This PR moves visual updates to the GPU (at the cost of some additional complexity in the quaternion solving step... (mostly incurred by exposing the quaternions to rotate the normals).
I'm not super happy with the additional complexity, but I am super happy with the additional performance.
This PR moves visual updates to the GPU (at the cost of some additional complexity in the quaternion solving step... (mostly incurred by exposing the quaternions to rotate the normals).
I'm not super happy with the additional complexity, but I am super happy with the additional performance.