Open Etherrrr opened 6 years ago
Hello!
Some of these names are slightly incorrect, they are factors in-game use, you can see these on the EU/US Lodestone, you can find true names here: https://github.com/ufx/SaintCoinach/blob/master/SaintCoinach/ex.json#L10385
Thank you for guiding! I've find out how these factors works. But I was failed searching the "material_point" on neither the Lodestone nor the link you provide. :( Is it a property which can be ignored during crafting?
material_point
is deprecated now, i believe it was a "position" in the UI. So you can ignore it
Just a heads up I am no longer working on this API as the site is being transfered, if you want an API that matches the schema I just linked to you then you might be interested in using SaintCoinach: https://github.com/ufx/SaintCoinach
Hi! I'm a player from China and developing a crafting simulator using this API. But there's something of the recipes make me confused. I'm unsure of what is the "difficulty_factor", "durability_factor" and "quality_factor" stand for. Is there any function or formula to use these factors? And what does "material_point" mean? It's hard to find it in the game or on the Lodestone. Maybe a document of these properties will help. Thank you!