Closed ghost closed 3 years ago
Ask the server owner for the extra alchemy config file, I need to know how it is set up. In the meantime attach your single player config file.
Ask the server owner for the extra alchemy config file, I need to know how it is set up. In the meantime attach your single player config file.
I talked to the server owner and this is the config file:
general {
options {
# If set to true, this allows the creation of longer potions (and tipped arrows)
B:allowPotionCombining=true
# If set to true, this allows the creation of shorter potions (and tipped arrows)
B:allowPotionSplitting=true
# The chance of a head dropping for an empowered potion of beheading (higher levels of the potion)
# Min: 0.0
# Max: 1.0
D:beheadingChanceHigher=1.0
# The chance of a head dropping for a non-empowered potion of beheading (no glowstone added)
# Min: 0.0
# Max: 1.0
D:beheadingChanceLower=0.5
# Set to false to disable the recipe of vial potions
B:breakingPotions=true
# Set to false to disable random cheat death killing and set it on timer=0
B:cheatDeathRandom=true
# Set to false to stop the ring from working as a bauble, and have them apply the effect from the inventory
B:enableBaubleInteraction=true
# Set to false to remove the rings from the mod
B:enablePotionRings=true
# Set to false to disable the recipe for potion bags
B:enable_potion_bag=true
# Set to false to disable hardcore cheat death
B:hardcoreCheatDeath=true
# Set to false to disable the 10%XP increase for the potion of learning to prevent XP showers-like mechanic from giving infinite XP
B:learningBoostsXP=true
# Set to true to log all the potions in your instance with their potion-type ID. Used to create custom recipes
B:log_potion_types=false
# Set to true to prevent the magnetism potion from working around solegnolias from Botania (Might have a negative impact on performance)
B:respectSolegnolias=true
# The amount of XP a level 1 ring should drain when the effect charges run out.
I:ringXpConsumptionFirstLevel=2
# The amount of XP a level 1 ring should drain when the effect charges run out.
I:ringXpConsumptionSecondLevel=3
# If set to true a brewing stand will run not only on blaze powder but also a fire below will suffice
B:useFireUndernathBrewingStand=true
}
potions {
B:p_beheading=true
B:p_charged_level1=true
B:p_charged_level2=true
B:p_cheatDeath=true
B:p_combustion=true
B:p_concentration=true
B:p_crumbling=true
B:p_dislocation=true
B:p_dispel=true
B:p_freezing=true
B:p_fuse=true
B:p_gravity=true
B:p_hurry=true
B:p_learning=true
B:p_leech=true
B:p_magnetism=true
B:p_pacifism=true
B:p_pain=true
B:p_photosynthesis=true
B:p_piper=true
B:p_pull=true
B:p_push=true
B:p_recall=true
B:p_reincarnation=true
B:p_return=true
B:p_sails=true
B:p_sinking=true
}
client {
# Choose what to toggle potion descriptions with
# Valid values:
# F3H
# SHIFT
# CTRL
# ALT
# NONE
S:descriptionMode=SHIFT
# Set to false to set static color for potion of cheat death
B:rainbowCheatDeath=true
# Set to false to hide the bad joke in the potion tooltip
B:showBadJoke=true
}
}
The thing is, though, is it works perfectly fine in my single-player world but does not work on the survival multiplayer server.
Server config:
-Server software: Magma
-Server provider: Aternos
I know magma has interfered with the mod in the past. Does the problem persist when using a standard forge server?
Yes, It works now. Thank you! I switched to forge
So I was playing on a 1.12 multiplayer server and tried to craft a potion ring. After I crafted it, I got the ring, and after about 5 seconds of it being in my inventory, it became something called an "Uncraftable ring" and is now unusable.