zabi94 / ExtraAlchemy

Extra Alchemy: a Minecraft mod that expands on potions
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[Suggestion] Why not combine effects? Transfer content? Dilute effects? #29

Closed alpharou closed 6 years ago

alpharou commented 6 years ago

Compile the following template. Fields marked with (*) are mandatory, Fields with (-) are optional, Fields with (!) are mandatory in case of crash or bug


Type of Issue/Request (Bug / Crash / Suggestion / Translation / ...):

Suggestion


Version of the mod or build number:

extraalchemy-0.3.6-release


Are you a Single Player, a Multiplayer Client (You are a player in a server) or Server Side?:

Both, doesn't matter


Minecraft Version (1.9.4, 1.10, 1.10.2, 1.11.2...):

1.12.2


Description (or what were you doing when it crashed):

It did not crash, is just a suggestion.


Pastebin of the log (fml-client-latest.log from your instance/logs folder):

(!)


ModPack (or list of mods via Pastebin. If using a modified modpack, write BOTH the modpack AND the link to the full mod list):

(!)


Pastebin of the config file (extraalchemy.cfg from your instance/config folder):

(!)


OS and Java version (Java8 + Windows10 / Java7 + MacOS / ...):

Java 8, Win10


Other information that you think might be useful:

Why combining effects is not allowed? It could make this mod extremely more versatile, in my opinion... Think of it this way. I want to prepare for battle, now, I already have stacked vials, nice. I also have alchemy bags filled to the brim with them, NOICE! But I have at least three different alchemy bags on me at any time, :/. I understand it could get really OP really quickly, but by combining effects the duration is decrased a 20% (or any other value) per effect added. Also, you would need something more powerful than a slime ball to combine them this way... oh I know! why don't we use magma cream! The heat from the blazing content concentrates the mixture and blends the properties irreversibly, at a cost.

Also, splitting potions using water bottles (or water splash potions/lingering and create a vial filled with water) instead of empty bottles makes sense doesn't it? Sort of like diluting the content of the potion into water vial/splash/lingering/regular that are crafted with the original.

Why don't also include empty recipes for splash and lingering potions in the brewing station? (Empty bottle + gunpowder = empty splash bottle, throwable the same way as a regular splash, just nothing happens.) This way you could craft a potion with this empty ones to transfer the mixture safely the same way you do with the vials, just more flexibly and reversibly.

zabi94 commented 6 years ago

I'd rather keep the mod simple, honestly, most of the stuff you suggested would require a lot of infrastructure, I feel like it goes beyond the scope of this mod