Closed EmperorKai2 closed 2 years ago
where is the tldr? im not reading this
Tldr; instability in the ratio of pistol shot(crit&noncrit) to windows repaired in map nt should be changed to not affect the overall output of gold, but to allow a more engaging experience because you don’t have to worry about repairing windows or sweating gold as much. I compared the insane ratios of map nt to hypixels, and then gave a suggestion as to what they could be changed to
In addition, Having a closer ratio would decrease the amount your players rely on repairing windows and decrease the amount they have to do boring ecology window repair strats. It would increase the reliability of gold gain between rounds 1-7,
I actually explain it a lot better than this and give more points in the real essay, but I can’t tldr all of it
Who needs eco strat? We just do a quad game and gold gain is fine
Maybe read it before commenting? Literally 10 words into it I answer that
this was done already
(I decided not to follow the format as I believe it is too restrictive for this topic) (ps. before you say that "oh gold gain in 4 player map nt is fine, this is irrelevant" refer to paragraph 7, I agree with you, but that's not my point)
Let's get straight to the point and facts. Hypixel Zombies, while being a buggy game with many exploits, has the gold gain ratio for 4 players just right in my opinion. You can have a balanced experience where you won't have to worry about whether you should repair windows more compared to how much you use your pistol. I think map_nt is much different, and the ratio of pistol shot :window repair should definitely be changed.
In the following paragraphs, I will be comparing gold gained per pistol hit to gold gained per window repaired, as these are the only ways to obtain gold early game. I would also like to mention that these gold gain disparages I am about to mention are mostly early game, and become less of an issue late game. To explain the path of this essay, I will first take a look at the current ratios and numbers and then explain my point stated in the title along with a new suggestion for the gold gain. Sorry if it's a long read, I just want to be thorough enough to make a solid point.
Shooting mobs with Pistol is a way to attain gold in Hypixel zombies. It gives 15 gold per crit hit and 10 gold per non crit hit. Repairing windows in order to obtain gold is also a feature in Hypixel Zombies (wow who knew??) and gives 10 gold per slab of window repaired. In terms of the amount of gold acquired, the ratio of Non-Crit pistol Hit:Window Repair is 1:1, and Crit Pistol Hit:Window Repair is 1.5:1. Seems reasonable, right? To me, it does. Now, let us look at Hades Dominion's Gold Gain Ratios.
For Map_nt, Non-Crit Pistol Hit:Window Repair is 1:4 , and Crit Pistol Hit:Window Repair is 1.5:3 (I know it is also 1:2 but I multiplied both numbers by 1.5x for it to be more comparable to Hypixel's Ratios) Jesus. This shows several different big differences from Hypixel's gold gain to ZAP gold gain. Here Are some explained concisely.
1: Pistol critical hits are 33% less effective in ZAP over Hypixel ZOMBIES 2: Pistol non-critical hits are 50% less effective in ZAP over Hypixel ZOMBIES, or 2x Less gold.
Here is a Real Game example of this disparage between ratios. If you Kill a zombie with crits in early game de, it will give you 60 gold. If you let it break the full window and repair it, it will give you another 60 gold. Thats a good ratio in my opinion. Now, lets look at map_nts gold gain. If you kill a zombie with crits in early game nt, it will give you 40 gold. If you let it break the window first, repairing that window will give you 120 gold. Thats a very big difference and is way more decentralized. This is also a big factor as to why MAP NT INCENTIVIZES CONTINUOUSLY REPAIRING WINDOWS EARLY GAME
I am not here to argue that the TOTAL and COMBINED gold gain of early game is bad, even with 4 players. In fact, I think it evens out just fine. I just think it should be more centralized, (mainly in comparison to Hypixel's ratio). And, I can already guess you have another criticism. "Why bring up hypixel at all? our map, Hades Dominion, is very different from any hypixel map so it deserves different amounts of gold gained" but once again My point is not the total output of gold gained but rather the RATIO, that hypixel has pretty good imo, of pistol:windows repaired. the ratio is good regardless of map or server imo.
Now, why is a more centralized ratio better? This is what I have been hinting at the entire paper. Having a closer ratio would decrease the amount your players rely on repairing windows and decrease the amount they have to do boring ecology window repair strats. It would increase the reliability of gold gain between rounds 1-7, and allow a more engaging experience by improving the balance and stability of the two main gold gain methods of early game, Windows And Pistol.
In addition, here is why a more balanced ratio would be good for both noobs and seasoned players. for noobs who don't know how to do eco repair strats properly, it will allow them to get a decent amount of gold in 4 player games without having to worry about much. For experienced players, It will allow them to not worry as much about gold gain early game, and prevent them from feeling like they need to use unfun trashy eco strategies in 4 player games.
Now, for my last paragraph, I would like to give a suggestion (I thought about this for too long lol) on what the new ratios/gold gain per different method could be. I suggest either option A or Option B (depending on how much you have agreed with me so far and are willing to alter the ratios:) Option A, the less radical change. 1: 7 gold per non critical pistol hit.