We're going to need something like this for #23 . I wouldn't consider the Entity3D object complete, but it's a good starting point.
If you've also noticed a lot of other game engines/frameworks have some sort of base object. It's not necessary right now, but it can be handy down the road. Right now I have it do nothing more than store an ID.
We're going to need something like this for #23 . I wouldn't consider the
Entity3D
object complete, but it's a good starting point.If you've also noticed a lot of other game engines/frameworks have some sort of base object. It's not necessary right now, but it can be handy down the road. Right now I have it do nothing more than store an ID.