zacharycarter / zengine

2D | 3D Game development library
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Camera broken? #48

Open define-private-public opened 6 years ago

define-private-public commented 6 years ago

When I was writing and testing the example made for #47, I noticed if I changed the location that the camera was at (position), Z+ would always be looking at me. Even if I wasn't on the Z axis. Can someone do some investigation into this and confirm that this is the case. If I don't have the camera on the Z axis, then Z+ shouldn't be staring me down.

define-private-public commented 6 years ago

This could also play in a little with #18, but I still think that's mainly a mouse issue.

zacharycarter commented 6 years ago

I have a few questions on this and the camera now in general, please ping me on gitter when you have a moment.