If a user restarts the game without restarting CaptureSight, CaptureSight will show bad data since it's not reading data correctly.
CaptureSight should have a way to detect when a game has been restarted so it can work without the user needing to restart it. This will also help clear up possible confusion.
If a user restarts the game without restarting CaptureSight, CaptureSight will show bad data since it's not reading data correctly.
CaptureSight should have a way to detect when a game has been restarted so it can work without the user needing to restart it. This will also help clear up possible confusion.