zardoru / old-quake-2-vortex

Automatically exported from code.google.com/p/quake-2-vortex
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GAME ERROR: Bad SV_Trace: 10000 calls in a single frame, aborting! #3

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. every mapchange

What is the expected output? What do you see instead?
[2012-10-16 11:07] Vortex is shutting down...
[2012-10-16 11:07] INFO: All players saved.
[2012-10-16 11:07] OK!
[2012-10-16 11:07] ------- Server Initialization -------
[2012-10-16 11:07] PvM Invasion mode activated!
[2012-10-16 11:07] AI: FAILED to load nodes file.
[2012-10-16 11:07] 0 teams with 0 entities
[2012-10-16 11:07] INFO: 49 entities in use (4% capacity).
[2012-10-16 11:07] World spawned 4 shell packs
[2012-10-16 11:07] World spawned 4 bullet packs
[2012-10-16 11:07] World spawned 4 grenade packs
[2012-10-16 11:07] World spawned 4 rocket packs
[2012-10-16 11:07] World spawned 4 slug packs
[2012-10-16 11:07] World spawned 4 cell packs
[2012-10-16 11:07] Grid file not found.
[2012-10-16 11:07] GAME ERROR: Bad SV_Trace: 10000 calls in a single frame, 
aborting!
[2012-10-16 11:07] GAME ERROR: Bad SV_Trace: 10000 calls in a single frame, 
aborting!
[2012-10-16 11:07] GAME ERROR: Bad SV_Trace: 10000 calls in a single frame, 
aborting!
[2012-10-16 11:07] GAME ERROR: Bad SV_Trace: 10000 calls in a single frame, 
aborting!
[2012-10-16 11:07] GAME ERROR: Bad SV_Trace: 10000 calls in a single frame, 
aborting!
[2012-10-16 11:07] GAME ERROR: Bad SV_Trace: 10000 calls in a single frame, 
aborting!
[2012-10-16 11:07] GAME ERROR: Bad SV_Trace: 10000 calls in a single frame, 
aborting!
[2012-10-16 11:07] GAME ERROR: Bad SV_Trace: 10000 calls in a single frame, 
aborting!
[2012-10-16 11:07] GAME ERROR: Bad SV_Trace: 10000 calls in a single frame, 
aborting!
[2012-10-16 11:07] GAME ERROR: Bad SV_Trace: 10000 calls in a single frame, 
aborting!
[2012-10-16 11:07] 461 Nodes Created
[2012-10-16 11:07] Unable to save grid file: 
/home/quake2/quake2_vortex/vortex/Settings/grd/casita_01.grd

What version of the product are you using? On what operating system?
r1q2+ vortex chile 3.1a on debian squeeze

Please provide any additional information below.

Original issue reported on code.google.com by schenken...@gmail.com on 16 Oct 2012 at 9:09

GoogleCodeExporter commented 9 years ago
sorry but google didn't send me any information of this, found out about it 
just after casually passing by lol
don't worry, it's not fatal and it's mostly because it has to do a shitload of 
traces to place monsters and create the grid

still, place me a response if you're still interested

Original comment by forsaken...@gmail.com on 13 Jan 2013 at 1:12

GoogleCodeExporter commented 9 years ago
np.thank u for response :)

Original comment by schenken...@gmail.com on 22 Jan 2013 at 7:14

GoogleCodeExporter commented 9 years ago
hey,
server crash sometimes with error:

********************
ERROR: CMod_LoadPlanes: bad plane type 4278190080 (expected 0-5)
********************

Original comment by schenken...@gmail.com on 31 Jan 2013 at 11:19

GoogleCodeExporter commented 9 years ago
sounds like a map problem to me (sorry for late response, not getting the 
emails)

Original comment by forsaken...@gmail.com on 17 Feb 2013 at 2:35

ruepel commented 9 years ago

For the first 'Bad Sv_Trace' bug you must set "sv_max_traces_per_frame" for example to 500000 or higher, you can read more about it here:

http://old.r1ch.net/forum/index.php?topic=2013.0