Open neilkakkar opened 7 years ago
Will work on this if the issue resonates with the team
@neilkakkar I think this is related to issue #45 I was working on with the people management pane. The idea was based off population to be able to assign a certain number of people to different jobs to increase/decrease production based off your liking. You'll find a todo in the code of planet.cpp. I had begun to try to setup a people management pane, but if you look at that open issue, I never got it worked out.
// TODO: would like to implement people management ex. # of framers, scientists, engineers, // laborers and resource production would be based of this
@neilkakkar Good idea. It'd certainly make it easier to decide what to do in terms of sending ships to other planets.
@aes421 About your issue: I found a fix a while back, but I'm just seeing now that I forgot to mention you in my comment
I think instead of a random number in a fixed range being added each time, like in the case of Wood, Water etc, and instead of having current food exactly inversely related to square root of population, we ought to have a rate of production of each of these on the planet. Along with a max cap for each resource
Why this helps -