MystrixOfficial commented 2 days ago

I could, just want to point out that it only shows the issue in game ! It works fine in unity, but for some reason it doesn't work in game :)

MystrixOfficial commented 2 days ago

SHADERS ARE ON THE EYES

LIT: Screenshot 1

UNLIT: Screenshot 2

z3y commented 2 days ago

what about the graph? i wanted to see the nodes