My code is somewhat tied up in the changes to the framework, some traces of which can be found in this code (mainly the change "new ShaderFilter(shader" => "shader.ApplyTo("). And it could take a while before the 'filter' branch is stable, so I made this separate branch to push some changes to.
Anyway, without further ado: here is the new SSIM based downscaler.
I'd appreciate it if someone could check if this actually compiles.
My code is somewhat tied up in the changes to the framework, some traces of which can be found in this code (mainly the change "new ShaderFilter(shader" => "shader.ApplyTo("). And it could take a while before the 'filter' branch is stable, so I made this separate branch to push some changes to.
Anyway, without further ado: here is the new SSIM based downscaler.
I'd appreciate it if someone could check if this actually compiles.