Thank you for the extremely useful architecture. I have been making great use of this as I build up my app.
I have gotten to the point in my project where I need to optimize the rate at which I am sampling data and want to match with the rate at which the target game is being refreshed. I was hoping to ask you if you know how to do this?
My tenuous information so far is that I need to change a setting in Vortice.DXGI called SynchronizeWithVerticalRetrace to true
But I am not sure how I would gain the handle to the device to set that. I was hoping you might be able to point me in the right direction.
Thank you for the extremely useful architecture. I have been making great use of this as I build up my app.
I have gotten to the point in my project where I need to optimize the rate at which I am sampling data and want to match with the rate at which the target game is being refreshed. I was hoping to ask you if you know how to do this?
My tenuous information so far is that I need to change a setting in
Vortice.DXGI
calledSynchronizeWithVerticalRetrace
totrue
But I am not sure how I would gain the handle to the device to set that. I was hoping you might be able to point me in the right direction.