INFO [TEX ID 1] Texture created successfully (1x1)
INFO [TEX ID 1] Base white texture loaded successfully
DEBUG [VSHDR ID 1] Vertex shader compiled successfully
DEBUG [VSHDR ID 2] Fragment shader compiled successfully
DEBUG [SHDR ID 3] Shader program loaded successfully
INFO [VAO ID 1] Default buffers VAO initialized successfully (lines)
INFO [VAO ID 2] Default buffers VAO initialized successfully (triangles)
Traceback (most recent call last)
main.nim(152) main
core.nim(46) init
zgl.nim(483) zglInit
zgl.nim(414) loadDefaultBuffers
opengl.nim(1577) glBufferData
SIGSEGV: Illegal storage access. (Attempt to read from nil?)
I'm running Ubuntu 16.04.x. zengine version is 0094b4ebcfe2105ce57937d766d8adbb93db7366.
debug output:
I'm running Ubuntu 16.04.x. zengine version is
0094b4ebcfe2105ce57937d766d8adbb93db7366
.