Compile the following template. Fields marked with (*) are mandatory, Fields with (-) are optional, Fields with (!) are mandatory in case of crash or bug
Type of Issue/Request (Bug / Crash / Suggestion / Translation / ...):
Suggestion
Version of the mod or build number:
extraalchemy-0.3.6-release
Are you a Single Player, a Multiplayer Client (You are a player in a server) or Server Side?:
Both, doesn't matter
Minecraft Version (1.9.4, 1.10, 1.10.2, 1.11.2...):
1.12.2
Description (or what were you doing when it crashed):
It did not crash, is just a suggestion.
Pastebin of the log (fml-client-latest.log from your instance/logs folder):
(!)
ModPack (or list of mods via Pastebin. If using a modified modpack, write BOTH the modpack AND the link to the full mod list):
(!)
Pastebin of the config file (extraalchemy.cfg from your instance/config folder):
(!)
OS and Java version (Java8 + Windows10 / Java7 + MacOS / ...):
Java 8, Win10
Other information that you think might be useful:
Why combining effects is not allowed? It could make this mod extremely more versatile, in my opinion... Think of it this way. I want to prepare for battle, now, I already have stacked vials, nice. I also have alchemy bags filled to the brim with them, NOICE! But I have at least three different alchemy bags on me at any time, :/. I understand it could get really OP really quickly, but by combining effects the duration is decrased a 20% (or any other value) per effect added. Also, you would need something more powerful than a slime ball to combine them this way... oh I know! why don't we use magma cream! The heat from the blazing content concentrates the mixture and blends the properties irreversibly, at a cost.
Also, splitting potions using water bottles (or water splash potions/lingering and create a vial filled with water) instead of empty bottles makes sense doesn't it? Sort of like diluting the content of the potion into water vial/splash/lingering/regular that are crafted with the original.
Why don't also include empty recipes for splash and lingering potions in the brewing station? (Empty bottle + gunpowder = empty splash bottle, throwable the same way as a regular splash, just nothing happens.) This way you could craft a potion with this empty ones to transfer the mixture safely the same way you do with the vials, just more flexibly and reversibly.
I'd rather keep the mod simple, honestly, most of the stuff you suggested would require a lot of infrastructure, I feel like it goes beyond the scope of this mod
Compile the following template. Fields marked with (*) are mandatory, Fields with (-) are optional, Fields with (!) are mandatory in case of crash or bug
Type of Issue/Request (Bug / Crash / Suggestion / Translation / ...):
Version of the mod or build number:
Are you a Single Player, a Multiplayer Client (You are a player in a server) or Server Side?:
Minecraft Version (1.9.4, 1.10, 1.10.2, 1.11.2...):
Description (or what were you doing when it crashed):
Pastebin of the log (fml-client-latest.log from your instance/logs folder):
ModPack (or list of mods via Pastebin. If using a modified modpack, write BOTH the modpack AND the link to the full mod list):
Pastebin of the config file (extraalchemy.cfg from your instance/config folder):
OS and Java version (Java8 + Windows10 / Java7 + MacOS / ...):
Other information that you think might be useful: