Currently, game files are saved using SharedPreferences. While this has a terrific record of being used in RPG, this really isn't the intended use of SharedPreferences. A far more flexible system could be implemented with, for example, SQLite (stored game configs, of course, may remain in SharedPreferences). This would be far better for use as storage for a game's saves.
Currently, game files are saved using SharedPreferences. While this has a terrific record of being used in RPG, this really isn't the intended use of SharedPreferences. A far more flexible system could be implemented with, for example, SQLite (stored game configs, of course, may remain in SharedPreferences). This would be far better for use as storage for a game's saves.