zacharyvincze / pokemon-red-sdl2

Pokemon Red reconstructed in SDL2. Mainly for game development and engine testing.
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Add player collisions and tile-based movement #2

Closed zacharyvincze closed 7 years ago

zacharyvincze commented 7 years ago

The player must have tile-based movement. Instead of walking freely, they should be locked to a grid. Just as it is in the original Pokemon games.

zacharyvincze commented 7 years ago

Tile-based movement is being worked on, almost there.

zacharyvincze commented 7 years ago

Finished, information for tile set collisions are stored in tilecol files in a binary format. 1 means it is a wall while 0 means it is a floor.