zabi94 / ExtraAlchemy

Extra Alchemy: a Minecraft mod that expands on potions
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Uncraftable Potion Ring #96

Closed ghost closed 3 years ago

ghost commented 3 years ago

So I was playing on a 1.12 multiplayer server and tried to craft a potion ring. After I crafted it, I got the ring, and after about 5 seconds of it being in my inventory, it became something called an "Uncraftable ring" and is now unusable.

zabi94 commented 3 years ago

Ask the server owner for the extra alchemy config file, I need to know how it is set up. In the meantime attach your single player config file.

ghost commented 3 years ago

Ask the server owner for the extra alchemy config file, I need to know how it is set up. In the meantime attach your single player config file.

I talked to the server owner and this is the config file:

Configuration file

general {

options {
    # If set to true, this allows the creation of longer potions (and tipped arrows)
    B:allowPotionCombining=true

    # If set to true, this allows the creation of shorter potions (and tipped arrows)
    B:allowPotionSplitting=true

    # The chance of a head dropping for an empowered potion of beheading (higher levels of the potion)
    # Min: 0.0
    # Max: 1.0
    D:beheadingChanceHigher=1.0

    # The chance of a head dropping for a non-empowered potion of beheading (no glowstone added)
    # Min: 0.0
    # Max: 1.0
    D:beheadingChanceLower=0.5

    # Set to false to disable the recipe of vial potions
    B:breakingPotions=true

    # Set to false to disable random cheat death killing and set it on timer=0
    B:cheatDeathRandom=true

    # Set to false to stop the ring from working as a bauble, and have them apply the effect from the inventory
    B:enableBaubleInteraction=true

    # Set to false to remove the rings from the mod
    B:enablePotionRings=true

    # Set to false to disable the recipe for potion bags
    B:enable_potion_bag=true

    # Set to false to disable hardcore cheat death
    B:hardcoreCheatDeath=true

    # Set to false to disable the 10%XP increase for the potion of learning to prevent XP showers-like mechanic from giving infinite XP
    B:learningBoostsXP=true

    # Set to true to log all the potions in your instance with their potion-type ID. Used to create custom recipes
    B:log_potion_types=false

    # Set to true to prevent the magnetism potion from working around solegnolias from Botania (Might have a negative impact on performance)
    B:respectSolegnolias=true

    # The amount of XP a level 1 ring should drain when the effect charges run out.
    I:ringXpConsumptionFirstLevel=2

    # The amount of XP a level 1 ring should drain when the effect charges run out.
    I:ringXpConsumptionSecondLevel=3

    # If set to true a brewing stand will run not only on blaze powder but also a fire below will suffice
    B:useFireUndernathBrewingStand=true
}

potions {
    B:p_beheading=true
    B:p_charged_level1=true
    B:p_charged_level2=true
    B:p_cheatDeath=true
    B:p_combustion=true
    B:p_concentration=true
    B:p_crumbling=true
    B:p_dislocation=true
    B:p_dispel=true
    B:p_freezing=true
    B:p_fuse=true
    B:p_gravity=true
    B:p_hurry=true
    B:p_learning=true
    B:p_leech=true
    B:p_magnetism=true
    B:p_pacifism=true
    B:p_pain=true
    B:p_photosynthesis=true
    B:p_piper=true
    B:p_pull=true
    B:p_push=true
    B:p_recall=true
    B:p_reincarnation=true
    B:p_return=true
    B:p_sails=true
    B:p_sinking=true
}

client {
    # Choose what to toggle potion descriptions with
    # Valid values:
    # F3H
    # SHIFT
    # CTRL
    # ALT
    # NONE
    S:descriptionMode=SHIFT

    # Set to false to set static color for potion of cheat death
    B:rainbowCheatDeath=true

    # Set to false to hide the bad joke in the potion tooltip
    B:showBadJoke=true
}

}

ghost commented 3 years ago

The thing is, though, is it works perfectly fine in my single-player world but does not work on the survival multiplayer server.

Server config:

-Server software: Magma

-Server provider: Aternos

zabi94 commented 3 years ago

I know magma has interfered with the mod in the past. Does the problem persist when using a standard forge server?

ghost commented 3 years ago

Yes, It works now. Thank you! I switched to forge