Closed zacharyvincze closed 7 years ago
The player must have tile-based movement. Instead of walking freely, they should be locked to a grid. Just as it is in the original Pokemon games.
Tile-based movement is being worked on, almost there.
Finished, information for tile set collisions are stored in tilecol files in a binary format. 1 means it is a wall while 0 means it is a floor.
The player must have tile-based movement. Instead of walking freely, they should be locked to a grid. Just as it is in the original Pokemon games.