I really like this mod and being able to utilize different types of potion bases is really cool.
However I do feel like in a modded environment where you get access to way more items to play with, there could be some more suited for specific effects.
For example:
Spawn is a mod that (among many things) introduces tweaks to Sunflowers that let's you farm them for food. They also can be used to tame hamsters that then can gather and store items.
Other than that though... I feel like Sunflower seeds don't have enough uses.
I think they (or the flowers themselves) would be way more fitting as ingredient for Photosynthesis potions, but there doesn't seem to be a way to change recipe unfortunately...
Beetroot don't have too many uses themselves by default, but they may be targeted by other mods... like Farmers Delight which introduces lots of new food recipes.
Another example:
Biome Makeover overhauls few existing biomes with tons of new content. For the most part most stuff feels useful, even if those things have only few niche uses...
Then there are few items that don't have any use outside of trading with Witches.
Items in question are meant to be used as ingredients for potions, but it would be nice to be able to use them themselves for our own potions, even if not exactly the same as ones brew by witches.
The point is: I would love to have an option to tweak recipes for potions and I think I'm not alone in this.
The reason why I'm suggesting this other than "It would be useful to have in the mod"?
In Create you can use few of the potions to transmute Cinder Flour into different dusts.
In modpack I'm making I wanted to add more recipes utilizing potions for transmutation - which you can actually add using datapacks, however there isn't a way to introduce or replace alchemical recipes for the basic potions, which led me to writing this post.
I feel like there should be a more generalized way to define potions recipes as json like other recipes in game to be honest.
I'll take a look into what that would take
I really like this mod and being able to utilize different types of potion bases is really cool. However I do feel like in a modded environment where you get access to way more items to play with, there could be some more suited for specific effects.
For example: Spawn is a mod that (among many things) introduces tweaks to Sunflowers that let's you farm them for food. They also can be used to tame hamsters that then can gather and store items. Other than that though... I feel like Sunflower seeds don't have enough uses. I think they (or the flowers themselves) would be way more fitting as ingredient for Photosynthesis potions, but there doesn't seem to be a way to change recipe unfortunately... Beetroot don't have too many uses themselves by default, but they may be targeted by other mods... like Farmers Delight which introduces lots of new food recipes.
Another example: Biome Makeover overhauls few existing biomes with tons of new content. For the most part most stuff feels useful, even if those things have only few niche uses... Then there are few items that don't have any use outside of trading with Witches. Items in question are meant to be used as ingredients for potions, but it would be nice to be able to use them themselves for our own potions, even if not exactly the same as ones brew by witches.
The point is: I would love to have an option to tweak recipes for potions and I think I'm not alone in this.
The reason why I'm suggesting this other than "It would be useful to have in the mod"?
In Create you can use few of the potions to transmute Cinder Flour into different dusts. In modpack I'm making I wanted to add more recipes utilizing potions for transmutation - which you can actually add using datapacks, however there isn't a way to introduce or replace alchemical recipes for the basic potions, which led me to writing this post.
I would appreciate response greatly! :D